Arma 3
[SP] Ravage: A Hike Through Livonia
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Update: 12 Mar, 2023 @ 7:21pm

-Added optional support for many mods and CDLCs
-Added time acceleration of 8x
-Added scenario start time randomizer
-Added Ravage OPFOR hostile AI units for three way fights
-Added chance for zombies to carry an item

-Adjusted crash sites' loot
-Adjusted many placed units/objects
-Adjusted scenario description
-Adjustments to wendigo

-Removed LDF hunting patrol
-Replaced Ravage vendors with Simple Shops

-Probably more tiny things to mention but oh well :)

Update: 16 Jan, 2023 @ 11:10pm

-Adjusted triggers for optimization

-Deleted extra player slots

Update: 7 May, 2022 @ 3:48pm

Changed object at the house
Used a different addaction script
Fixed a hint typo

Update: 7 May, 2022 @ 3:47pm

*Facepalm*

Update: 7 May, 2022 @ 3:01pm

Added a helper object
Deleted a BLUFOR unit placed for testing
Adjusted a hint message
Split up player group in favor of singleplayer (Dynamic group system is enabled for COOP)
Changed an object
Adjusted stash contents

Update: 5 May, 2022 @ 10:44am

Added support for up to 4 players by request (I still recommend you play solo for loot's sake.)
Added Ravage items to stash
Added extra pistol to intersection

Disabled dead-by-zombie AI/player to become zombies
Turned off Livonia building loot function by Ravage
Increased loot amount at crash sites
Disabled Ravage AI camping a night, forcing them to roam at night

Update: 4 May, 2022 @ 6:38pm

Enabled death animation for spooks
Reduced hunger/thirst rate
Adjusted NATO special zombie's inventory
Enabled Ravage's furniture spawns for Livonia buildings
Slight increase to loot discovery rate

Update: 3 May, 2022 @ 10:12pm

Moved some assets at the beginning of the scenario
Added missing file for radiation script
Adjusted special zombie script
Adjusted weather forecast

Update: 3 May, 2022 @ 3:38pm

Hotfix for several incorrect classnames

Update: 1 May, 2022 @ 7:08pm