Zombie Panic! Source

Zombie Panic! Source

zpo_dread_hollow
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Update: 19 Nov, 2022 @ 7:03pm

Minor Changes
---Adjustments---
- For powering up the generator objective,
the 4 events that trigger are no longer random. The set order is now
1. Backup Gens (elevator 1 opens you get ammo),
2. Main Frame (camera activates),
3. Security (metal gate closes),
4. Turn Valve (elevator 2 opens)
- Massively lowered the chance for zombies to spawn up above in ceiling collapsed zone
---Additions---
- The ceiling of the final objective Room has been raised and detailed

Notes: Map is slightly easier for humans

Update: 23 Jun, 2022 @ 11:54am

Minor Balance, Final Release
---Adjustments---
-Fixed Incorrect Texture on interior Wall
-Doubled rifle Ammo in elevator ammo cache in generator basement
-Zombie spawn outside generator on top of column is disabled when gen startup finishes to make run to next area easier

---Additions---
-Grenades to generator basement
-Some pills to generator basement
-Sledge hammer to generator 2nd floor
-IED to generator main floor

Notes: Goal of this update is to make the generator objective slightly easier for humans without decreasing the survival timer.

Update: 16 May, 2022 @ 3:55pm

Aesthetics
---Adjustments---
-re aligned 3d skybox and added some detail
-re aligned some textures on rock walls
-expanded func_hurt to cover a spot that was missed
-the gen startup timer will now show for all teams
-increased viewable range of 2 beacons, the ones right after the generator objective
-Large Rusted pipe after collapsed roof no longer moves, (it killed many players)
-Generator startup beacons now show through walls
-raised final objective timer to 1:15 from 1:00

---Additions---
-added a texture to show zombies that the security door is breakable
-added arrow telling humans to climb pipes in sewer area
-added beacon for security door
-added button to open/close security door once door is active

Update: 13 May, 2022 @ 3:50pm

Hotfix and Skybox
---Adjustments---
-some optimization in collapsed roof area
-fixed decal showing where it shouldnt
-Doubled Speed of Water Rise for the final objective
-Final Objective Time to 1:00 from 1:30
-Greatly Increased ammo in 2nd area, generator

---Additions---
-Added a zombie spawn to gen area to help stop camping of fence spawns
-Added 3d Skybox
-Fixed Rare Bug on 2nd objective that stopped player progression

Update: 11 May, 2022 @ 4:11pm

Generator Revamp and Balance
---Adjustments---
-Clipped stairs that weren't clipped
-added detail to where cop car comes from
-A vent had 200 hp, changed to 50
-Jump In graveyard made sightly easier
-Adjusted some zombie spawns in collapsed zone to be more forgiving to humans
-Final timer to 1:30 from 2:00
-Slightly reduced the number of crates and barrels in map, to reduce entity count
-Visual Timers changed so all teams can see them
-changed soundscape in collapsed roof area
-Reduced First time 1:45 from 2:00

---Changes---
-Added light to hidden graveyard path, to make it not so hidden
-added Ichthyosaur
-added pistol ammo to random places
-added some ammo to entrance of collapsed zone
-added a board to the back window of the white house at the start
-2nd Objective, starting up the generator has undergone a complete rework. The Time is takes to complete this objective has gone up to 2:30 from 2:00. The difficulty is lower but the objective is more involved.

Update: 4 May, 2022 @ 3:26pm

Balance and More
---Adjustments---
-Reduced First timer, (Before Cop Car Crashes) from 2:30 to 2:00
-Battery Timer from 2:30 to 2:00
-Final Timer from 2:30 to 2:00
-Health of ALL doors raised from 50 to 100
-Number of pre-placed barricades reduced from 10 to 5.

---Changes---
-There was atleast 1 incident of the cop car disappearing before it destroyed the barricade at the start, now the barrier will break after a few seconds if the cop car vanishes.
-Added / Removed Various Detailing
-Added sounds to make objective completion more obvious
-removed zombie ladder from white house at start of map
-Water pit at the end of level is meant to kill players UNTIL the water level rises, Never before. Fixed
-Added new Segment to map after entering sewers but before entering the vent.
-2 new zombies spawns have been added to account for map expansion
-Slightly Improved optimization Near end of level

Update: 1 May, 2022 @ 8:46am

-Initial Release-