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Although there have been quite a few rebalancing changes for certain units over the years.
But to be honest that vision of just remastering kind of went out the window when i started adding new campaigns. But the base/original map in this mod still has that feel of just being "vanilla++".
Also thanks for playing the mod. I have been subscribed to your channel for years!
I f you ever want to contact me again, you might have a better chance at the "Rome Total War Community" server on discord. I have my own sub channel there just called "GeneralofRome Mods". Gudea has found me there before. Speaking of Gudea, currently i am working on a submod for Chivalry remastered using one of my own maps (just Greece and western Anatolia).
Q/feral/steam/workshop/2784981080/data/descr_sm_factions.txt, line1147::35:"could not find faction name 'PTOLEMAICS' in expanded string table"
Regarding updating roosters: i really don't think i want to add that much more. I personally don't particularely love having completely different roosters compared to vanilla. Also i suck at the artwork part of modding so would have to ask others to make some. What i would like to have have done regarding unit roosters is: a good Dahae rooster (current dahae rooster is just a mix of barbarian, eastern and persian units), better Indian units, and propper reskinning/recoloring for the diadochi units (that i tried to do myself but it isn't always thst good).
- Due to multiple changes the Persian economy is now better on all maps (still losing a ton of mony on turn 1 but it is fixable in like ~ 3-4 turns if you know what you are doing)
- Added 2 new provinces to the Philip map.
- Fixes to certain mecenary units and hidden resources
- Added a few flavor event for Macedon, the diadochi and Nabatae.
- A new script for the dead of Alexander so you can now choose if you want him to die or not and also choose if you want his empire to explode upon his dead if you are playing as Macedon.
- Some Persian units being recruitable for Armenia, the Seleucids and Dahae when controlling certain Persian provinces.
- Added public order to goverment buildings on the huge map campaigns so your empire is no longer guaranteed to explode due to distance from capital (also really helps the persian AI).
- Parthia is now a formable nation for Dahae through a disicion if you conquer certain Persian provinces.
Any way to send a fleet somewhere before dying to upkeep?
If not, how to enable it? :D
markets do not give them in Third Sacred War campaign
starting with a -5000 income is not great
I think you can fix the income problem by not have the map be so sparse - Thessaly takes like to turns two cross and its just empty - a wasteland - as is most of the map.
There is a lot more towns and stuff you can add and that will increase the tax base for the big armies you give us at the start.
see this map:
https://www.themaparchive.com/product/greece-under-the-theban-hegemony-371-362-bce/
it has watermarks but it should be good enough to place settlements
1: I admit i have difficulties balancing this. Especially for Persia it is a big struggle. I am trying to do at least something about it, for example in the next update i gave the Persian temple building a +1 to public order.
2:The fact all temples are buildable is a "happy accident". It's a day 1 bug that i am actively not interested in fixing for public order reasons.
1: ask if you want Alexander to die (and if you don't he loses his immortality trait)
2: ask if you want his empire to explode or not
Regarding the diadochi factions spawing:
1: it should be possible on both maps if you play Macedon
2: if you select any of them to play at the faction selection they are guaranteed to spawn at Alexander's death year
3: You have a valid point that the chance of them spawning on the huge map if you play any other nation than Macedon or the diadochi, is very small.
scripted at age 32... no room for players to enact their own history. Triggers endless rebellions in many settlements. Even if a city has had population exterminated and public order is >200%, it still rebels. Understandable that new factions are supposed to appear. But even after those factions are defeated, cities keep going rebel when they really should not. Unplayable mod because of scripting. End result is frustrating, early end to campaign where can no longer make progress because exactly the same settlements keep rebelling over and over, even though they have v good public order. I liked the enlarged map, but there are some strange road paths, missing ports. Map feels empty, how about some more settlements? Rhodes, Cyprus?
are you a modder?
if the answer is yes please make this
if the answer is no,do you know another modder