Garry's Mod

Garry's Mod

Atmospheric Editor
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Update: 27 Nov, 2022 @ 9:29pm

  • Optmized some background calculations, saving ~8% on performance impact compared to the previous version.
  • Fixed bug which was causing automated settings to go wild under a specific set of circumstances.
  • Added a check for when atmospherics are disabled to prevent running a lot of other code. This really doesn't make any kind of notable change in performance either way but realizing it was running constantly would have made me go insane if I didn't correct this.

Update: 3 Oct, 2022 @ 10:56am

  • Rewrote save/load functionality. This, among a few other changes, will unforunately make any previously created presets/map saves unusable. I apologize profusely for this, but it's not something that should need to ever be done again moving forward.
  • ^ The rewritten functionality now also means that presets and map saves will load within a 99% degree of accuracy whereas before you probably noticed that stuff didn't always save 1:1. This was due to an oversight of information being truncated in a net message.
  • The "HitPos" light colour solution has been replaced with a "Screen Average" which effectively checks the light colour of many varying positions based on where you are facing. This creates a much cleaner transition for bloom & eye adaptation effects.
  • Added checks for console command related calls which should greatly reduce the number of times these are called and in-turn reducing or potentially outright removing the delay issue when used in-part with :ConCommand() calling mods like the radial binds and VRMod.
  • Tweaked the modulation a bit, allowing a much larger range of customization.
  • + Added a "Map ambient override" setting, both a toggle and a colour override. This allows you to override what the Atmospheric Editor interprets as the map ambient. In simpler terms this will let you increase/decrease the sensitivty across the board for the entire colour spectrum regardless of the map's ambient lighting, enabling you to make the editor work on super dark, absurdly bright, or incorrectly lit maps.
  • Auto-generated settings on maps with no saves has been greatly revised & also utilizes new settings, preventing eye-bleed on some bright maps and overall improving the general quality of automated settings. I cannot help in the regard of maps that have their ambient set to black and those will require manual setup.
  • The modulation effect no longer slightly blurs the entire image by a single pixel, for those with keen eyes slowly dying on the inside.
  • Bloom Intensity now uses a 1-100 range, to be less confusing since it seems like most people were confused by it.
  • Scalar now uses a 1-100 range.
  • Renamed BloomLightPower to ExtendedLightPower to held ward off confusion this seemed to induce in first time users.
  • Re-organized editor menu to better keep settings grouped together.
  • + Added a light to the magnusson device.
  • Moved light origin on the health/suit charger which makes them better illuminate their front plates.
  • Fixed debug UI so it's actually accurate to the values now.
  • Moved UI elements to align with the Draconic debug mode UI.
  • Added newer settings to the debug UI.
  • Added RGB values to the preview blocks.

Update: 29 Mar, 2022 @ 5:09am

Added a resource.AddWorkshop line to this addon, given I entirely forgot about the fact the screenspace effects are custom VMT files. If I don't do this then people joining servers without the mod would have missing textures across their entire screen.

Update: 28 Mar, 2022 @ 12:07am

Update: 27 Mar, 2022 @ 11:05pm

Initial addon creation.