Total War: WARHAMMER III

Total War: WARHAMMER III

Skill Revisions and Additions
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Update: 18 Oct, 2022 @ 9:46pm

Version 1.12

- Fixed crashing issue due to an effect removed in this patch. Replaced with equivelant patch.

Kislev
- Son of the Oblast: Removed +8% Chance of Winds of Magic Improving in Local Region
- Son of the Oblast: Added +4 Winds of Magic per Turn while in own territory

Norsca
- Fixed Intoxicating Visions and Putrefying Ooze having the wrong corruption effects.

Update: 20 Sep, 2022 @ 11:13am

Version 1.11.2

Cathay
- Lord Magistrate: Caravansary Inspector: Fixed corruption reduction effect scope.

Empire
- Huntsmarshal: Added campaign skill changes.
- Markus Wulfhart: Added campaign skill changes.

Update: 20 Sep, 2022 @ 2:30am

Version 1.11.1

- Added Skaven Campaign Skill changes to Ikit Claw.

Update: 20 Sep, 2022 @ 2:00am

Version 1.11

Daemon Factions
- Unholy Resilience: Removed level 10 requirement.

Daemon Factions and Norsca
- Serve or Die: Added Experience for All Units +3/6/9%
- Serve or Die: Removed -5/10/15% Recruitment Cost

Norsca - Overview
- Rearranged and rebalanced campaign skills to match other campaign skill changes in the mod.
- Marauder Chieftan: Added self-buffing skill line, similar to other races.
- Marauder Chieftan: Reworked their 4 unique skill trees and added 1 new unique skill in each tree.
- Marauder Chieftan: Unique skills now have god-specific corruption.

Norsca - Details
- Takers of All: Increased post-battle loot (from +5/10/15% to +10/20/30%) and added sacking income (+5/10/15%).
- Sweling of Doom: Added raiding income (+10/20/30%) and standardized growth (from +8/20/36 to +12/24/36).
- Removed Savage Skills (+1/2/3 Recruit Rank), replaced with Savage Hunter (+10/20/30% Ambush success chance and +5/10/15% Underway Interception Chance).
- Removed Norse Resilience (+5% Replenishment), combined with Unnatural Healing (+3/6/9% Replenishment).
- Voice of the Dark Gods: Now grants +2 Undivided Corruption.
- Voice of the Dark Gods: Now requires Level 8.
- Voice of the Dark Gods (Wulfrik): Renamed to Roar of the Dark Gods, to indicate it's different than the normal Marauder Chieftan skill.
- Voice of the Dark Gods (Throgg): Renamed to Roar of the Dark Gods, to indicate it's different than the normal Marauder Chieftan skill.
- Roar of the Dark Gods: Now grants +3 Undivided Corruption.
- Roar of the Dark Gods: Now requires Level 8.
- Wulfrik: Moved unique skills beside his unique skill line.
- Wulfrik: Devourers of Flesh: Now reqires Level 14.
- Wulfrik: Devourers of Flesh: Recruit rank reduced to 3, but made faction-wide.
- Wulfrik: Fervent Creatures: Now reqires Level 16.
- Throgg: Moved unique skills beside his unique skill line.
- Throgg: Masters of the Fen: Now requires Level 14.
- Throgg: Masters of the Fen: Recruit rank reduced to 3, but made faction-wide.
- Throgg: Primordial Masters: Now requires Level 16.
- Marauder Chieftan: Added Aura of Chaos skill.
- Marauder Chieftan: Drinker of Blood: Increase AP damage bonus from +15 to +40.
- Marauder Chieftan: Spirit Wanderer: Increased magic resistance from +15% to +20%.
- Marauder Chieftan: All god-specific start-cap skill trees now have +1/2 Corruption of their respective god.
- Marauder Chieftan: All god-specific end-cap skills now have +2 corruption of their respective god.
- Marauder Chieftan: All god-specific middle-skills (the two skills between start and end cap) have +0/1 corruption.
- Marauder Chieftan: Wolf-Father: New skill for "Hound" skill tree. Adds +3/6 Attack to force and +0/10% wound chance against enemy agent attacks.
- Marauder Chieftan: Diseased Gifts: New skill for "Crow" skill tree. Adds +3/6% physical resistance to army and +0/5% replenishment to army..
- Marauder Chieftan: Obsessive Pursuits: New skill for "Serpent" skill tree. Adds +5/10% Movement Speed to army and +0/5% Campaign Movement Range.
- Marauder Chieftan: Winds of Fate: New skill for "Eagle" skill tree. Adds +5/10 magic pool cap and +0/10% Research Rate.
- Marauder Chieftan: Chron's Wrath: Added +30% Mass for lord to level 2 of skill.
- Marauder Chieftan: Intoxicating Visions: Added Frenzy to level 2 of skill.
- Marauder Chieftan: Putrefying Ooze: Added +5% Ward Save to level 2 of skill.
- Marauder Chieftan: Dark Deceiver: Added +500 Barrier to level 2 of skill.

