Left 4 Dead 2

Left 4 Dead 2

Ceda Fever
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Update: 21 Apr, 2022 @ 6:50am

Update 6:

Cedafever_m1:
Adjusted Survival Vscript to spawn a bit more commons.
Adjusted nav regions

Cedafever_m3:
Fixed rare issue where zombies would not spawn during Elevator Crescendo event.
Added nav blockers for unbreakable doors in subway.
Removed pipes leading to the main building on the rooftop with ammo. Survivors now have to use stairs or jump up there via the AC unit.
Reworked the center rooftop building. It is now much taller and only accessible for infected.
Fixed some nav issues on the rooftop.
Moved some weapon and item spawns in survival/scavenge.

Update: 19 Apr, 2022 @ 4:21pm

Update 5:

Cedafever_m1:
Store alarm is now only disabled upon reaching the saferoom.
Store door is no longer unbreakable.
Improved navmesh.
Removed unused outputs.

Survival:
Added custom survival script.
Adjusted battlefield nav region.

Cedafever_m2:
Improved navmesh.
Additional supplies may spawn in bathrooms.
Fixed overlays that were missing.

Cedafever_m3:
Clipped two godspots on rooftop.
Made more cars punchable by tank on street.
Added additonal props and decals.
Extended one of the backrooms around elevator section.
Defib now has a chance of spawning after elevator ride.
Changed some pill and weapons spawns.
Added call for rescue prompt on the rooftop.

Scavenge:
Rotated generator and moved the spawn slightly.

Survival:
Removed a few boomer biles.

Update: 3 Apr, 2022 @ 8:07am

Tweak:

All:
Removed talker scripts to avoid conflict with mods.

Cedafever_m1:
Removed and moved some props inside the store crecensdo event room.
Improved some clipping
Added more decals

Cedafever_m2:
Adjusted nav around rooftops. Bots should now avoid riskier jumps.

Update: 2 Apr, 2022 @ 8:22pm

Update 4:

Cedafever_m1:
Reworked Crescendo event to spawn zombies more preciesly and overtime to force survivors to run for the saferoom.
Made car below spawn rooftops punchable by tanks.

Cedafever_m2:
Reworked Crescendo event with custom scripts. Better spawn points for commons and special infected. Forces a more defensive approach to complete.

Cedafever_m3:
Reworked Elevator Crescendo. Zombies now spawn both behind, infront and above survivors. Also higher common count to force survivors to a more strategic location during the event.
Finale has been tweaked to have more common infected on lower difficulties.
Blocked off a godspot on the rooftop, where survivors couldn't be seen by the common.
Fixed radio call popup showing during Scavenge.

Update: 1 Apr, 2022 @ 6:32am

Hotfix:
Adjusted more settings for finale. A bit too unfair at first.

Update: 1 Apr, 2022 @ 6:11am

Small update:
Updated Rooftop finale script even further.
Now takes difficulty in to account and makes the event easier/harder.
Also checks if Coop, Versus or Realism mode.

Update: 1 Apr, 2022 @ 5:24am

Update 3:

Cedafever_m2:
Improved nav at rooftop jumping section.
Removed some unusued nav areas.

Cedafever_m3:
Reworked and fixed scripts used at Elevator section. No longer affects rooftop finales script.
Rooftop finale should now spawn more commons as well as specials.
Fixed some awkward nav areas on the roof.

Update: 31 Mar, 2022 @ 9:51am

Hotfix:

Fixed version inconsistency issues.

Cedafever_m3:
Fixed a rare issue where commons didn't spawn properly.

Update: 31 Mar, 2022 @ 5:53am

Update 2.
Changes made:

All:
Changed default soundtrack from The Parish to NoMercy music.

Cedafever_m1:
Fixed some survival throwables using incorrect spawn settings.
Added music ques.
Adjusted soundscapes.

Cedafever_m2:
Added music ques.
Tweaked the generator crescendo timings slightly, for a more realistic encounter.

Cedafever_m3:
Added music ques.
Added clips all around the CEDA Center building to prevent god spots.
Fixed Scavenge sometimes starting even if survivors were still in start zone.
Fixed Elevator doors not closing if a zombie blocked the entry.

Update: 29 Mar, 2022 @ 10:24am

First update.
Changes made:

Cedafever_m1:
Fixed Crescendo event not using the correct script.
Storefront glass now only breaks when survivors are within the desired range. No more surprise starts.
Added more areaportals for better performance.
Adjusted fade on static props to save on performance.
Improved nav mesh in several areas for more fluent bot movement.
Versus completion score is now 600.

Cedafever_m2:
Fixed sound issue with generator door. No longer loops forever.
Guns at end saferoom no longer duplicates when moving to the next level.
Versus completion score is now 700.

Cedafever_m3:
Fixed versus score system. Now gives survivors 25% completion score upon reaching the rooftop.
Fixed several stuck spots for bots.
Removed unused nav mesh areas.
Added another staircase up to the main helicopter pad.
Removed or trimmed several of the "protecting" metal bars on the rooftop holdout buildings. This allows infected players to pull down survivors easier or charge them into dangerous situations.
Added another versus ladder on the rooftop.
Fixed guns so they never duplicate from chapter 2.
Versus completion score is now 800.

Appreciate all the support everyone and glad you're enjoying the campaign.

Let me know if you find any further bugs or issues.

Special thanks @DannBo for the fast review and constructive feedback on what to improve.