Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III
Showing 51-60 of 186 entries
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Update: 4 Aug, 2024 @ 6:11am

- UI bugs fixes.

Update: 31 Jul, 2024 @ 9:14am

- Small hotfix.

Update: 27 Jul, 2024 @ 10:47am

- Chaos Shrines, buildings; tier 1 received experience gain for characters factionwide effect from tier 5. Tier 5 units experience gain changed to +25% from +10% factionwide.
- Cathay major settlements will provide Control.
- Some SFO summoned units received benefits from effects but their base stats were nerfed.
- To make Tomb Kings early experience more smooth we added small capacity increase to some units from turn 1.
- Tomb Kings settlements income changed to 250/125 from 200/100.
- Master of the Dead, ability; out of melee requirement removed.
- Nurgle buildings enemy debuffs changed to regionwide from provincewide.
- Nurgle buildings bonuses changed to require 300 growth from 200.
- Nurgle settlements income changed to 300 for major and 150 for minor on all tiers from 100 per tier.
- Miasma of Pestilence, spell; regular cast duration changed to 45s from 30s, -50% mass effect added.
- Children of Nurgle, spell; halve healing but double duration.
- Hand of Glory, spell; +20% movement speed added to basic cast.
- Flock of Doom, spell; duration changed to 10s from 7s.
- Imrik Eagles are back.
- Small fixes here and there.
- Small changes to some Skaven skills.
- Empire army ability is back in campaign.
- Collision attacks fixes here and there.
- Small buffs to Chaos Dwarfs traits.
- As base game shrapnel range UI is still not fixed we added temporary solution for that.
- Ugres rEceivEd +2 WiNds of mAGIC tech.

Update: 15 Jul, 2024 @ 12:54am

- Markus Wulfhart, campaign effects; leadership in foregin territory moved from his mechanic to faction effects. Sacking bonus removed from faction effects and factionwide vigour loss reduction added to his mechanic.
- Slayer Pirates, unit; -5 melee defence.
- Black Ark Reaver, SFO hero; +25% projectiles damage.
- Hochland Long Rifles and Nuln Ironsides, units; recruitment time changed to 2 turns from 1.
- All troll units; -10 armour.
- Grape Shot ammunition; -20% projectile damage.
- Tiktaq'to masteries one turn buff effects doubled.
- Officer Squad and Witch Hunter Retinue, SFO units; number of entitites changed to 20 from 12, stats readjusted.
- Elector Count Handgunners, unit; +2s added to reload.
- Several traits wrong scopes fixes.
- Malakai and Daemon Slayer will be able to summon Ancestral Shieldbearers like all other lords.
- Skink Chief no longer have Groms Lucky Banner ability on one of his traits but own ability version. Thanks to GabeSky.
- Several effects typos fixed.
- Kislev inovaction followers effects will give proper values.
- Morathi Daemonettees capacity fixed.
- All landmarks should be properly visible on campaign map.
- Ice Witches can siege again on their frost snakes.
- Small AI buffs to order factions.
- Small base attitude relations adjustments so chaos factions should invite each other to tea party less.
- Norsca hunts should not trigger double hunts anymore. Thanks to Kyle.

Update: 4 Jul, 2024 @ 2:47am

- Low corruption will not only give experience against that faction but also 5 leadership.
- Since 5.1 update hide army effect seems to bug out so was removed from everything for now.

Update: 3 Jul, 2024 @ 1:58am

- Soul Gdinder of Tzeentch, unit; projectiles damage and accuracy lowered by 20%.
- Fixed Ikit suicide Doom Flayers upgrade vanilla bug. Too big to be left alone.

Update: 1 Jul, 2024 @ 8:49am

- Manticore Lords, SFO unit; abilities and melee damage buffed.
- Small balance pass on Tomb Kings traits.
- Upkeep removed from all legendary characters that still had it.
- Missing abilities added to dlc stuff in custom battles.
- High Elves black textures fixed.
- Small AI changes so it should not scale so fast in difficulty.
- Scripts conflict should be fixed.

Update: 28 Jun, 2024 @ 10:31am

- RoR UI reverted as it caused problems.
- Script fixes.

Update: 27 Jun, 2024 @ 6:16am

- Events bug fixed.

Update: 26 Jun, 2024 @ 1:21pm

- Kairos Cataclysm army abilities moved to level 20 from 15.
- Ungrim Slayers landmark effects reworked.
- Scripts fixes.