Total War: WARHAMMER III

Total War: WARHAMMER III

Fudging Vassals
Showing 31-40 of 55 entries
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Update: 20 Oct, 2022 @ 4:20pm

  • Fixed: Mod should not ask Hellabun to confederate Blood Voyage.
  • Fixed: You will not be prompted to take over a vassal's home region if that's the only region they own.

Update: 18 Oct, 2022 @ 5:54pm

Very quick update for 2.2.0.

  • Ghost factions were fixed so the warnings for them have been removed.
  • First pass at removing all of my crappy vassal finding code and replacing it with the brand new vassal-related code that Creative Assembly gifted us with.

Update: 27 Sep, 2022 @ 2:18pm

  • Fixed: there were a number of edge cases where this mod would try to get you to transfer a Dark Fortress to a vassal. That should be fixed now.
  • Fixed: Warriors of Chaos gifting a settlement to a vassal should not trigger a "vassal capture" dilemma.
  • Fixed: Karl Franz or Balthazar Gelt vassalizing will no longer be prompted to confederate a recently subjugated Elector Count.
  • Fixed: "liberate as vassal" dilemma would fail if the liberation happened during the end turn round.
  • Fixed: diplomatic restrictions should be removed from a ghost vassal so you can declare war on them, however this assumes the ghost vassal detection code properly works. In other words: try it and see if it works. If it doesn't work, wait for a real fix from CA.
  • Fixed: Blood Voyage shouldn't sign a peace treaty with a faction it's going to war with next turn anyway.
  • New: Wood Elfs receive bonuses to tree growth from vassals the same way they as they would from an ally.

Update: 12 Sep, 2022 @ 11:15pm

  • Changed: dilemmas are no longer triggered directly from the queue on the off chance that's what's killing multiplayer compatibility.
  • "Fixed": ghost faction detection was returning more false positives than I'm comfortable with.

Update: 10 Sep, 2022 @ 7:35pm

  • New: the mod will try to stop you from vassalizing a ghost faction. It won't do anything about any ghost factions you already have. Pray to Sigmar for deliverance.
  • Changed: attrition protection rebalanced slightly. This is a work in progress.

Update: 6 Sep, 2022 @ 9:27am

Re-uploaded for 2.1.0, no changes.

Update: 4 Sep, 2022 @ 10:45am

Fixed: Immortal Empires caps vassal income @ 25,000. For comparison, WH2 capped vassal income @ 999,999.

Update: 31 Aug, 2022 @ 6:20pm

Fixed: Region Captured in Other Vassals' Province dilemma was firing even when no vassal captured a settlement anywhere.

Update: 29 Aug, 2022 @ 8:45pm

  • Fixed: vassal region capture dilemma text got borked somehow, again.
  • Fixed: Region Captured in Other Vassal's Province now works if the province has more than one vassal is homed in that province in a deterministic manner.
  • New: meeting a vassal will now introduce you to the protector. This only addresses the situation going forward. It doesn't go back in time and introduce you to the protectors of vassals you already know.
  • New: Warriors of Chaos will not attempt to give away a Dark Fortress to one of their vassals.

Update: 26 Aug, 2022 @ 2:16pm

  • Fixed: multiplayer desync if a settlement is returned.
  • Experimental change: minor buff to vassal strength. Will be removed if no one likes it.