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@FailSafe - it's in the script function stop_vassal_breakage
@lordziffy - not unless they lose their territory?
@fish - which adventure, which quest, and which army? Be specific please
I always like games where vassals can rebel as a general rule, makes things more interesting, though I'll admit not much experience in wh3 with this thus far, if there are annoying issues etc :)
I think that's the "Removed by popular demand." in the Description
i found this reddit threat.. is that true? does this mod make ur vassals even more useless? wow... making vassals good and nerf them at the same time military wise.... what a pitty....
@Noodliest - am painfully aware that this is the most requested feature for this mod.
@The Dragon - yes you can add this mid-playthrough, but it works best with a new campaign. It works in multiplayer.
@Gingusa - I would love to get rid of the "I'm sorry" dilemma at least but CA refuses to even consider thinking about looking at any of my bug reports so it's not likely soon.
@Shamaster - once the Norsca rework hits, I'm hoping there will be even more usable farmland.
You are clearly a skilled and experienced modder. If I could make a request then it would be a smaller side mod that makes it impossible for vassals to break away.
Your mod has many features but I wonder if it's possible for some of these features to be made into single mods so that we have more of a choice/option for what features we want.
Of course it's only a request.
@DudeChris33 - am aware, but previous attempts to fix this either crashed in single-player or caused desyncs in multi-player, so I'm probably not going to revisit this.
@Espritviril`` - welcome back.
@Ooh-la-la, It's GAGA!! - one thing I learned from The Twisted & The Twilight is that everyone loves dilemmas, so the thing I think about constantly is how to add more dilemmas.
@round pp - as clearly stated both in the description and in the compatibility page, if an endgame scenario does not use CA's endgame:declare_war function, then it's excluded. If they changed their mod to use that function, then I can take another look.
@ZeButcher888 - a general by itself is useless and is what's actually causing the vassal to become poorer.
@babypudgy - they have enough problems, they don't need me making more work for them.
@Hefestion - because I don't want my vassals to break away.
I wish this was removed from the mod :/ I don't even see a reason as to why it's even in the mod
anyone else experience a problem with this? when at peace, and especially if the vassal is land locked, it keeps spending money on creating armies that dont go anywhere and get disbanded... and since its getting poorer and poorer this way, it ends up stuck in a cycle of creating tier 1 armies
This mod should be the standard or at least, be taken as a primary inspiration for an official vassal system rework.
I used to love this mod then saw the shadow-nerfed vassals and unsubbed. Now frustrated by vanilla vassals, I came back. It is amazing that you took the feedback and updated the mod to remove the nerfs. No drama, no denial.
I appreciate all your work and glad you took this route. I can finally be back to promote this mod!
Could it be possible to add a rull than vassal can't break your cults in theire cities?
If you haven't played as Masters of Innovation (from Thrones of Decay DLC) or Kraka Drak (Cataph's Norse Dorfs mod), I strongly recommend checking them out. They're both a blast!
If you get in the mood to tinker, any chance of making the "No vassal seceding" thing an MCT toggle? I looked through the mod trying to do it myself, found some references to it in a script, but wasn't entirely sure i was looking at the right part because it listed drycha as the faction?
I'll still be happy with the mod either way, just figured it wouldn't hurt to ask.
I'm more than happy to make the changes myself back but I fear for the average user, it would have a detrimental impact to their games. Just my 2p, I too would like to see it as a variable option, if possible.
The mod is wonderful, and I dont want to imply any malice, though I do strongly urge a consideration to maybe allow the nerf value to be scaled or toggled from the mod menu as others have said.
Thank you LordOmlette for this awesome mod! After looking through the scripts, I'm amazed at how comprehensive it is!