Forts
TCM High Seas Patch
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Update: 14 Jan @ 3:38pm

Commander Description Fix: Overdrive, Warthog, Eagle Eye

Update: 14 Jan @ 2:17pm

Major TCM Patch

General:
- All Commander Descriptions: Passive and Active Abilities now have a descriptive Name consisting of three or fewer Words! Also generally some Adjustments.

Weapons:
- Flak Buff: Shrapnel Anti Air Damage Multiplier against Atom Cannon Projectile 0.67 -> 0.85
- Firebeam Nerf: Incendiary Offset -60 -> -70

Commanders:
- Buster: Passive 6 Removed
- Buster: Active 1 Buff: Atom Cannon Projectile EMP Duration 12 -> 14 sec
- Moonshine: Active 1 Buff: Add Portal
- Hurricane: Passive 4 Buff/Fix: Adjust Magnabeam Direct Damage
- Warthog: Passive 3 Buff: Projectile Gravity +0% -> +30%
- Warthog: Passive 3 Buff/Fix: Adjust T3 Cannon Projectile Spawn Speed
- Eagle Eye: Passive 5 Removed
- Eagle Eye: Passive 3: Add Sniper has automatic Anti Air option from Passive 5
- Eagle Eye: Active 4 Removed
- Eagle Eye: Active 3 Buff/Fix: Add All Weapons from Active 4
- Eagle Eye: Active 6 (Now 5) Buff: Add Sniper


HS-Patch General:
- Add NOTE at the start of a game: "Shield Domes only fire manually! Deckguns are unlocked by the Workshop!"

HS-Patch Commanders:
- Moonshine: Active 1 Buff: Add Portal
- Hurricane: Passive 4/Active 1 Fix: Adjust Magnabeam Beam Duration
- Warthog: Passive 3 Buff/Fix: Add Magnabeam

Update: 26 Dec, 2024 @ 9:37am

Major TCM Patch

Weapons:
- NEW Rocket Upgrade -> Hellfire Rocket (Requires: Upgrade Centre + Munitions Plant)
- New Projectiles: Gas Rocket 2, Stealth Nebelwerfer, Stealth Cryo Crystal, Stealth Atom Cannon, Hellfire Rocket, Armoured Hellfire Rocket
- Sniper Buff: Reload Time 2 -> 1.8 sec
- AP Sniper Buff: Reload Time 4 -> 3.6 sec
- Plasma Sniper Buff: Reload Time 2 -> 1.8 sec
- Incendiary Mortar Buff: Reload Time 10.5 -> 10 sec
- Heavy Mortar Buff: Reload Time 10.5 -> 10 sec
- Nebelwerfer Buff: Reload Time 10.49 -> 9.99 sec
- Shotgun Projectile Buff: Direct Damage Multiplier against all Doors 1 -> 1.1
- Flaming EMP Rocket Projectile Buff: Incendiary Radius 75 -> 85
- Flaming EMP Rocket Projectile Buff: Bonus Damage +33% -> +66%
- Flaming Rocket Projectile Buff: Incendiary Radius 75 -> 85
- Flaming Rocket Projectile Buff: Bonus Damage +33% -> +66%
- Cryo Launcher Projectile Snow Field Buff: Initial EMP Snow Flakes 4 (144°) -> 18 (360°)
- Hellfire Shotgun Buff: Metal/Energy Build Cost 400/3000 -> 350/2500
- Magnabeam Buff: Direct Damage Multiplier against all Weapons 1 -> 16 (max 150 Damage)
- Magnabeam Nerf: Direct Damage Multiplier against Sandbags 210 -> 1
- Magnabeam Ray Cannon Projectile Buff: Weapon Damage Bonus 0 (+15x6) -> 15 (+15x6)
- Magnabeam Ray Cannon Split Projectile Buff: Direct Damage 0 -> 15
- Atom Cannon Nerf: Structure Splash Damage on Destruction 180 -> 220
- Atom Cannon Buff: Structure Splash Damage Max Radius on Destruction 400 -> 300
- Anti Air AI: Add Hellfire Rocket, Gas Rocket 2 and Armoured Hellfire Rocket Projectiles
- (Clean Up Weapon List)

