Arma 3
Combat stimulators
Showing 1-5 of 5 entries
Update: 31 Aug, 2022 @ 7:29am

-fixed: stim effects and use counters reseted on death

sry guys, i play only one mission-one life mod and forget about users playing with respawn

Update: 12 Jun, 2022 @ 9:10am

-fixed cardiac arrest state for "new" ace3-now using unit's statemachine instead of directly calling functions

Update: 26 Apr, 2022 @ 2:56am

-added 3 variables to tune stim length: STIM_EffectTime_Meld, STIM_EffectTime_B11, STIM_EffectTime_AD (should be definde for each user, if not defined-default value=1. values greater then 1 increase duration, lesser-decrease)
-updated "handmade" stim texture. still no functional for this stimpack

Update: 22 Apr, 2022 @ 5:50am

-added B-11N stimpack
-reworked visual effect part (now each stimpack has internal coeff that define how "hard" his timer influence visual effect length)
-added dummy hand made stimpack. for now do nothing

Update: 18 Apr, 2022 @ 2:53am