Arma 3
Better Inventory
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Update: 24 Dec, 2023 @ 2:41pm

- Fixed: Better Inventory broke CBA_fnc_addItemContextMenuOption.

Update: 22 Dec, 2023 @ 8:31am

- Added: Colorated Filter for Vest and Backpack List.
- Added: Task Force Radio Buttons to open the settings of equipped Radios.
- Added: Stack Moving for Items and Magazines with rebindable Keys.
- Added: Ko-Fi Link on the Workshop Page for people that wants to support my work.

- Changed: Toned down Inventory Filter Colors, so that no one gets blinded.

- Fixed: Uniform falsely shows that it is full.
- Fixed: Inventory eats Items when you drag something in a full Vest or Backpack.

Update: 19 Apr, 2022 @ 7:26am

- Fixed: Forgot to update bisign

Update: 19 Apr, 2022 @ 7:19am

- Added: Compatibility for "ExileMod"
- Added: Compatibility for modified Ace versions without "Ace_Inventory"

Update: 16 Apr, 2022 @ 5:07pm

- Fixed: Scrollbar Bug
- Fixed: AI Team Inventory not working correctly

Update: 15 Apr, 2022 @ 8:51pm

- Undone latest fix for the Scrollbar issue, because ctd.

Update: 15 Apr, 2022 @ 3:06pm

- Added: Frames Around Inventory and Top Bar
- Changed: Higher contrast behind items to make them more visible.
- Fixed: Scrollbar from the Itemlistbox of loot on the Ground and in dead Soldiers doesn't go all the way down.

Update: 12 Apr, 2022 @ 2:11pm

- Fixed: Scrollbar from the Itemlistbox of Cargo doesn't go all the way down.
- Fixed: Compatibility when "ACRE2" and "Dual Arms - Two Primary Weapons" are used together.

Update: 10 Apr, 2022 @ 6:38pm

- Removed: Debugging elements where still in the code, oops

Update: 10 Apr, 2022 @ 6:15pm

- Added: Compatibility for "ACRE2"
- Added: Compatibility for "Dual Arms - Two Primary Weapons"
- Changed: Rewrote half of the Mod to make it more resistant to Bugs.
- Fixed: Inventory Frame Boxes stay when opening Dialogs while in Inventory
- Fixed: Primary Weapon Slot stretching with very wide Video Resolution
- Code Optimisation