Total War: ROME REMASTERED

Total War: ROME REMASTERED

Alexander Total Overhaul V2
Showing 1-5 of 5 entries
Update: 12 Nov, 2023 @ 11:51am

Fixed my mistake with Philip campaign starting in AI only mode due to testing....

Update: 12 Nov, 2023 @ 11:47am

V2.2:
- A new script for the dead of Alexander so you can now choose if you want him to die or not and also choose if you want his empire to explode upon his dead if you are playing as Macedon.
- Some Persian units being recruitable for Armenia, the Seleucids and Dahae when controlling certain Persian provinces.
- Added public order to goverment buildings on the huge map campaigns so your empire is no longer guaranteed to explode due to distance from capital (also really helps the persian AI).
- Parthia is now a formable nation for Dahae through a disicion if you conquer certain Persian provinces.
- Complete rework of the resources on the Phillip campaign (expecially in Anatolia)
- Due to multiple changes the Persian economy is now better on all maps (still losing a ton of mony on turn 1 but it is fixable in like ~ 3-4 turns if you know what you are doing)
- Added 2 new provinces to the Philip map.
- Fixes to certain mecenary units and hidden resources
- Added a few flavor event for Macedon, the diadochi and Nabatae.

Update: 28 Mar, 2022 @ 1:42pm

Bug fixing patch: fixed Thracian peltasts missing textures. Fixed Alexander kill script not working because i added his last name later in development. Fixed some city battles on the Philip map crashing on starting a siege battle because there is a slight 0-1 pixel difference between parts of the map structure and/or it is caused by the city being placed on a corner between land and sea in the map_region. Moved like 7 cities 1 tile and now it shouldn't crash anymore.

Update: 26 Mar, 2022 @ 12:34pm

fixed 2 campaigns not loading because i am stupid and forgot to remove warhounds in descr_strat after i removed them from the game because they are buggy from some reason... oops

Update: 26 Mar, 2022 @ 10:09am