Total War: WARHAMMER III

Total War: WARHAMMER III

Longer Battles Mod
Showing 31-39 of 39 entries
< 1  2  3  >
Update: 26 Nov, 2022 @ 7:07pm

Sync update.

Update: 12 Nov, 2022 @ 4:11am

Version 1.1

-Reduced the Winds of Magic recharge rate in battles (for you and the AI), to account for longer battles (magic recharges at 70% the original rate). This helps mages from being able to blast apart the other armies so easily while both armies fight their longer melee combat. Also, on a general level, this is a very important change because the standard recharge rate was such that you could charge up all your pool of magic from the reserve in as little as 13 and a half minutes (as long as you had no negative penalties applied). This made the items and skills that increased your recharge rate, nearly completely pointless.

Update: 12 Nov, 2022 @ 3:45am

Synchronization update.

Update: 12 Nov, 2022 @ 3:28am

Synchronization update.

Update: 6 Apr, 2022 @ 3:37pm

Synchronization update.

Update: 5 Apr, 2022 @ 4:18pm

Version 1.

Update: 5 Apr, 2022 @ 12:10pm

Update: 5 Apr, 2022 @ 12:04pm

Update: 5 Apr, 2022 @ 11:46am