Devices:
- (Reactor Nerf: Metal/Energy Build Cost 400/750 -> 800/8000)
- (Clean Up Device List)

Commanders:
- (Scattershot: Active 3: Adjust Snipers Reload Time)
- Seep: Active 0 Buff: GaugeAttackHitpoints 12000 -> 10500
- Seep: Active 3 Buff: Shotgun Swarm Missiles 8 -> 9
- Seep: Active 3 Buff: 20mm Cannon Swarm Missiles 20 -> 24
- Seep: Active 3 Nerf: 20mm Cannon Projectiles Each Round 4 -> 6
- Seep: Active 3 Nerf: 20mm Cannon RoundPeriod 0.12 -> 0.06
- (Seep: Passive 3, Active 2: Add Hellfire Rocket)
- (Shockenaugh: Passive 3: Add Hellfire Rocket)
- Buster Fix: Adjust Shotgun Damage Multiplier against Armoured Doors
- Moonshine: Active 0 Nerf: GaugeDamageHitpoints 4500 -> 4750
- Moonshine: Active 0 Nerf: GaugeAttackHitpoints 12000 -> 13500
- (Moonshine: Active 1: Add Gas Rocket 2, Stealth Nebelwerfer, Stealth Cryo Crystal,
Hellfire Rocket and Armoured Hellfire Rocket Projectiles)
- (Phantom: Passive 2, Active 3: Add Hellfire Rocket)
- Archiect: Passive 3 Fix: Add missing Gas Projectile Damage Multipliers
- Archiect: Passive 3 Buff/Fix: All Lasers gain Damage Multiplier against
Blast Shield Doors 1 -> 1.1
- Archiect: Passive 3: Fix Flaming AP Shotgun Projectile
- (Archiect: Passive 3: Add Hellfire Rocket)
- (Overdrive: Active 1: Add Hellfire Rocket)
- (Hurricane: Active 1: Add Hellfire Rocket)
- (Firebird: Active 1: Add Hellfire Rocket)
- Warthog: Passive 3 Buff: Weapon Fire Speed +20% -> +30%
- Warthog: Passive 3 Fix: Adjust Flak Age Triggers
- (Warthog: Passive 1, Passive 2, Active 2: Add Hellfire Rocket)
- Eagle Eye: Passive 4 Buff/Fix: Adjust Plasma Sniper (and Snipers) Reload Time
- (Eagle Eye: Passive 6 Nerf/Fix: Mortars Reload Time -1.5 sec -> -1 sec)
- (Eagle Eye: Passive 2, Active 2: Add Hellfire Rocket)
- (Pinchfist: Passive 0, Active 3: Add Hellfire Rocket)
- Spook: Passive 2 Buff: Enemy Truce 100 -> 120 sec
- Spook: Active 1 Buff/Fix: Add Nebelwerfer, Atom Cannon
- (Armourdillo: Active 2: Add Hellfire Rocket)


HS-Patch Weapons:
- Deckgun Projectile Buff: Direct Damage 330 (x2) -> 350 (x2)
- Magnabeam Buff: Direct Damage Multiplier against all Weapons 1 -> 16 (max 150 Damage)
- (Clean Up Projectile List, Remove old irrelevant Orbital Laser Changes)

HS-Patch Commanders:
- Moonshine: Passive 3 Buff: Add Orbital Sweep/Focus Marker
- (Moonshine: Active 1: Add Gas Rocket 2, Stealth Nebelwerfer, Stealth Cryo Crystal,
Hellfire Rocket and Armoured Hellfire Rocket Projectiles)
- Phantom: Passive 6 Nerf: Ammo Build Time +95% -> +110%
- Warthog: Passive 3 Buff: Weapon Fire Speed +20% -> +30%
- Spook: Active 1 Buff/Fix: Add Cryo Launcher

Update: 11 Dec, 2024 @ 2:17pm

HS-Patch Commanders:
- Phantom: Passive 7 (Now 6) Nerf: Ammunition Build Time +50% -> +95%