Update: 18 Sep, 2022 @ 1:01am

Version 1.10

- Smaller update focused on updating the Warriors of Chaos campaign skills.

All Factions
- Despoilers Skill: Increased razing income from +0/5/10% to +5/10/15%.

Warriors of Chaos
- Updated campaign skill tree to be more similar to other races. See below for details.
- Be'lakor's Warriors of Chaos campaign skills changed over to the Chaos Warriors campaign skill tree.
- Serve or Die: Removed recruitment cost reduction.
- Serve or Die: Added +10/20/30% Replenishment Chance for local Warband Replenishment Chance
- Serve or Die: Added UI element that explains how warband replenishment chance increases work.
- Serve or Die: Slightly buffed Upgrade Cost from -0/5/10% to -3/6/10%
- Devoted of Chaos: Slightly changed experience gain against order from +10/15/20% to +8/16/25%
- Devoted of Chaos: Added +5% Souls from battles at rank 1.
- Unholy Resilience: Added +1 Recruit Rank
- Blessed by Evil: Buffed post-battle loot income from +5/10/15% to +10/20/30%.
- Blessed by Evil: Buffed chance of stealing magic item from +0/5/10% to +5/10/15%.
- Premonition: Changed Underway Interception Chance from +0/10/20% to +10/20/30%.
- All Chaos End-cap Campaign Skill: Removed +10% Post-battle Loot (note: the buff to Blessed by Evil more than covers this loss).
- All Chaos End-cap Campaign Skill: Increased corruption to +2.
- All Chaos End-cap Campaign Skill: Added +25% Chance of wounding aggressive heroes.
- All Chaos End-cap Campaign Skill: Added -10% enemy hero success chance.

Update: 17 Sep, 2022 @ 7:26pm

Version 1.9.1

Re-added Damsel immortality, since they don't get any vows for immortaility.

Update: 14 Sep, 2022 @ 11:08pm

Version 1.9


Note: Additional unique skills for generic Empire, Vampire Counts, Greenskins, and Bretonnian lords will come in a future update.
Note: Will be revisiting Daemon skills in a future update.


Overview
- Greenskin, Bretonnian, Wood Elf, Skaven, and Beastmen campaign skills have been revisted and altered for better balance.
- Various unique skills for Greenskins, Bretonnia, and Beastmen have been slighyl shifted around for easier clarity and arrange them from lowest to highest level.
- Other small skill changes.

Specifics:

All
- Looter: Now has +8/16/25% Income from Sacking Settlements
- Removed Buff for agent Army Training Skill (mod origincally increased this to +100 XP per turn). Last major patch buffed the skill from its pitiful amount to +50 XP/Turn, which is sufficient.
- Rebalanced skill buff for agent Army Training skill. Now adds +25/50/75 XP per turn.
- Added AI weights to most skills, so they'll pick them more often.

