Arma 3
Dynamic Recon Ops ACE - Isla Nueva
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Update: 3 Sep, 2022 @ 7:53pm

- some maps (like ones ported from Arma 2 like Chernarus) have AO locations that do not have names. I've tried an alternate method to generate the location name to avoid the bug where the some text fails to generate.
- adjusted player selection logic so that late-join players are properly included in units group when inserted into AO.
- as a hotfix (pending a better fix later) added respawn positions for each insert location type so there's always at least a "safe" option that's not the corner of the map. for FOB this is unchanged, for boat, this is one of the boats spawned, for helicopter, this is the selected insert location, for HALO this is the approximate landing position.
- minor spelling fix to some task descriptions.
- replaced old bis_fnc_mp with newer remoteexec function call in some task function checks.
- added randomized extraction music and adjusted appearant volume.
- added SOGPF music when playing on one of the CDLC maps during heli insertion, general day/night insertion, and on extraction.
- adjusted observation task for completion condition for JIP and weird situation where observing player isn't part of the player group (for example if you split up into more than one groups)

Update: 20 Jul, 2022 @ 9:02am

- added boar, cattle, and crabs

- cleaned up and regularized AO location selection and generation for consistency and also to allow selection of StrongpointArea for VN maps in the DLC.
- added logic to better handle ACE unit traits for consistent application to players

Update: 5 May, 2022 @ 1:29am

- hotfix for error on some maps if a ground insert vehicle cannot be spawned due to no suitable location found
- added additional weights for SOG PF faction members