Total War: WARHAMMER III

Total War: WARHAMMER III

Skill Revisions and Additions
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Update: 3 Aug, 2022 @ 6:30pm

Ignore this.

Update: 3 Aug, 2022 @ 6:29pm

Ignore this.

Update: 24 Jul, 2022 @ 12:15am

Version 1.5

  • Major update to all playable factions Campaign Skills.
  • Unique campaign skills have been added to Kislev, Cathay, Ogres, Nurgle, and Khorne lords.
  • Various skills have shifted around for all playable factions, in an attempt to keep similar skills across factions in the same or similar positions (besides specific unique lords/lord types).
  • Various skills have had minor buffs, changes, and additions. All skills should now have some degree of usefulness for all lords.
  • All changes to the Campaign Skills can be found on this document.
  • The agent Training skill has been buffed. Default from +30 per turn to +100 per turn. Skills now increase it by +25/50/100 per turn.

Update: 30 Jun, 2022 @ 11:52pm

Version 1.4

Removed SRA Cathay Rank 7 effects due to changes by CA. Also fixes the mod crash.
Removed SRA Nurgle Rank 7 effects due to changes by CA.
Removed SRA Ogre Rank 7 effects due to changes by CA.
Removed fix for Nurgle skill Armour of Malady not affecting plague bearers.
Replaced Lord Magistrate’s Level 10 specialization skills made by CA with the ones previously created for the mod.

Update: 9 Jun, 2022 @ 4:52pm

Version 1.3

Fixed Boyar Magnate of the Guilds reload effect to be positive instead of negative.

Update: 20 May, 2022 @ 6:40pm

Version 1.2

Removed fix for Miao Ying’s faction effect, as it’s now a generic ammo buff.
Fixed a miss-typed effect in the mod.

Update: 10 Apr, 2022 @ 7:46pm

Version 1.1

Fixed SRA’s Great Unclean One’s Dedications overlapping with their melee skills.
Glottkin’s Heralds now provides replenishment.
Fixed a minor issue with Cathay Magistrates level.

Update: 6 Apr, 2022 @ 2:28am

Version 1.0

See the full changelog here.[docs.google.com]