VTOL VR

VTOL VR

Fatal Skies: Sword of Deception
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Update: 13 Jul, 2023 @ 4:53pm

v1.0.7f

// General Mission
07 "Wanted"
>> Added more barriers at spawn to encourage use of southern road for conventional takeoff.

// Extra Missions
EM "(H)Ydra Liberation"
>> Minor conditional fixes to [MOD]ifiers.

Update: 12 Jul, 2023 @ 12:19pm

v1.0.7e

// Extra Missions
EM "(H)Ydra Liberation"
>> Tweaked volume levels of temporary BGM.
>> Changed combat BGM proximity for each sector to conform more with the terrain.

Update: 12 Jul, 2023 @ 1:16am

v1.0.7d

// Extra Missions
EM "(H)Ydra Liberation"
>> All three mission modifiers/mutations now implemented.
>> Fixed wrong exit conditional for "Extra Anti Air" modifier.
>> Removed a rogue farm tile.
>> Added temporary voice lines (reused assets).

Update: 10 Jul, 2023 @ 9:14pm

v1.0.7c

// Extra Mission
EM "(H)Ydra Liberation"
>> First implementation of mission modifiers/mutations (still WIP).
>> Added temp music.
>> Several bug fixes.

Update: 8 Jul, 2023 @ 10:52pm

v1.0.7b

// Extra Mission
EM "(H)Ydra Liberation"
>> Fixed enemies not spawning at the Parallel when enemy scaling is at tier 2.

Update: 8 Jul, 2023 @ 10:22pm

v1.0.7a

// Extra Mission
EM "(H)Ydra Liberation"
>> Attempt to fix the main objective triggering too early for more than 1 player.

Update: 8 Jul, 2023 @ 9:58pm

v1.0.7

// Extra Mission
EM "(H)Ydra Liberation"
>> A WIP mission, but playable. Still need slides, VO, and lots of testing.

Update: 27 Jun, 2023 @ 4:27pm

v1.0.6b

// Campaign Mission
06 "Breach of Contract"
>> Fixed an edge case where a sequence failed to loop.

Update: 24 Jun, 2023 @ 11:27pm

v1.0.6a

// Campaign Missions
03 "Return to Sender"
>> Fixed soft-lock if a player joined just before wave 2.

09 "Repossession"
>> Slightly reduced OST volume.

Update: 2 Jun, 2023 @ 4:38pm

v1.0.6

// Campaign Missions
02 "Enemy of my Enemy"
>> Removed ambush MANPADS when going towards the inland base.
>> Updated FAILSAFE if AI fails to destroy bunker.

03 "Return to Sender"
>> Enemy scaling now checks the player aircraft count prior to each wave, instead of checking once at the start of mission.

04 "Midnight Strike"
>> Reduced AAA count.
>> Redundant VO should no longer play.
>> Lowered altitude for the detection warning to pop-up.

06 "Breach of Contract"
>> BUG: if a player dies, they are removed from the non-target list. WORKAROUND: Added loop to constantly make players non-targets for Asturia.

07 "Wanted"
>> Delayed wave 1 trigger to let initial VO play fully.