Space Engineers

Space Engineers

WCVanilla Serpent Arms Overhaul Edition (Vanilla Replacer) ( Discontinued
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Update: 4 Apr, 2022 @ 7:30pm

Artillery Turret
- Reload Changed from 1 to 90 (/60 = Seconds)
* Unknown why it was 1.

Update: 4 Apr, 2022 @ 6:33pm

Baseline Release

Unarmoured : 10% Energy-Type Damage Malus , 5% Kinetic-Type Damage Resist
  • Gatling Turret
  • Missile Turret
  • Gatling Gun (DLC & Regular)
  • Missile Launcher (DLC & Regular)

Armoured : 20% Energy-Type Damage Resist, 25% Kinetic-Type Damage Resist
  • Assault Turret
  • Railgun (For Armour Resistance Reasons)


Heavy Armoured : 30% Energy-Type Damage Resist, 35% Kinetic-Type Damage Resist
  • Artillery Turret


Heavy Armoured : 30% Energy-Type Damage Resist, 35% Kinetic-Type Damage Resist
  • Artillery Turret

Range Table
  • Gatling Gun : 1km
  • Gatling Turret : 1.5km
  • Interior Turret : 900m
  • Missile (All) : 5km (Missile HP, 2)
  • Artillery (Turret) : 8km (Shell HP, 2)
  • Artillery (Fixed) : 2km (Shell HP, 2)
  • Assault Cannon : 5km
  • Railgun (L) : 20km
  • Railgun (S) : 5km



Blueprint Changes
  • Assault Cannon Shells - Replaced Uranium Cost (0.1) with Silver Cost (0.1)
  • Assault Cannon Shells - Increased magazine per Production order from 1 to 3
  • Missile 200mm - Replaced Uranium Cost (0.1) with Gold Cost (0.4)
  • Missile 200mm - Replaced Platinum Cost (0.04) with Silver Cost (0.2)
  • Missile 200mm - Increased Magnesium Cost (1.2) to 2.5 units
  • Sabot (Railgun Large) - Increased production time from 14 seconds to 48 seconds
  • Sabot (Railgun Small) - Increased production time from 8 seconds to 15 seconds


Notable Weapon Function Changes
  • Missile 200mm (All Sources) has gained High-Agility Tracking.
  • Artillery Shells can be shot down, and have 2 AMS HP per shell.
  • Gatling Turret is now best suited for interception and anti-air duty.
  • Large Grid Railgun is caliberated to deal bonus (20x) shield damage on hitting targets, with a 25% damage bonus against large grid.
  • Small Grid Railgun is caliberated to deal heavier damage to Large grid targets, and reduced damage to small grid targets.