Left 4 Dead 2

Left 4 Dead 2

The Unofficial Left 4 Dead Tutorial (Campaign)
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Update: 4 Mar, 2024 @ 7:36am

1.5 Patch Notes:

MAP 1
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- Targets are now lit up to make them a bit easier to see.

- Added additional graffiti arrows to assist navigation.

- Basic Training: The target on the ceiling has moved and a graffiti arrow is now pointing at it so it's much easier to find. Players rarely look up unless prompted to, and my tutorial is not supposed to be difficult.

- Basic Training: Added a new easter egg for players who get a little confused about which targets to shoot.

- Zombies & Hazards: The example car alarm's headlights are now bigger and easier to see.

- Zombies & Hazards: Jumping on the example car's roof will now activate its alarm.

- Zombies & Hazards: The Tank example music is now louder and easier to hear.

- Weapons & Items: Made the laser sight spawn guaranteed and removed glitchy, redundant ammo spawns.

- Weapons & Items: Updated the "Pharma Items" slide to specify the 15-second duration of adrenaline's speed boost.

- Weapons & Items: Gave a few additional items a slight tilt for aesthetic reasons.

- Advanced Training: Removed a one-way drop in case players want to go backwards.

- Advanced Training: Fixed a bug where multiple Chargers could spawn.

MAP 2
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- Added a Tank battle to the finale before the elevator doors open. Finally!

- Added Survivor dialogue, including a safe room conversation and some directional hints.

- Added additional graffiti arrows to assist navigation.

- Moved the Witch spawn even further back to minimize the chance of startling her before she is clearly visible.

- Added an on-screen hint for the elevator button. I genuinely thought one was already there, oops.

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So much for 1.4 being the last update, huh? This probably is the last one, though. For real this time.

Update: 23 Apr, 2023 @ 8:41pm

1.4 Patch Notes:

MAP 1
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- Added checkmarks to the targets so you can tell which ones have already been shot.

- Added a table with Molotovs on it by the wooden barricade for convenience.

- Improved the appearance and sound of the crank in Basic Training.

- Added a few new zombie spawns to Advanced Training so players get more shooting practice.

- Made minor changes to several "slides" in the Weapons & Items room:

1. Shotguns and Auto Shotguns have the differences between them explained in more detail.

2. The melee weapon explainer is now more eye-catching to reflect its importance.

3. "Backpack Items" explains the Defibrillator more clearly.

4. "Throwable Items" clarifies that Pipe Bombs and Bile Jars will "lure in" zombies, not "attract" them. Never ask a zombie out on a date.

5. "Stats for Nerds" features an updated chart that lists the Minigun's previously unknown stats. Thanks to _Voidwalker for helping me find those numbers!

- Made minor changes to the Zombies & Hazards room:

1. Added a new "slide" discussing explosive items like gas cans, propane tanks, etc.

2. The car alarm will now activate when the car is shot or jumped on. This is purely cosmetic.

- Added a wall. Exciting!

- Minor optimization improvements.

MAP 2
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- Made several significant changes to Map 2 so it's easier than it used to be:

1. Turned a few one-way drops into two-way passages so Survivors cannot become "un-rescue-able."

2. Navigation in the dark tunnels is easier thanks to adjusted geometry, moved items, and added graffiti arrows.

3. Moved the Witch spawn so players are less likely to accidentally shoot her before they realize she's even there.

4. Increased the size of the finale area so Survivors have more breathing room.

5. Added a mounted gun to the finale area.

6. Added more cover for Survivors in the finale area.

- The secret door is now more obvious.

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NOTE: This will probably be the final update for the Unofficial Tutorial. A few issues have been nagging at me for the past year, so I decided to address common complaints and areas of confusion or frustration. Thank you all for playing!

Update: 30 May, 2022 @ 7:31pm

1.3 Patch Notes:

- Made some minor changes to the "slides" in the Zombies & Hazards room for correctness and/or consistency:

1. Special Infected claw damage numbers now reflect the damage dealt in Campaign (Normal) mode. They previously used numbers from Versus mode.

2. Updated the amount of health listed for Uncommon Infected because they have significantly more health than Common Infected.

3. Added an exclamation point to emphasize how annoying Jockeys are.

Update: 28 Apr, 2022 @ 12:44pm

1.2 Patch Notes:

- Clarified and reorganized some information on the "slides" pertaining to movement speed and Common Infected. Thanks to Andreng for pointing out the mistake.

Update: 27 Apr, 2022 @ 1:58pm

1.1 Patch Notes:

- Fixed an error in the A.I. navigation file that could've prevented Survivor bots from walking into the escape elevator in Map 2.

Update: 27 Apr, 2022 @ 12:08pm

1.0 release -- hooray!

Update: 27 Apr, 2022 @ 12:00pm