Total War: WARHAMMER III

Total War: WARHAMMER III

Fudging Vassals
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Update: 17 Jun @ 10:05am

zstd compression enabled.

Update: 12 Jun @ 9:51am

  • New: if you return a region to a vassal your movement might be reset to what it was before you captured the region. This is finicky so it may not always be possible.
  • Fixed: Region Captured in Other Vassal's Province dilemma shows the wrong faction names/flags.
  • Fixed: Vassal Captured Empire Region dilemma doesn't check whether you're at war with the Empire faction in question.

Update: 6 Apr @ 2:05pm

  • New: when the vassal of a dorf protector either captures an enemy settlement or defeats an enemy army, the grudge points that would have vanished into the ether are instead awarded to the vassal's protector.
  • New: Legendary Grudges that require destroying a faction can succeed if the faction is vassalized instead. (new campaigns only)
  • New: Legendary Grudges that require capturing a region or a province can succeed if a vassal captures them instead.
  • Fixed: Malakai doesn't enter airship stance if he sets up shop in a settlement before it's given away.
  • Removed confederation restriction between Katarina and Rasputin since the Race for the Motherland is no longer a thing.

Update: 28 Mar @ 9:53am

Weapon strength nerf for vassals increased to -999% for all vassal armies, not just the faction leader.

Update: 25 Mar @ 11:54am

Removed the vassalization options from the Race for the Motherland final dilemma... since that doesn't exist anymore :-p

Update: 19 Mar @ 8:38pm

reupload

Update: 15 Mar @ 3:53pm

  • Fixed: dorf grudges target vassals.
  • Fixed: hard crash after confederating Bowmen of Oreon. Thanks CrUsHeR

Update: 17 Feb @ 10:46pm

  • Fixed: vassals should not suffer the negative effects of any plague they catch from their protector. PLEASE NOTE THE PLAGUE INDICATOR WILL STILL SHOW UP. If the vassal catches the same plague from another faction, they'll probably experience the full list of symptoms. Thanks bushez and 7N1per.
  • Fixed: Hellabun will get prompted to hand a settlement over to an active Blood Voyage, meaning she'll never get the raid reward when the BV is destroyed. Thanks Vandhal.
  • Fixed: if you capture a magical forest despite not having a Wood Elf vassal, you won't be prompted to hand it over to other vassals.
  • Fixed: dilemmas queued after the end turn button is hit but before the turn ends blindly fire the dilemma instead of queuing it for the next turn.
  • Fixed: 6.0 completely changed how stances work, so a borrowed army that captures a settlement that is subsequently given away could get permaglitched into the wrong stance.
  • Fixed stupid compatibility issues with my Realm of Derp mod.

Update: 12 Dec, 2024 @ 3:55pm

  • Maybe Fixed? Weapon strength nerf is too much, regularly going over -100%. I was never able to reproduce this but I've capped it at -50%.
  • Fixed: weapon strength nerf won't happen if the vassal is a player.
  • New: If an Ulthuan region is owned by one of Eltharion's vassals, that region will be protected by the Mists.
  • New: If the region being captured is a magical forest and the capturer is not a Wood Elf, then Wood Elf vassals will be given priority in determining handover.
  • Removed overrides for how Norscan, Greenskin, and WoC vassals are handled in confederation dilemmas. This is now handled in vanilla.

Update: 16 Nov, 2024 @ 12:35am

  • Fixed: script error when blocking diplomatic manipulation by a Tzeentchian vassal.
  • Changed: blocking diplomatic manipulations will only happen if the vassal isn't a player.