X4: Foundations

X4: Foundations

ArgonMatt's Split Tiger - XL Battleship - 6.0+ COMPATIBLE
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Update: 4 Nov, 2023 @ 2:56pm

Made a minor adjustment to collision hulls near the landing pads. Larger 'S' class fighters like the Paranid Ares should have less trouble landing on the small landing pads.

Update: 3 Nov, 2023 @ 12:05pm

NOW FULLY COMPATIBLE WITH X4:FOUNDATIONS 6.0

-UPDATED COLLISION MESH FILES. Fully compatible with new Jolt engine.

Landing pads are no longer obstructed by outdated collision files.
Ship can now take proper shield and hull damage from shots that hit the main body of the ship.

I know this update took a while, thanks everyone for your patience. Please spread the word that these ships are now compatible again with people you think you might enjoy them again!

Fly Safe o7

Update: 11 Apr, 2023 @ 11:46am

COMPATIBILITY UPDATE FOR 6.00.

-Added 'Standard' tag to Engines
-Added 'Standard' tag to XL and M Shields
-Added 'Standard' and 'Combat' tags to M and L Turrets.

COLLISION MESHES ARE STILL BROKEN, COLLISIONS MAY BE UNPREDICTABLE.

Landing pads will probably be inaccessible when in-sector. You can probably get AI ships to land if you give them the order and then fly out of sector.
Teleportation will be needed to enter the ships, unless you use your spacesuit.
Until the developers release their tools to help us create proper collision meshes for the new physics engine, these problems will persist. There is currently no announced date for when these tools will be available. As always, run mods at your own risk.

Update: 1 Aug, 2022 @ 6:40am

- Added Tiger to Free Families Shipyard

Update: 24 Apr, 2022 @ 7:37am

Split Tiger v1.3 Changelog

- Added working ID Code (Big thanks to Contactnovuspc for this awesome addition!)
- Added Chinese translation (Thank you rancid19!)
- Added Japanese translation (Thank you Arkblade!)

Update: 8 Apr, 2022 @ 6:05am

Split Tiger v1.2 Changelog

Altered following drag values:
Forward: 285 -> 265
Pitch, yaw, roll: 1200 -> 800
(buffed, lower is better. Tiger should have higher top speed, and be more maneuverable)

Increased maximum hull strength (300,000 -> 350,000)

Update: 4 Apr, 2022 @ 12:35pm

Version 1.1 Change-note

Nerfed Acceleration of the Tiger by increasing the 'Mass' attribute. (Was 863 -> 1500)
Tiger's acceleration should be a little faster than the Raptor, but the Raptor maintains slightly higher max speed.

Thanks to Luca on discord for helping me with this!

Update: 3 Apr, 2022 @ 2:49pm

Split Tiger original upload