Arma 3
Combat stimulators
46 Comments
BENDEP  [author] 11 Nov, 2024 @ 9:36am 
к сожалению нет, с армой завязал и на компе не осталось армы и исходников
SCORPION 9 Nov, 2024 @ 10:39pm 
а можно мод обновить пожалуйста
Marki 23 Jan, 2024 @ 3:02pm 
What does hand-made stimulant do?
Isaac 9 Apr, 2023 @ 10:19pm 
Exactly. Its not like your mod.

And yeah, ACE isn't realistic with that either.
BENDEP  [author] 7 Apr, 2023 @ 2:36am 
@Isaacdevil well irl combat stims are simple "unsleep" tablets containing meth and other more modern stuff. You will not see any difference in game with any "realistic" stim

And speeking if relims: is ACE morphine/adrenalin realistic? I think irl afte morphin injection you will not be able continue combat or whatever you doing)
Isaac 6 Apr, 2023 @ 1:04am 
Very unrealistic.
GuiriGuy 25 Oct, 2022 @ 6:58am 
@BENDEP, No, I haven't. Should I? I believed, that the keys are a "signature" from the mod creator. I might be wrong
BENDEP  [author] 25 Oct, 2022 @ 3:10am 
@GuiriGuy you tried to generate a new key for addon with DSSignFile form A3Tools?
GuiriGuy 24 Oct, 2022 @ 6:34am 
Hi there, I just tried to add it to the server but it's giving a key signature error. The key and mod are added to the server, all other mods work... Any advice? Thanks beforehand
Reticuli 27 Jul, 2022 @ 6:27pm 
Be interesting to have the AI able to use street stim or khat for like a 10 minute high with advantageous properties of all those three above, then a crash afterwards with a subsequent 20 minutes of degraded speed, stamina, precision, and worsened blood loss rate. If you take another dose of it after the first 10 minutes, you get a 50% chance of postponing the combined effects (now 40 minutes of degradation in another 10 minutes) or a 50% chance of cardiac arrest. Maybe just a probability of cardiac arrest that is randomly queried every minute of running while on it, too, with more doses they've taken, the more chance of a heart attack each minute of exertion.
BENDEP  [author] 11 Jul, 2022 @ 8:28am 
@Jajoeni ofc you can
Jajoeni 10 Jul, 2022 @ 4:48pm 
is there an permission to reupload this on the steam workshop in a clan mod?
BENDEP  [author] 12 Jun, 2022 @ 9:11am 
addon updated-now with ace3 v13 and later statemachine is used for setting overdose unconsious effect
Marki 12 Jun, 2022 @ 8:26am 
All good
BENDEP  [author] 12 Jun, 2022 @ 6:34am 
hmm.. ok, i checked ace github and found that function ace_medical_status_fnc_setCardiacArrestState is bugged (it didnt spawn correct cardiac arrest function, only set vars and put unit into uncon). will write my own func and update this mod in a few days.
thx for tests
Marki 12 Jun, 2022 @ 6:16am 
Our current chance is set to 40%-80%. I did CPR 11 times on a dude + epi and still no heartrate
BENDEP  [author] 11 Jun, 2022 @ 2:00pm 
i dont know what CPR success chance is set in your ace configs. as i remember it is about 70% by default
Marki 11 Jun, 2022 @ 1:29pm 
How much CPR? I am giving quite a bit
BENDEP  [author] 11 Jun, 2022 @ 9:26am 
overdose is default cardiac arrest function and require CPR to get the heart beating again
Marki 11 Jun, 2022 @ 7:54am 
How do you revive someone once they overdose?
BENDEP  [author] 15 May, 2022 @ 9:54am 
guys, i delayed development of new stim, sry. a bit busy with my missions now...
BENDEP  [author] 26 Apr, 2022 @ 3:05am 
For all who asked abitlity to tune effects: u can now tune effect time duration using 3 new variables: STIM_EffectTime_Meld, STIM_EffectTime_B11, STIM_EffectTime_AD
SCORPION 25 Apr, 2022 @ 12:52pm 
вот бы они дершались бы по дольше
Beagle 25 Apr, 2022 @ 4:53am 
Cool, thanks for the reply!
BENDEP  [author] 25 Apr, 2022 @ 4:29am 
@Beagle, no "easy" way. if u want u can edit effect scripts themself in pbo file. i think about adding reconfig or some easy-accessed public variables in next version
Beagle 25 Apr, 2022 @ 3:56am 
Really interesting, nice job! Any way to config or tweak the stim effects? Adjusting the numbers or enabling/disabling certain things
acoustov 24 Apr, 2022 @ 6:13am 
will pervitin be added? asking for a friend
lem0nium 24 Apr, 2022 @ 3:56am 
i need my gummy vitamins
BENDEP  [author] 24 Apr, 2022 @ 3:08am 
@ChickenMon, for now-no. Only visuals and chance of heartstop when overdosed

Next will be Obdolbos from Tarkov analog (object and textures are already in mod) But first i should work on negative effect system for stims
ChickenMon 24 Apr, 2022 @ 1:59am 
do these have any negative effects? IE increased heartrate, etc?
The Doctor 23 Apr, 2022 @ 5:42pm 
What's next for us "professional" pharmacists?
Jefuty 23 Apr, 2022 @ 3:13pm 
Obdolbos when
Moebius 23 Apr, 2022 @ 2:12pm 
Very nice work... thanks!!!
yoda gaming 23 Apr, 2022 @ 10:04am 
ah yes the stereoids for warfare
BENDEP  [author] 23 Apr, 2022 @ 8:11am 
@ZETBOI if u read hidden description u will notice "Olimpic games tested" for meldonium))
ZETBOI 23 Apr, 2022 @ 4:54am 
I see Zelensky likes your stuff. Good job man
MrBadman 23 Apr, 2022 @ 4:50am 
good job:BEjoyful:
lem0nium 23 Apr, 2022 @ 4:09am 
Heroin when
Khav 22 Apr, 2022 @ 7:15pm 
Allah akbar
Mr Mighty Maz 22 Apr, 2022 @ 6:40am 
Allah akbar
Woolly Bruh 21 Apr, 2022 @ 9:21pm 
epic
BENDEP  [author] 21 Apr, 2022 @ 7:46am 
next patch incoming in a day or two: will be added B-11N stim: reduce blood loss by 80% for 3 minutes with extended effect "fade" time of 12 minutes (current patch stims have fade time equal to main effect time)
BENDEP  [author] 19 Apr, 2022 @ 1:28am 
i will add "street" stim in the next patch with some negative effects
Woolly Bruh 19 Apr, 2022 @ 1:13am 
add more funny stims
DokkaKekandos 18 Apr, 2022 @ 8:20pm 
Escape From Altis
DELTA SQUAD MARINE 18 Apr, 2022 @ 6:40pm 
this seems like a really sick concept, any ideas to add more stims in the future?