Zombie Panic! Source

Zombie Panic! Source

zpo_dread_hollow
11 Comments
zenitsu.agatsuma 4 Jul, 2022 @ 9:46am 
so cool
Wickk  [author] 17 May, 2022 @ 5:36am 
When i first designed the map, the battery was meant to be an item_deliver; but around the time i was creating the map, i read a series of comments by players that specifically grief maps that have item_delivers.

I want to avoid a situation where an individual player can hold up the entire team while also having situations where an individual can save the team.

Item_delivers are something i go back and forth on, I’m not sure if the pros are worth the cons. Thank you for your suggestions, they make it much easier to improve the map
[AUS] Midnight 16 May, 2022 @ 10:37pm 
The updates to this map have made it sooo much better.

Perhaps you should make the battery an item_deliver, might give the survivors a little help.
Charo 13 May, 2022 @ 4:39am 
I like this map
Tylenol 12 May, 2022 @ 11:11am 
Hey Wickk! Great map! I think you should tweak the the zombie spawns for the generator part. You should probably have a secondary zombie spawn in the cemetary because now survivors can spawn camp the fence making it too easy.
Cpt.Haxray 8 May, 2022 @ 11:25pm 
Battery is hard to notice in its location due to blending in with the background, and the pathway leading up is off to the side in thick fog where zombies tend to spawn, making it super easy to have difficulty locating the battery and how to reach it. Perhaps swapping the location of the Pathway around or making it more clearly lit could help?

The Jump to make it to the Battery is incredibly tight, being nearly impossible if the survivor is out of stamina or has a lot of items, both of which is likely to occur due to the breakneck pace of the sprint to the generator area. This also in turn makes it really difficult for zombies to get over there if a survivor decides to just camp the Battery spot.
Cpt.Haxray 8 May, 2022 @ 11:25pm 
Hello! Some Suggestions from what I've noticed:

The length of the first 2 hold out segments results in survivors not having enough ammo available after the generator powers up. The sheer amount of time and ammo they need to spend renders it infeasible to make it through a long narrow hallway segment with zombies spawning nearly ontop of survivors. I would advise adding more ammo and weapons around the first area and especially generator area.
[AUS] Midnight 6 May, 2022 @ 2:58am 
I have also noticed that some players have trouble making the jump between the rocks to get the battery.

Perhaps this could be adjusted to be a little easier?
Bartskado 5 May, 2022 @ 3:29pm 
Great map!

I like that it has barricading/holdout and objective combined.

Awesome atmosphere, lights, details and fun gameplay!

Its great to see new maps on zps.
Daniels »SoD« 3 May, 2022 @ 10:01am 
Good map but everyone runs past the battery
[AUS] Midnight 2 May, 2022 @ 10:55pm 
This is a great map,

The holdout time at the start might need to be adjusted, 2 minutes seems too long.
The door heath needs to be adjusted upwards.
The barricade health needs to be adjusted downwards.