Rivals of Aether

Rivals of Aether

[Old] Sven
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Update: 10 May, 2022 @ 10:34am

v1.4
I realised how stupid CPU Sven's are.

FTilt:
-Removed stun (It was an accident).

DTilt:
-Ground piles can’t be broken.

CPU Svens:
-Made them a bit better, still not the smartest, but better.

Animations:
-Added unique animation for powered up FSpecial.
-Made Wavedashing More Shaky.

Other:
-Added selection sound.

Update: 13 Apr, 2022 @ 4:18am

v1.3
PROBABLY THE LAST ONE FOR A BIT

Jab & Nair:
-Fixed issue were the tilts and aerials Sven can transition inherit jab/nair’s hitbox

FStrong:
-Increased friction when charging
-Altered speed

FSpecial:
-Removed bug where Small Spit didn’t work if the player had no store but then recovered it.

NSpecial:
-Added a reduction of VSpeed to help Sven maneuver around opponents when attacking

Runes:
-All runes for Sven are their, if they’re unbalanced, who cares, it’s runes.

ANIMATIONS:
Altered animations for:
UAir
FStrong
Waveland/dash

NOTE:
Yeah, this might be the last Sven update, he’s very much finished and, unless something makes me want to update him like a glitch, exploit or really good suggestion, I’m going to start working on my next workshop character.

Update: 11 Apr, 2022 @ 9:29am

v1.2
AUDIO AND BALANCING

Stats:
-Decreased double jump speed
-Decreased wall jump verticals speed
-Increased double jump startup time

Jab:
-Increased damage
-When holding down jab, you can press any direction to preform the corresponding tilts, this also applies to nair

FTilt:
-Increased Startup
-Increased Endlag
-Changed Launch Angle to 45° upwards

UTilt:
-Changed angle to upwards

UAir:
-Lowered first 2 hits knockback
-Changed first 2 hits angles
-Increased vertical movement

DAir:
-Increased Horizontal Movement
-Add animation for hitting the ground

FStrong:
-Lowered Damage on the first 4 hits
-Lowered Knockback on the last hit

UStrong:
-Increased endlag

DStrong:
-Decreased damage on first hit
-Decreased time between hits
-Added plasma stun to first hit

Hermatic Mode:
-Slightly reduced the rate it drains because 1.1 drained a bit too fast for it to be useful

FSpecial:
-Changed projectile height so it can hit orcane

NOTE: While Hermatic Mode seems very powerful it only makes Sven invincible when
he is not attacking or when in hitstun, not many of Sven’s attacks are quick.

Other:
-Added visuals on Sven’s hud to indicate if his rocks were powered up and if he can use USpecial
-Added Victory theme
-Added unique sounds for a lot of things
-Slightly changed the portrait because it had a black splodge
-4th Alt palette (Also known as “Volcanic”, though you wouldn’t know that because I haven’t written down the alt names before) altered to be more visible
-Changed Sven’s Toon Link Photo, thank you, AngelQueFirestar and also credit to Trevor Henderson

Update: 9 Apr, 2022 @ 3:40am

v1.1
After a day of existing Sven has already changed!

Jab & NAir:
-Can now be held down
-Framedata is adjusted to not be as unfun combined with the new change

DTilt:
-Fixed an issue where DTilt’s projectiles would spawn lower down when standing on a platform
-Improved Visuals

UStrong:
-Added sound

DAttack:
-Fixed issue were I forgot to implement window 4
-Added sound to the second attack

DAir:
-Reduced start-up time

Hermatic Mode:
-Drains faster

NSpecial:
-Increased startup time and reduced active frames,
-No longer deals knockback, meaning it can be interrupted,
-Reduced the amount charged to his store to a max of 135,
-In Hermatic Mode NSpecial only charge his store to a max of 80,

Note:
I changed NSpecial so it is less spammy and prevent it from keeping hermatic mode
from being constantly active while still allowing Sven to gain enough charge to use other
specials.

Other:
Gave the "Doesn't have enough Store" animation a sound.

Kirby Compatibility:
-No longer exists since none of Sven’s special’s would work well anymore.

Update: 8 Apr, 2022 @ 9:25am

v1.0

He is here.