Total War: WARHAMMER III

Total War: WARHAMMER III

Longer Battles Mod
Showing 11-20 of 39 entries
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Update: 14 Sep, 2024 @ 2:03am

Version 1.9a

-Updated a table which caused a crash when I tried to merge data in an old table in Version 1.9 update.

Update: 14 Sep, 2024 @ 1:46am

Version 1.9

-Added longer non-critical unbinding duration times for all the DLC 24 and DLC 25 added abilities (just like what was done in all previous DLCs in this mod). Longer unbinding means that it takes longer for those units to disintegrate, to match the longer battle times.

Update: 20 Aug, 2024 @ 10:58am

Sync update.

Update: 29 Jun, 2024 @ 10:40pm

Version 1.8

(Based on the adjustments made in the Extra Longer Battle Mod, but adjusted to be relevant here)

-Added some adjustments to the battle rules for charging units, to help bring back their advantages which are lost in a longer melee. Knockdowns take 2x longer to recover (allowing more damage to be inflicted on knocked down enemies). Also increased the likelihood of knockback/knockdown damage by 1.5x to compensate for the lower to-hit percentages.

NOTE: Keep in mind that high-charge units cannot under any circumstance be as powerful as they were in the standard game, otherwise in the longer melee these units would become more powerful than all other units. The goal here is a slight boost to compensate for their loss of charge effectiveness, while not making them too powerful.

Update: 27 Jun, 2024 @ 10:45pm

Sync update.

Update: 30 Apr, 2024 @ 3:23pm

Version 1.7

-Streamlined the mod, removed the AI cheat reduction modifications since you are now able to adjust this with a slider (originally there was no way to adjust the AI battle "cheat" level).

Update: 30 Apr, 2024 @ 3:08pm

Sync update.

Update: 22 Feb, 2024 @ 11:55am

Sync update.

Update: 21 Nov, 2023 @ 1:42pm

Version 1.6

-Adjusted Gatehouse health, to be compatible with the official 4.1.0 Patch (that now has gatehouses have different levels to match the settlement's walls). I noticed that CA doubled the old Gatehouse strength. While I applaud this change, as it is sufficient for the standard battle length, it is still not sufficient for the longer battles. So, rather than boosting the Gatehouse heath by 5x like before, now it is boosted by 2.5x to account for CA's base 2x change. This means that the base Gatehouse strength will be what it was before in this mod, but the 2nd and 3rd level buffs will be above this.

Update: 31 Aug, 2023 @ 6:20pm

Sync update.