Forts
TCM High Seas Patch
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Update: 30 Jun @ 1:19pm

Update: 4 Jun @ 12:32pm

TCM Patch

Weapons:
- Nebelwerfer/Cryo Crystal Projectiles: Add Anti Air Max Claims

Commanders:
- Scattershot: Machine Gun: Removed Fire Angle Bonuses
- Moonshine: Plasma Laser: Removed Bonus Fire Duration
- Phantom: Magnabeam: Removed Bonus Damage/Incendiary/Fire Duration

HS-Patch Commanders:
- Hurricane: Smoke Bomb/Magnabeam: Fix Reload Times

Update: 22 May @ 3:38am

TCM Patch

Materials:
- Blast Shield Door Nerf: Mass 20 -> 25
- Shield: Renamed to Energy Shield

Weapons:
- Warhead Projectiles Buff: Direct Damage Multiplier against Blast Shield Door 1 -> 1.2
- Orbital Bullet Projectile Nerf: Projectile Damage 77.5 -> 70 (58 Projectiles = 4495 -> 4060)
- Orbital Bullet Projectile Buff: Add Can now damage Background Bracing,
dealing 5% Damage upon Penetration.
- Moonshine: Active 2 Buff: Add Blast Shield Door

Commanders:
- Overdrive: Dynamo Battery Fix/Nerf:
Removed accidental Energy Production Rate Multiplier of 5 during Active
- Hurricane: Active 0 Nerf: Gauge Attack Hitpoints 9000 -> 9750


HS-Patch Weapons:
- Shield Dome: Plasma Sphere Projectile Buff: Weapon Damage Bonus 0 -> 25
- Shield Dome: Plasma Sphere Projectile Buff:
Add Explodes upon hitting a Blast Shield Door for 34 Splash Damage.

HS-Patch Commanders:
- Overdrive: Container: Fix Error

Update: 10 May @ 3:41am

TCM Patch

- Compatibility Changes for Tanya's Air Boats (TAB)

Update: 6 May @ 12:39pm

Update: 5 May @ 4:38am

TCM Patch

Devices:
- Furnace: Fix Wind Angles

HS-Patch Devices:
- Flag: Fix Wind Angles

Update: 22 Apr @ 12:04pm

Almost Major TCM Patch

Materials:
- All Materials Buff: Energy Reclaim 0 -> 25
- BG Bracing Nerf: Removed Energy Cost Reduction
- Pipe: Removed

Devices:
- Sandbags: Renamed to Sandbags-Small

Weapons:
- All Missile Projectiles Fix: AI: No Anti Air Reaction Time = false
- All Rocket Projectiles Fix: Adjust Missile Behaviour
- Mini Stealth Rocket Projectile Nerf: Projectile Damage 11 -> 10
- 20mm Cannon Buff: Recoil 150000 -> 100000
- 20mm Cannon Nerf: Metal Fire Cost 40 -> 50
- 20mm Cannon Nerf: Projectiles 18 -> 16
- 20mm Cannon Projectile Buff: Projectile Damage 45 -> 50
- 20mm Cannon Projectile Nerf: Projectile Shoot Down Radius 45 -> 40
- 20mm Cannon Projectile Nerf:
Direct Damage Multiplier against Armour/Armoured Door/Blast Shield Door 1 -> 0.65
- 20mm Cannon Projectile Nerf:
Splash Damage Multiplier against Armour/Armoured Door/Blast Shield Door 1 -> 0.35
- Cannon Projectile Buff: Direct Damage Multiplier against Sandbags-Small 1 -> 1.5
- Cannon Projectile Buff: Splash Damage Multiplier against Sandbags-Small 1 -> 2

