Horizon's Gate

Horizon's Gate

Many Dependencies
Showing 11-20 of 61 entries
< 1  2  3  4  5  6  7 >
Update: 17 Aug, 2023 @ 10:55pm

ROCINANTE-8
++ New Class: Saboteur (by File)

++ Craftable Weapons
Bowgun, Heavy Bowgun. Spellstaff

++ Status Effects (all untested)
Weaken: Your weapon attacks deal less damage equal to your Weaken stack. Halves Weaken stack at start of turns.
Daze: Your magic attacks deal less damage equal to your Daze stack. Halves Daze stack at start of turns.
Numb: You take less physical damage equal to your Numb stack. Halves Numb stack at start of turns.
Dull: You take less magical damage equal to your Dull stack. Halves Dull stack at start of turns.

>> Others
++ Recoilless Rifle (unfinished)
++ New weapon formulas for certain weapons to fix scaling with PhysDef piercing
++ sfx and fx related to Saboteur: sfx_onjin_* drawblade, stab3, swordcut3 and fx_deathsword* 0, 1, 2, 3
++ d:magDmgMod for magic damage formulas
~~ Changed existing weapon offhand formulas
~~ Fixed Highroller's counter coin targetting allies
~~ Reorganized generic-craftable folders to be either in materials-new or materials-vanilla
~~ Reworded journal entries for actionless weapons
~~ Added additional info about physdef to journal entries for some craftable weapons.
~~ Some other fixes and formula changes
~~ third shot of raider carbine and rifle now consumes your action

Update: 12 Aug, 2023 @ 8:29pm

~~ Longswords now work with Punch Daggers and Katars
~~ more fixes and changes

Update: 12 Aug, 2023 @ 7:46pm

++ Added Long Gun (uncraftable)
~~ Highroller: removed free actions and lowered cooldowns for all abilities except Coin Flick and Heads Or Tails.
~~ Removed Item timerUp cooldowns for Baton and Bayonet and added the cooldowns to the actions.
~~ Temporarily commented out ItemEffects for Gunblade

Update: 12 Aug, 2023 @ 5:59pm

ROCINANTE-7.1
++ Added 2 Craftable Armors:
Heavy Armor, Light Armor

++ Added 6 Uncraftable Weapons:
Scout Pistol, Scout Carbine, Raider Pistol, Raider Carbine, Raider Rifle, Sweeper

>> Others
~~ Changed palettes of crafting kits to distinguish them from vanilla and from each other

Update: 11 Aug, 2023 @ 7:02pm

ROCINANTE-7
++ Added 12 Uncraftable Weapons:
Magnetic Pistol, Magnetic Rifle, Plasma Pistol, Plasma Rifle, Infantry Rifle, Slide Rifle, Service Rifle, Militia Rifle, Hunting Rifle, Hunting Shotgun, Ratshot Pistol, Shrapnel Gun

>> Others
++ sfx_pb_* blaster1, blaster2, rifleShot, rifleShot2, shot1, shot2, shot3, shot4, shotgun1, shotgun3, shotgunChkFast, shotgunChkSlow
~~ added breaks (<br=>) for weapon journal entries
~~ fixed journal entries for some weapons
~~ added useMyAoEWhenAddingAsWeaponAvAffecter=true; to gunlance and gunblade
~~ 15 airatingbias for armed gunlance and armed gunblade
~~ fixed accuracy issues with gunlance and gunblade
~~ fixed Scimitars not applying weapon power
~~ fixed non-mundane Batons and Bayonets costing an action
~~ fixed bardiche, beakhammer, billhook, halberd, shortspear, and sledgehammer having occupyAll=false
~~ Longsword now has its own journal entry and item description
~~ sorted uncraftable generic weapons into melee/ranged/throwable/other
~~ renamed files, other organization stuff and changes

Update: 10 Aug, 2023 @ 7:51pm

ROCINANTE-6
++ Added 33 Craftable Weapons:
++ Bardiche, Baton, Bayonet, Beakhammer, Billhook, Cat Whip, Chain Whip, Claw, Dress Sword, Dirk, Estoc, Flying Claw, Gauntlet, Greatflail, Gunblade, Gunlance, Gunlance Shield, Karambit, Katana (Reversed Blade), Khopesh, Kusarigama, Lance, Longsword, Misericorde, Pellet Crossbow, Targe, Sai, Scabbard, Scimitar, Scutum, Shortspear, Sledgehammer, Stiletto

