Space Engineers

Space Engineers

WCVanilla Serpent Arms Overhaul Edition (Vanilla Replacer) ( Discontinued
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Update: 26 Aug, 2022 @ 2:13pm

# Adjustments
- Gatling Bullet Mass reduced from 9 to 2 (Kilogram force)
* Oversight that Gatling rounds had notable force they could apply to grids considerably higher than intended.

Update: 13 May, 2022 @ 12:54pm

-- # Fixed

Railgun (Large, Small)
- Solved Scope issue that shouldn't have existed

Update: 5 May, 2022 @ 4:10pm

# Changes


Artillery (Large-Grid, Small-Grid)
- Small-Grid Damage Modifier changed from 0.65 to 0.45
- Deviant Shot Angle increased to 0.15 from 0.05


# Fixes

Armour
- Values fixed
* Armour was increasing rather than decreasing damage taken


Note :
- Damage may have to be reeled in, or increased relatively to deal with Armor fix
* Damage may be increased via Armor Damage Modifiers rather than baseDamage increases for sensibility

Update: 28 Apr, 2022 @ 2:44pm

# Changes


Railgun (Large-Grid, Small-Grid)
- Energy cost reduced from 0.45 to 0.1 (SmallGrid)
- Energy cost reduced from 0.50 to 0.1 (LargeGrid)



# Fixes

Gatling Gun (Small-Grid) (Vanilla, DLC)
- Fixed Muzzle Name mismatch (muzzle_projectile_01 to muzzle_projectile)
- Fixed SpinPartID mismatch (GatlingBarrel to Barrel)
- Fixed MuzzlePartID mismatch (GatlingBarrel to Barrel)
- Re-enabled





Note :
- Autocannon Turret is still being have their model rebuilt to remove Keen Jank.
- Autocannon Turret Builder class changed to MyObjectBuilder_ConveyorSorterDefinition , TypeID to ConveyorSorter

Update: 22 Apr, 2022 @ 7:21pm

# Additions

Railgun (SmallGrid)
- Was Missing, Glory to Oversight.



# Changes

Gatling (Turret, Fixed-Mount)
- Energy Cost Multiplier Change from 0.10 to 0.025 (LargeGrid)
- Energy Cost Multiplier Change from 0.10 to 0.010 (SmallGrid)
- Idle Drain from 2 to 0.02 (SmallGrid, Fixed)
- Idle Drain from 3 to 1 (SmallGrid, Turret)
- Idle Drain from 3 to 1 (LargeGrid, Turret)


Missile (Turret)
- Energy Cost Multiplier Change from 0.50 to 0.15
- Idle Drain from 5 to 2 (SmallGrid)
- Idle Drain from 20 to 5 (LargeGrid)

Missile Launcher
- Energy Cost Multiplier Change from 0.50 to 0.15
- Idle Drain from 2 to 0.010
- Idle Drain from 40 to 0.010 (LargeGrid)


Interior Turret
- Energy Cost Multiplier Change from 0.10 to 0.025


Artillery (Turret, Fixed-Mount)
- Energy Cost Multiplier Change from 0.5 to 0.025
- Idle Drain from 40 to 5 (LargeGrid, Turret)

Railgun
- Energy Cost Multiplier Change from 1.5 to 0.5 (LargeGrid)
- Energy Cost Multiplier Change from 1.5 to 0.45 (SmallGrid)
- Idle Drain from 40 to 5
- Idle Drain from 40 to 5

Assault (Turret, Fixed-Mount)
- Energy Cost Multiplier Change from 0.20 to 0.05
- Idle Drain from 2 to 0.05 (SmallGrid, Turret)
- Idle Drain from 2 to 0.05 (Smallgrid, Fixed)
- Idle Drain from 10 to 2 (LargeGrid)

Autocannon (Turret, Fixed-Mount)
- Energy Cost Multiplier Change from 0.05 to 0.025
- Idle Drain from 2 to 0.025







# Fixes

Missile Launcher (DLC)
- Idle Drain was 40 instead of 2, changed to 0.010
* The non-DLC version was 2, Inconsistency of Launcher has been fixed.