Commanders:
- Scattershot: Passive 6 Buff: Shield Damage 5% -> 6%
- Scattershot: Active 0 Fix: Add Weapons To Mark
- Scattershot: Active 0 Nerf: Gauge Damage Hitpoints 2250 -> 3150
- Scattershot: Active 0 Nerf: Gauge Attack Hitpoints 6000 -> 9000
- Scattershot: Swap Active 1 with Active 2
- Scattershot: Active 2 Buff: Add Machine Gun
- Scattershot: Active 2 Buff:
Add Minigun, Buzzsaw, Shotgun, Hellfire Shotgun, 20mm Artillery for -35% Inaccuracy
- Scattershot: Active 3 Buff: Add Machine Gun
- Seep: Active 1 Fix/Nerf: EMP Rocket/Rocket Projectiles: Removed Super Sonic Speed Bug
- Seep: Active 1 Buff: Thrust Multiplier 1.15 -> 1.2
- Seep: Active 2 Buff/Fix: Add Hellfire Rocket Projectile
- Architect: Passive 1 Nerf: Removed Energy Cost Reduction
- Overdrive: Passive 2 Nerf: Removed Reload Time Reduction
- Overdrive: Passive 2 Nerf: Metal fire Cost 0 -> 30
- Overdrive: Passive 2 Buff:
Add Each Buzzsaw Projectile can spawn up to 5 Mini Stealth Rockets.
- Firebird: Active 3 Nerf: 20mm Artillery Projectile: Incendiary Radius 70 -> 35
- Armourdillo: Passive 1 Nerf: Removed Energy Cost Reduction


HS-Patch Weapons:
- Decklauncher Fix: Set Default Fire Angle

HS-Patch Commanders:
- Scattershot: Active 2 Buff: Add Cryo Launcher, Hardpoint Flak for -35% Inaccuracy

Update: 15 Apr @ 6:24am

Major Angle TCM Patch

Materials:
- All Doors Buff/Fix: Door Open Max 10 -> 5

Devices:
- Control Centre Buff: Scrap Period 60 -> 12 sec

Weapons:
- Machine Gun Nerf: Cool Period Overheated 6.5 -> 7 sec
- Minigun/Gatlinggun Buff: Max Fire Radius 600 -> 800
- Sniper Buff: Min Fire Radius 600 -> 550
- Sniper Nerf: Max Fire Radius 1600 -> 1375
- Sniper Nerf/Fix: Min Fire Angle -50 -> -40
- AP Sniper Buff: Min Fire Angle -35 -> -40
- AP Sniper Buff: Max Fire Angle 35 -> 40
- Incendiary Mortar/Heavy Mortar/Nebelwerfer Buff: Min Fire Angle 45 -> 40
- Flak Nerf: Reload Time 6.75 -> 7.25 sec
- Flak/Shotgun/Plasma Sniper Nerf/Fix: Min Fire Angle -50 -> -40
- Flak/Shotgun/Plasma Sniper Buff: Max Fire Angle 50 -> 60
- Plasma Sniper Nerf: Max Fire Radius 1460 -> 1375
- 20mm Cannon Nerf: Projectiles 20 -> 18
- 20mm Cannon Projectile Buff: Splash Damage 9 -> 10
- 20mm Cannon Projectile Nerf: Anti Air Hitpoints 40 -> 20
- Cannon Buff: Min Fire Angle -25 -> -30
- Cannon Buff: Max Fire Angle 35 -> 40
- Firebeam Nerf/Fix: Min Fire Angle -50 -> -40
- Magnabeam Buff: Max Fire Angle 45 -> 50
- Plasma Laser Buff: Max Fire Angle 45 -> 50
- Flaming Atom Cannon Projectile Buff:
Add Spawns 2 Flaming T3 Cannon Projectiles when destroyed

Commanders:
- Moonshine: Active 2 Buff: Add Portals
- Overdrive: Active 2 Nerf: Machine Gun: Heat Period 1.8 -> 1.55
- Hurricane: Active 1 Nerf: Machine Gun: Reload Time Multiplier 0.5 -> 0.65
- Hurricane: Active 1 Nerf: Machine Gun: Heat Period 1.35 -> 1.1
- Hurricane: Active 1 Nerf: Machine Gun: Cool Period Overheated Multiplier 0.5 -> 0.65
- Eagle Eye: Passive 3 Nerf: Machine Gun: Reload Time 1.65 -> 1.8 sec
- Armourdillo: Active 1 Buff: Add Cannon
- Armourdillo: Active 3 Nerf: Repair Speed +300% -> +200%


HS-Patch Devices:
- Flag Buff: Scrap Period 15 -> 12 sec

HS-Patch Weapons:
- Shield Dome Buff: Max Fire Radius 550 -> 650
- Shield Dome Nerf: Max Fire Angle 89 -> 80
- Deckgun Buff: Min Fire Angle 10 -> 0
- Cryo Launcher Buff: Min Fire Angle 45 -> 40
- Hardpoint Flak Nerf: Reload Time 8 -> 8.1 sec
- Magnabeam Buff/Fix: Max Fire Clamp 0.7 -> 0.75
- Orbital Laser Buff: Min Fire Angle 30 -> 20
- Orbital Laser Decoy Ammo Nerf: Reload Time 18 -> 20 sec
- Orbital Laser Sweep/Focus Ammo Buff: Reload Time 26 -> 20 sec
- Orbital Sweep/Focus Ammunition Buff: Separated into independent Build Queues
- Orbital Focus Ammunition Nerf: Metal Cost 150 -> 200
- Orbital Focus Ammunition Nerf: Build Time 60 -> 80 sec