Dwarfs
- Venerate Grimnir: Changed melee defence -6 malus to +6.
- Venerate Grimnir: Changed +12 Attack to +8 Bonus vs Large
- Venerate Grimnir: Added +4 Melee Attack (Army-wide)
- Venerate Smednir: Increased oathgold gain in foreign territory from +3 to +4
- Master of the Forge: Increased foreign oathgold gain from +2/4 to +3/6
- Thorek: Ornery Overseer: Increased Foreign oathgold gain from +5 to +8

Greenskins
- Campaign Skill Tree reworked to match the rest of the mod.
- New Campaign Skill: Da Green Tide. Adds +2/4/6% Replenishment, -10/20/30% Allied reinforcement time, and +1 recruitment capacity.
- New Campaign Skill: Scavenge fer Shinies. Adds +10/20/30% Post-battle Loot and +10/20/30% Scrap from Loot.
- Drippin' Tips: Added +15% Underway Evasion Chance, to compensate for the removed skill for Skarsnik and Night Goblin Warbosses.
- Goblin Great Shaman, Night Goblin Warboss, and Skarsnik's unique skill on the time level moved down, shuffled, and added new level requirements. Should provide a more "even" ramp of skills and encourage skilling into other skills.
- Tunnel Boss now increases army underground interception chance by +15%.
- Skarnsik: Added +100% Enemy Reinforcement Time to Skarsnik's trait.
- Skarnsik: Cough 'em up!: Added +20% Post-battle scrap

Bretonnia
- Campaign Skill Tree reworked to match the rest of the mod.
- Removed Immortality skills for Bretonnia, as they have a unique system for Immortality via Vows (especially since it's wasted on the AI, whom get the level 3 vow automatically by level 10).
- Bonded Service made into a unique skill: now adds +3/6/9% Replenishment for Peasants, +4/8/12% Experience for Knights, and +1 Recruitment Slot.
- Bailifff: Now adds +3 chivlary per turn.
- Steward of the Realm: Now provides reinforcement time bonus.
- All Bretonnian Lords: Rearranged unique skills so the top tier isn't over-stacked with skills and ordered in strange ways.
- Louen: Moved The Royal Insignia to Louen's unique skills.
- Alberic: Yield of the Sea and Servants of Manann moved to unique skills.

Wood Elves
- Campaign Skill Tree slightly rearranged to match other campaign skill trees.
- Obscuring Canopy: Adeed -5/10/15% enemy agent success chance.
- Replaced Open Branches with Formidable Resilience
- Growth of the Old Forest: Public Order changed from +1/1/2 to +1/2/2
- Growth of the Old Forest: Growth changes from +5/12/20 to +8/16/24
- Growth of the Old Forest: Added +1 Global Recruitment Capacity at Level 3.
- Swiftfingers: Increased chance of stealing/finding ancillery from +5/10/15% to +10/20/30%

Beastmen
- Campaign Skill Tree restructured to match the other campaign skill trees.
- All Beastmen lords: Rearranged their unique skills so they make more sense and don't overstack the top skill line as much.

Skaven
- Campaign Skill Tree slightly restructured to match the other campaign skill trees.
- New Campaign Skill: Deep Warrens, replacing Bonded Service. Adds +2/4/6 Replenishment, +1 Recruitment Slot, and -10/20/30% Allied Reinforcement Time.
- Replaced Ancient Cunning with an identical skill called Devious Cunning. Skaven don't live that long!

Update: 28 Aug, 2022 @ 11:40pm

Version 1.8

All
- Draftmaster-type skills that added +5/10/15% experience nerfed to +3/6/9% Experience
- All currently completed factions now have 1 campaign skill that buffs enemy agent success chance.
- Fixed some SRA effects typos.
- Cleaned up some removed character effects so they aren't clogging up the character's effects screen with +0%'s.

Empire:
- Note: Gods of the Empire skills for generic lords and at least one unique campaign skill will come in a future update.
- Campaign skills updated to be in line with new Campaign Skill layouts.
- Headhunter (Old): Replaced with Renowned and Feared.
- Volkmar: Heretic Hunter moved and replaced Fervent, with normal lord replenishment/wound/recruit skill taking its old place.
- Volkmar: Heretic Hunter: Now provides -2/4/6 Corruption
- Volkmar: Heretic Hunter: Now provides +10/20/30% Hero Experience Gain for Army