# Note
Thanks to OwenB and Captain Jack's Team, for the latest adjustments to improve practical drain rates

Update: 21 Apr, 2022 @ 7:31pm

# Additions


# Changes


Missile Turret (Large-Grid)
- Rebuilt Localization Entry for Missile Turret, it was absent and the original was less than stellar for my liking

Missile Turret (Small-Grid)
- Rebuilt Localization Entry for Missile Turret, it was absent and the original was less than stellar for my liking
- Apparently uses the same Entry as large-grid




# Fixes

- Removed Zone-Chip Blueprint from Blueprint File (Allows other mods to then edit that blueprint)
* Apologies on that one, was it buried between ammunition for some reason

- Updated Internal To-Do-List to reflect status and lists
- Updated Backup Description File to latest

- Rebuilt Localization Entry for Missile Turret, it was absent and the original was less than stellar for my liking
* This is twice as its both a change and bug-fix


Note :
Add-On is planned for launch for optional additions of new weapons in vanilla-style & kitbashes.
Example: Armoured Gatling Turrets.

Update: 21 Apr, 2022 @ 5:41pm

# Additions

Artillery (Large-Grid)
- Fixed-Mount Enabled
- Fires the same Round
- Localization Entry adjusted for description
- Workshop Item Description for Weapon adjusted
- Range from 2km to 8km (To Match Turret)
- Added to Heavy-Armoured Resistance list

Autocannon (Small-Grid)
- Enabled
- Small-Grid Option able to outrange standard Gatling
- Grids : Small 65% , Large 100%
- Heavy Armour: 75%
- Light Armour : 100%
- Maximum range: 2km

Assault-Cannon (Small-Grid)
- Enabled
- Maintains same range & Damage Profile per Projectile as Large-Grid
- Added to Armoured Resistance Table
* This is a heavily effective weapon

Assault-Cannon Turret (Small-Grid)
- Enabled
- Maintains same range & Damage Profile per Projectile as Large-Grid
- Single-Barrel
- No Restriction Radius (Was completely impractical on small-grid, power-cost currently handles anti-spam)
- Removed Min-Targeting Radius for AI
- Added to Armoured Resistance Table
* This is a heavily effective weapon

# Changes

Assault-Cannon (Both Grid-Sizes)
- Adjusted Power-drain Scaler on reload from 0.5 to 0.05 (Reduces power requirements to operate)
- Localization Entry change to account for current range (2km, changed to 5km)


Autocannon Turret (Small-Grid)
- Named changed to reflect current state of disfunction
- Turret model is not behaving properly, and is being rebuilt. Keen Troubles
- Considering Large-Grid Version to bring the system type to both grids



# Fixes
- Cleaned up unused-mkII versions of select ammunitions (Moved to Add-On,to expand options)
- Cleaned up forgotten SBCs

Update: 17 Apr, 2022 @ 3:09am

# Additions


# Changes

Gatling Turret (Small-Grid)
- Added to Unarmoured Type for Resistance Table

Interior Turret (Large-Grid)
- Added to Unarmoured Type for Resistance Table

Missile Turret (Rocket Turret) (Small-Grid)
- Added to Unarmoured Type for Resistance Table

Reloadable Missile Launcher (Reloadable Rocket Launcher) (Small-Grid)
- Added to Unarmoured Type for Resistance Table



# Fixes



Update: 17 Apr, 2022 @ 2:57am

# Additions

Reloadable Missile Launcher (Reloadable Rocket Launcher) (Small-Grid)
- Rate of Fire 90
- Magazines Loaded 4 (4 Shots)
- Reload Time from 400 (7 Seconds) to 200 (3 Seconds) (Compared to Regular Launcher)
- Heat per Shot 10 (Cap 100)
- Cooling Rate 5 Per Second


# Changes

Gatling Turret (Small-Grid)
- Min-Range Adjusted to 10m from 45m (To account for smaller size than Standard gatling turret)


# Fixes

Missile Launcher (Rocket Launcher, DLC & Regular) (Small-Grid)
- Fixed missing enable line (Was literally sitting there fully armed but disabled...)

Gatling Turret (Small-Grid)
- Enabled

Update: 17 Apr, 2022 @ 2:29am

Artillery Turret
- Fixed Magazine Load count (1-->2) that prevented the second barrel from being used for firing
- Rate of Fire from 45 to 150
- Reload Time from 90 (1.3 seconds) to 300 (5 seconds)


Interior Turret
- Enabled
- Requires MR-50A magazines
- Missile Targeting : Enabled
- Default Max Target Size: 15m
- Range 900m

Missile Turret (Rocket Turret) (Small-Grid)
- Enabled
- 45m Min-Range
- 1.2 Deviant Angle
- Rate of Fire 45
- Reload 450 (7.5 seconds)
- Loads 2 Magazines (2 Shots)