Update: 12 Apr @ 12:56am

Major Orbital TCM Patch

Weapons:
- Nebelwerfer Buff/Fix: Reload Time 9.99 -> 9.96 sec
- Swarm Missiles Buff: Fire Delay 3 -> 2.8 sec
- Swarm Missiles Nerf: Reload Time 22.12 -> 22.72 sec
- Swarm Missiles/Warhead Fix: Removed custom Fire Effects
- Flak Nerf: Shrapnel Projectiles:
Anti Air Damage Multiplier against Orbital Decoy Marker Projectiles 1 -> 0.67
- Cannon Projectiles Nerf: Splash Damage Max Radius 230 > 200
- T3 Cannon Projectile Buff: Splash Damage 40 -> 45
- 20mm Artillery Fix: Fire Effect: Adjust Audio
- 20mm Artillery Projectile: Add custom Trail Effect
- Fire Projectiles Nerf/Fix: Collides With Background Materials false -> true
(Affected Projectiles: Firebeam, Plasma Laser, Magma Laser, Thunderbolt Bomb)
- Orbital Sweep Bullet Projectile Fix: Adjust Bullet Sprite color, Adjust Ripple Sprite color

Commanders:
- Scattershot: Passive 4 Buff: Add Swarm Missiles
- Architect: Passive 3 Buff: Add Warhead


HS-Patch Weapons:
- Shield Dome Buff: Plasma Sphere Projectile: Splash Damage on Shield Impact 46 -> 69
- Shield Dome Nerf: Plasma Sphere Projectile: Splash Damage Multiplier against Shield 1 -> 0.8
- Shield Dome Buff: Plasma Sphere Projectile: Splash Damage Multiplier against Portal 1 -> 1.2
- Shield Dome Buff/Fix: Plasma Sphere Projectile: Pierce Effect: Projectile Spawn Offset 10 -> 2
- Runway Buff: Metal/Energy Upgrade Cost to Runway Mark II 1200/12000 -> 900/9000
- Runway Mark II Buff: Metal Drain 5 -> 3.5
- Runway Mark II Scrap Period: 12 -> 10 sec
- Marine Swarm Missiles Buff: Fire Delay 5 -> 4.8 sec
- Marine Swarm Missiles Nerf: Reload Time 21.12 -> 22.72 sec
- Hardpoint Flak Buff: Build Time 45 -> 40 sec
- Nighthawk Paveway Bomb Projectile Buff:
Spawns a Smoke Bomb Projectile instead of a Smoke Projectile
- Orbital Laser Buff: Now has Decoy Ammo for Sweep and Focus!
- Orbital Decoy Marker Projectile Buff: Weapon Damage Bonus 0 -> 200
- Orbital Decoy Marker Projectile Buff: EMP Duration 0.5 -> 1.5 sec
- Orbital Decoy Marker Projectile Buff: Spawns 1 Orbital Bullet Projectile when destroyed
- Orbital Sweep/Focus Marker Buff: Add Trigger prematurely when destroyed.
- Orbital Sweep Marker Nerf: Anti Air Damage Multiplier against Shield Bubble 17 -> 1
- Orbital Focus Marker Nerf: Anti Air Damage Multiplier against Shield Bubble 17 -> 6

HS-Patch Commanders:
- Scattershot: Passive 4 Buff: Add Marine Swarm Missiles
- Seep: Passive 5 Removed
- Seep: Passive 3 Buff: Add Orbital Sweep/Focus Marker Projectiles
- Moonshine Passive Nerf 3: Orbital Sweep Marker: AP Sniper Projectiles 3 -> 2
- Moonshine Passive Nerf 3: Orbital Focus Marker: AP Sniper Projectiles 5 -> 3
- Hurricane: Active 1 Buff: Shield Dome, Orbital Laser: Reload Time Multiplier 0.75 -> 0.65

Update: 8 Apr @ 3:16am

HS-Patch Weapons:
- Thunderbolt Bomb Projectiles Nerf: Damage Multipliers against Blast Shield Door 1 -> 0.5