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Also, at the start of the campaign, I would prefer if common infected would start spawning after you go down the 1st set of stairs instead of the same level where the survivors started. Not a big deal, but I just thought it was a bit off.
https://www.youtube.com/live/bz_Wb7XumAw
5/10
The final level is very difficult. (Advanced difficulty.) I was only able to win thanks to the enhanced bots mod and the admin mod's teleport function.
YES
https://youtu.be/seTIRlR6Rr8
Tank with special infected helping alongside just... isn't fun. It's frustrating.
6/10, anything except the finale is a 9/10 however. Such a great map, horrible finale.
The map was smooth sailing
Until the finale is filled constant special infected , hell they even spawn during tank fight along with the horde
The only way to beat this finale is carefully strategize it with a full team of 4 , or else the the finale screwed you harder than life itself.
extra pills/adrenaline and defibs probably could've come in handy.
and like mentioned before, the almost certain tank/witch spawn after the elevator is so cheap that it's straight up insulting in a way. i probably wouldn't have minded it if they spawned elsewhere, but in a confined space like that? why??
i thought maybe it's just an oversight with the spawn rates, but i feel like that would've been noticed and adjusted by now. like at what point is the line drawn?
awesome but... the finale ain't it.