Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Extended: Crafting Framework
Showing 1-10 of 10 entries
Update: 30 May, 2022 @ 11:56am

v10
- replaced deterministic rand into predicted

Update: 21 May, 2022 @ 3:34am

v9
- proper deletion of obsolete save data on overwriting saves
- fix of errors when entering settings menu
- now using deterministic rand

Update: 3 May, 2022 @ 12:12pm

v8
- improved loader so recipe extensions from several different mods can be loaded together and even overwrite each other correctly in case of clashes (higher priority wins)

Update: 27 Apr, 2022 @ 1:57am

v7
- entire refactoring of the most of the mod code
- now mod saves important state values into the save game folder and reads form there. This means that you will no longer lose condition-based outputs if you save/load during crafting
- huge refactoring of injection code and setting reader. Now settings are properly laoded during game load and not on the first usage of mod
- improved compatibility in case .dll or settings file of this mod is available in several mod folders
- introduced priority to settings so that you can control which of the configs if you have many is the one that has to be used

Update: 21 Apr, 2022 @ 10:07am

v6
- fixed a critical issue that could cause game crashes when saving and loading during crating very specific extended recipes at workbenches

Update: 19 Apr, 2022 @ 10:16am

v5
- refactored code
- renamed dll file to match mod name
- added setting file (SIS_Extended_Crafting_Framework.xml) that allow you to disable all effects of this framework in this mod. If framework has been added to multiple mods - it has to be disabled in each of them individually
- refactored mod loader to make sure that it loads correctly every time, does not conflict in case this DLL appears in severald mods and reloads data correctly when loading saved game

Update: 17 Apr, 2022 @ 5:48am

v4
- extended condition types. valid conditions are: IDFull (default, will used if empty), IDContains, Type, Category, Replacer (see samples in mod folder)
- substring replacer for recipes - allows replacing a part of <condition> text to anything you want
- updated to game v147
- minor performance improvements

Update: 14 Apr, 2022 @ 10:52am

v3
- moved extensions to separate files
- added conditions
- added suffixes and prefixes
- renamed mod

Update: 10 Apr, 2022 @ 11:02am

v2
- Fixed potential multiplication of extra outputs if this .dll is added to many mods. A bit hacky but should do the trick until I find a better solution

Update: 9 Apr, 2022 @ 4:33pm

v1
Initial upload