Vampire Counts
- Note: Still need to add unique Vampire skills to generic Vampire lords, like in WH2 Skill Overhaul mod.
- Campaign skills updated to be in line with new Campaign Skill layouts.
- Children of the Night: Removed army upkeep
- Children of the Night: Added -10/20/30% Allied Reinforcement Time
- Children of the Night: Added +1 Recruitment Capacity
- Guile & Glamour: Standardized +1/3/6 Vampiric Corruption to +2/4/6
- Eternal Warden: Removed Siege Defence Attrition
- Eternal Warden: Added -3/6/9% Upkeep.
- Necrarch: Standardized +8/20/36 growth to +12/24/36
- Necrarch: Added +1 Recruit Rank
- Necrarch: Added -5/10/15% Enemy Agent Success Chance

Dwarfs
- Bugfix: The mod's +X% Oathgold from battles effect was unintentionally stacking faction-wide. Made new effects and a script to fix this.
- Master of the Forge: Now adds +2/4 Oathgold per turn while in Foreign Territory.
- Thorek: Ornery Overseer: Now adds +5 Oathgold per turn while in Foreign Territory.
- Thorgrim: Elite Enforcer: Now grants +20% Oathgold from Battles.
- Grombrindal: Added Enquiring Mind to the end of his campaign skill tree, beside Lightning Strike.
- Grombrindal: Mighty Beard of Defence: Added -50% Reinforcement Time for reinforcements.

Update: 24 Aug, 2022 @ 10:31am

Version 1.7

Initial patch to fix crashing and put in Dwarf skill changes.

Further changes to all TW:WH1 and TW:WH2 races are coming!

- Draftmaster skill effect that previously added -5/10/15% Recruitment Cost has been replaced with +5/10/15% Unit XP Gain. Race-specific versions of this skill have also been altered.
- Updated some effect keys to their new renamed versions.
- Removed the old custom Bel'Lakor skills. Will take a look at his skills later.

Dwarfs

- Highlights: Campaign skills updated to be in line with the campaign skill changes in the rest of the mod, Ancestral Grudge now affects enemies besides Greenskins, Dwarf Lords and Runelords now have access to 7 mutually exclusive Ancestor Veneration skills.


Details:
- Ancesteral Grudge: Replaced with a new "Ancestral Grudges" skill. Now a 2-level skill that's consistent across all characters.
- Ancesteral Grudge: +5/10% Weapon Strength for Level 1/2.
- Ancesteral Grudge: +10% Weapon Strength vs Greenskins and Skaven on level 1.
- Ancesteral Grudge: +10% Weapon Strength vs Greenskins, Skaven, Elves, and Chaos on level 2.
- Oath of Forging: Added +15% Oathgold from post-battle loot.
- Master of the Forge: Added +1/2 Oathgold per Turn when on the campaign map.
- Campaign skills reorganized and brought in line with the rest of the mod.
- Mason: Reduces construction cost of buildings by -5/10/15%
- Mason: +1/2/3 Control
- Miner's Instinct: Moved and replaced Alert.
- Miner's Instinct: From +8/16/30% to +15/30/45% Underway Detection Chance
- Miner's Instinct: Added +10/20/30% Ambush Defence Chance
- Belegar: Oaths of Reclamation skill: Replaced +50% Oathgold from buildings with +30% Post-battle Oathgold Loot.
- Belegar: Unflappable: From +20/40/80% Ambush Defence Chance to +25/50/80% Ambush Defence Chance
- Belegar: Unflappable: From +0/20/40% Underway Interception Chance to +20/40/60% Underway Interception Chance
- Belegar: Gather the Old Clans: Added +5% Replenishment.
- Thorek: Proven Tools: Reversed the Rune of Seeking and Rune of Burning effects on Bolt Throwers and Grudge Throwers to make both effects more useful.
- Dwarf Lords and Dwarf Runelords now have access to 7 unique and mutually exclusive Venerate the Ancestors skills.

Tomb Kings
- Updated localization for Canopic Jars skills. Creative Assembly updated the effects so they're only generated while the character is on the map (and not when sitting in the lord recruit pool), but this isn't obvious to the player.

Update: 3 Aug, 2022 @ 6:30pm

Version 1.6

Fixed the Lovely Jubbly skill missing text.