Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III
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Update: 26 Jun, 2024 @ 4:58am

SFO III ver. 1.31

GENERAL
- Working with Update 5.1 of base game.
- MCT conflict SHOULD be fixed thank to Kyle.
- Beastmen and Grimgor army resource gain on foreign territory changed to +4 from +2.
- Karanak received 25% weapon damage scaling based on enemy health. Small buffs to his abilities.
- Karanak recruit dilemma buffed.

WARRIORS OF CHAOS
- All Chaos Chosen units received 10% health buff.
- Kholek unique skills buffed.

NURGLE
- Rot Flies, Plague Toads and Pox Riders, units; added Vanguard.
- Plaguebearers and Exalted Plaguebearers, units; +5 anti infantry.
- Exalted Plaguebearers, unit; +50% ammo.

LIZARDMEN
- Aligment gain from missions changed to +25 from +20.
- Big buffs to all Oxyotl missions effects. Oxy received +15 melee defence to make him more dodgy.
- Tiktaq'to Masteries changed to 10 turns duration from infinite, effects and abilities received large buffs. Activation also have 1 turn buff for units. Campaign line of sight bonus changed to +50% from +25%.

VAMPIRE COAST
- Vampire Coast Legendary Lords unique skills buffed.

HIGH ELVES
- Asur Take Aim, SFO ability: added "missile fire possible" flag.
- Balance pass on High Elves traits.

GRAND CATHAY
- Great Moon Bird, unit: added Frostfire contact.

TOMB KINGS
- Necrotect, hero: added Overwhelm SFO contact.

VAMPIRE COUNTS
- Blood Knights, unit; +4 entitites.
- Tomb Scream, Banshee SFO ability: damage changed to full armour-piercing, debuff effects changed to -8 from -5.

EMPIRE
- Demigryph Knights, units: -10 anti large/infantry, health changed to 500 per entity from 575, entitites changed to 32 from 24.

DWARFS
- All gyro units received fire whilst moving like in vanilla.
- Special mission added to gain more Oathgold early game.
- Oathgold gain added to Vault building chain. Gain doubled on resource and landmarks buildings.
- Oathgold gain from battles lowered by 20%.
- Dwarf Rangers (Great Weapons): added Cripple SFO contact to melee and Bleed SFO contact to range.
- Dwarf Rangers (Great Weapons) RoR: added Unspottable and Snipe attributes.

KISLEV
- Hag Witch, hero: added Cripple SFO contact to range.

BRETONNIA
- Small charge nerfs to Bretonnia late game cavalry units because of Glorious Charge on all knights units.

CHAOS DWARFS
- Chaos Dwarfs Gigher Quotas commandment income buff changed to +20% from +10%.

BEASTMEN
- Tuskgor Chariots, unit: +15 charge, +5 MA, added Bestial Pack Tactics ability, +10% health.

SKAVEN
- Doom Flayers, unit; +2 entities, stats readjusted to be same overall value as before.

Update: 24 Jun, 2024 @ 12:41am

- And script fix reversed.

Update: 23 Jun, 2024 @ 1:48pm

- MCT conflict should be fixed thanks to Kyle.
- Vampire Coast sadly lost uniwu traits per lord but should not crash the game anymore when not having settlements.

Update: 22 Jun, 2024 @ 5:50am

- Further fixes to projectiles swapping.

Update: 21 Jun, 2024 @ 3:58am

- UI bug fixes.

Update: 20 Jun, 2024 @ 2:09pm

- Small bug on last upload, fixed so it works properly.

Update: 20 Jun, 2024 @ 4:52am

SFO III ver. 1.30
Hotfix #2

- Nurgle edicts infection bonus moved to proper edict.
- Cathay Dragon Blooded trait magical attacks effect fixed.
- Rikcruk Sliceblade loyalty bug fixed.
- Nakai building text fixed.
- Liche Priest old traits disabled.
- Small amount of schematics added to artillery building for Elspeth.
- Amethyst Ironsides explosive projecties upgrade bug fix.
- Late game High Elves technologies buffed.
- Elector Count units cooldown lowered.
- Zombies erradicated from gates and forts.
- Crash with Unique Faction UI mod fixed.
- Skink Chief poison skills replaced with Rally so it does not clash with traits.
- Death Globe Mortars RoR low damage fixed.
- Green Knight technology skill bug fixed.
- Greenskins banners icons fixed.
- Miners do not hide anymore.
- Gotrek and Felix received 25% wardsave for their quest battle.
- Cathay tech tree strange lines fixed.
- Exalted Lord of Change small skills bug fixed.
- Mazdamundi, Kroq-Gar and Azhag mechanics wont crash in MP anymore thanks to Kyle.
- Hawk Riders alternate projectiles bug fixed.
- Noble Sons Abroad wont waste ammo anymore but sadly got pistols back and not rifles anymore.
- Skrolk final technology cannot die attribute duration changed to 150s from 200s.

Update: 17 Jun, 2024 @ 7:12am

SFO III ver. 1.30
Hotfix #1

- There are many broken vanilla units models now since last hotfix. Waiting for CA to fix those.
- Master Engineer missing Restock ability fixed.
- Missing attributes fixes.
- Thunderbardge will shoot 10% more often.
- Missing units added to higher tier Dwarf buildings.
- Multiple effects UI bugs fixed.
- Bombardment cooldown changed to 1s from 10s for gyro units.
- Missing traits for Daemon Prince fixed.
- Salyaks Lullaby ability received +20% magic resistance, self healing was not working.
- Nurgle stance debuff cheese fixed.
- Nuln Gunnery School upgrades values fixed.
- Sacrifices of Sotek double texts fixed.
- Imperial diplomatic penalty halved.
- Nurgle corruption recruitment bug cost fixed.
- Ogre campaign effects affecting camps fixed.
- Black Orcs with Shields colors fixed.
- Theodore Buckner unlock condition changed to 500 kills from 1000.
- Celestial Defender skills bug fixed.
- Missing traits for Boris Todbringer and Red Duke fixed.
- New factions received some of RoR units sooner as rest of the factions in mod.

Update: 15 Jun, 2024 @ 1:23am

SFO: GRIMHAMMER III ver. 1.30 SCORCHED EARTH

BE SURE TO RESUB TO THE MOD SO IT PROPERLY UPDATES

CHANGELOG
https://docs.google.com/document/d/14sfA2D9kCHuAco1K1UghVqqwNTQasDiWQkjjz2DM-4A/edit

Update: 14 Jun, 2024 @ 2:17pm

SFO: GRIMHAMMER III ver. 1.30 SCORCHED EARTH

BE SURE TO RESUB TO THE MOD SO IT PROPERLY UPDATES

CHANGELOG
https://docs.google.com/document/d/14sfA2D9kCHuAco1K1UghVqqwNTQasDiWQkjjz2DM-4A/edit