Update: 11 Dec, 2024 @ 7:07am

HS-Patch Commanders:
- Phantom: Passive 6 Removed
- Phantom: Passive 7 (Now 6) Nerf: Ammunition Build Cost -50% -> -20%
- Phantom: Passive 7 (Now 6) Buff: Ammunition Build Queue +0 -> +2
- Phantom: Active 3 Buff: Runway Cool Period -15% -> -35%
- Phantom: Active 4 Removed
- Phantom: Active 5 Removed

Update: 8 Dec, 2024 @ 9:21am

HS-Patch Weapons:
- Nighthawk Ammunition Nerf: Prequisite "Factory" -> "Factory" + "Runway" or "Nighthawk"
- Orbital Focus Ammunition Buff: Metal Cost 180 -> 150
- Orbital Focus Ammunition Nerf: Energy Cost 8000 -> 9500
- Orbital Focus Ammunition Nerf: Prequisite "Factory" -> "Factory" + "Orbital Laser" or
"Orbital Sweep Ammunition" or "Orbital Focus Ammunition"

Update: 6 Dec, 2024 @ 12:28pm

TCM Patch

Weapons:
- 20mm Artillery Fix: Adjust Min/Max Fire Radius
- Atom Cannon FIx: Adjust Min/Max Fire Radius
- Atom Cannon Buff: Min Fire Angle 30 -> 20

HS-Patch Weapons:
- Cryo Launcher Fix: Adjust Min/Max Fire Radius
- Cryo Launcher (Harpoon) Fix: Hit Points 90 -> (200) -> 120
- Orbital Laser Buff: Min Fire Angle 35 -> 30

Update: 22 Nov, 2024 @ 12:24pm

Buster Fix

Update: 22 Nov, 2024 @ 12:14pm

TCM Patch

Commanders:
- Firebird: Passive 3 Buff: Add Buzzsaw and EMP Rocket
- Eagle Eye: Active 1 Nerf: Minigun/Gatlinggun Projectile Splash Damage 6.8 -> 5.95
- Spook: Passive 2 Buff: Enemy Truce 90 -> 100 sec
- Spook: New Passive Ability (3): Machine Guns have no Max Up Angle
- Spook: Active 2 Nerf: Steal Metal 115 -> 100
- Spook: Active 2 Buff: Steal Energy 1150 -> 1500


HS-Patch Commanders:
- Buster: New Passive Ability (7): Propeller/Smokestack have -25 Metal and -250 Energy Build/Upgrade Cost

Update: 16 Nov, 2024 @ 6:26am

TCM Patch

Materials:
- Force Auto Crossbrace Mod
- Bracing Buff: Metal/Energy Reclaim 2.5/0 -> 6/30
- Background Bracing Buff: Metal/Energy Build Cost 10/50 -> 6/30
- Backhround Bracing Nerf: Metal/Energy Repair Cost 10/75 -> 12/100
- Background Bracing Buff: Metal/Energy Reclaim 2.5/0 -> 6/30
- Background Bracing Nerf: Commander Receive Damage Multiplier 0.75 -> 0.65

Devices:
- Sandbags Large Buff: Metal Build Cost 50 -> 40
- Repair Station Buff: EMP Resistance 62.5% -> 65%

Weapons:
- Machinegun Nerf: Cool Period Overheated 6 -> 6.5 sec
- Decklauncher Projectile Buff: Splash Damage 90 -> 100
- Atom Cannon Projectile Buff: Direct Damage 400 -> 435
- Atom Cannon Projectile Buff: Removed Negative Damage Multipliers
- Atom Cannon Projectile Buff: Splash Damage Multiplier against Weapons/Devices 1 -> 2

Commanders:
- Architect: Passive 4 Buff/Fix: Adjust Splash Damage of T3 Cannon/Decklauncher Projectile
- Eagle Eye: Passive 3 Nerf: Machinegun Reload Time 1.5 -> 1.65 sec
- Pinchfist: Passive 1 Fix: Exclude Background Bracing