Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Extended: Crafting Framework
7 Comments
sf 5 Nov, 2024 @ 12:44am 
I think it's broken. Throws exception when added to game.
sf 28 Oct, 2024 @ 1:03am 
any recent users to confirm if this mod is still working with latest game version?
erikem  [author] 25 Jul, 2022 @ 11:00am 
@luo2430 yeah, it's kinda tricky to start using it but it's actually more of an "instrument" for modders rather than standalone mod so yeah, kinda cumbersome to set and get it running =)
luo2430 25 Jul, 2022 @ 9:52am 
@erikem
This mod may seem cumbersome to set, but it does not prevent it from being a good mod.
erikem  [author] 27 Apr, 2022 @ 2:07am 
v7
- entire refactoring of the most of the mod code
- now mod saves important state values into the save game folder and reads form there. This means that you will no longer lose condition-based outputs if you save/load during crafting
- huge refactoring of injection code and setting reader. Now settings are properly laoded during game load and not on the first usage of mod
- improved compatibility in case .dll or settings file of this mod is available in several mod folders
- introduced priority to settings so that you can control which of the configs if you have many is the one that has to be used
erikem  [author] 19 Apr, 2022 @ 10:20am 
v5
- renamed dll file to match mod name
- added setting file (SIS_Extended_Crafting_Framework.xml) that allow you to disable all effects of this framework in this mod. If framework has been added to multiple mods - it has to be disabled in each of them individually
- refactored mod loader to make sure that it loads correctly every time, does not conflict in case this DLL appears in severald mods and reloads data correctly when loading saved game
erikem  [author] 17 Apr, 2022 @ 12:46pm 
Feel free to ask me questions here or on discord regarding the framework. If you have any requests - you can also let me know and I'll see if it's somethign I can do