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-UPDATED COLLISION MESH FILES. Fully compatible with new Jolt engine.
Landing pads are no longer obstructed by outdated collision files.
Ship can now take proper shield and hull damage from shots that hit the main body of the ship.
I know this update took a while, thanks everyone for your patience. Please spread the word that these ships are now compatible again with people you think you might enjoy them again!
Fly Safe o7
Terran has the best shields, so it makes sense.
Then again, i wouldnt mind if it did get more shields.
@Neko Sama 6.0 is currently breaking all modded ships, both Engine and Shield tags, and collision meshes. Still waiting on an update from the developers to resolve collisions.
In the english voice, it's under voice-l044/20101/41201.ogg
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2846533863
Unfortunately I am not able to purchase one. Since over 10 ingame hours the ZYA shipyard keep telling not enough hull parts. I am delivering as much hull parts as possible but everytime I delivered enough, the shipyard tells again around 1k hull parts needed.
Anybody has this issue or knows how to solve it?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2789130821/3278066986694201968/
If you`re able to point me in the right direction ill have a play about
Altered following drag values:
Forward: 285 -> 265
Pitch, yaw, roll: 1200 -> 800
(buffed, lower is better. Tiger should have higher top speed, and be more manoeuvrable)
Increased maximum hull strength (300,000 -> 350,000)
It keeps distance and engages with turrets, rather than lining up batteries. Which means it puts 8L turrets and 0 batteries to work (as opposed to 16L and the op batteries the Asgard at least tries to engage with, and succeeds against slow targets/stations).
Back to the mobility comment - if taking Raptor as a basepoint, Tiger got a lot more engines and presumably was stripped of all the support infrastructure/cargo, let alone the fighter squadrons themselves, so it has all the justification for being more nimble)
That said, while I am aware vanilla balance is not a thing to begin with, could this thing get at least some maneuverability?
As such, it has 50% of Asgard's turn rate (while also having worse turret placements, much worse shields, much weaker low-range batteries). Split design should at least be relatively fast.