>> Other
++ Added a globaltriggereffect for tEnterPort to prevent players from entering port26 (Dominio)
++ New invIcon_aim icon
++ sfx_pb_shotgun4 (pb_shotgun4.wav)
++ AV boost_Gunlance
~~ Increased all of Highroller's cooldowns and some ability's xp costs.
~~ Reorganized craftable weapons into folders categorized by melee/ranged/hybrid and 1-handed/2-handed.
~~ Fixed incorrect weapon power values for most weapons (coral and fang variants had 1 weapon power higher than normal and some elec weps had 1 less than normal)
~~ Removed Arbalest's moveDistance debuffs
~~ Buckler rebalanced
~~ Cutlass: lowered weapon power by 1
~~ Dagger Pistol is no longer augmentable
~~ Greatshield: changed power and passive bonuses. Now uses shieldBrace actions
~~ Swordstaff (Hilt + Hiltless): reduced weapon power by 1 and now is affected by LOE and targets only one tile rather than two. Nerf shield skill bonuses.
~~ War Fan: reduced accuracy scaling with Swords from 2% per to 1% per.
~~ Fixed Elec Halberd using the wrong sprite. Changed Wet Halberd's wet duration formula to be uniformed
~~ Fixed typo in hiltless swordstaff txt file
~~ Fixed Corpryst Yari using the wrong sprite.~~ Fixed Reaping Scythe AvAffecterAoEs for status effects (wet, poison, stun)
~~ Fixed Elec Battleaxe not scaling with Elec skill
~~ Umbra: Nerfed MagEva to 0.1% (+0.05%) per Umbra (was 0.5% (+0.5%) per). Increased Life Skill self damage to 2 per Life skill (was 1 per).
~~ visibleMiss=false; for Umbra's life-based damage
~~ Phys/Mag Atk/Def skill upgrades now costs 99 fixed and caps at +5.
~~ Phys/Mag skill upgrades now costs 99 fixed. Caps are the same at 50% and 34%.
~~ bigrobo now immune to Rupture
~~ changed defunct immunity to Adrenaline to new immunity to Drunk
~~ Other folder reorganizations
~~ Other minor changes and balances

Update: 6 Aug, 2023 @ 2:28am

~~ Fix Highroller's Multiflick's first attack not dealing damage due to having Tails
>> File Additions
++ Water Keg sprite
++ Many Bandoliers crafted through using the Improvised Crafting Kit.

Update: 5 Aug, 2023 @ 12:42pm

~~ Fixed wrong sprite for Thy's Palm Tree painting
~~ Reorganized some folders

Update: 5 Aug, 2023 @ 12:37pm

++ Thy's Palm Tree Painting
~~ Highroller's Iacta Alea Est passive: Reduced buff from 1-6 to 1-4.
~~ Bottled Water is now crafted from Water Keg instead than Water Barrel.
~~ Bottled Water can no longer be made via casting water element on it.
~~ Fixed Water Keg Journal unintentionally overriding Beer Keg Journal

Update: 4 Aug, 2023 @ 5:31pm

ROCINANTE-5
>> Highroller balancing
~~ Dice Strike: 120 base cooldown (was 80). -10 cooldown per rank up.
~~ Heads or Tails ability: Now requires at least 1 gp to use, but does not expend.
~~ Iacta Alea Est passive: fixed visibleEvaluations typo, removed HP and MP restore.
>> Misc Weapons
++ Swordstaff (Hiltless): Combine a Swordstaff with its Crafting Kit to swap between hilted and hiltless swordstaffs.
++ Improvised Crafting Kit
~~ Changed more Misc Weapons journal entries and fixed kama's item display in journal entry
~~ Laser Saber now gives +8 MagEva
~~ Removed accuracy penalties for Battleaxe and Battlehammer
>> Other
++ Added water keg
~~ Rupture: 50% chance to only apply half and is completely removed on start of turn if actor has Multiscale.
~~ Essence Skills: Lowered base star cost to 10 (was 25). Now increments by 10.
~~ Fatigue: now fixed at 1 (was scaling up to 3), -2 for debuffs (was -1 to -3)
~~ Changed star costs for PhysAtk, MagAtk, PhysDef, MagDef, PhysEva, MagEva
~~ reorganized some folders
-- removed Wrench prop