X4: Foundations

X4: Foundations

Classic Mode 3.2
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Update: 8 Jun, 2023 @ 11:49am

Fixed broken line in the wares XML which gave wrong prices.

Update: 7 Jun, 2023 @ 10:09pm

Fixed hull health of Cerberus Sentinel

Update: 6 Jun, 2023 @ 11:23pm

-Increased damage of BOR M Ion Pulse Railgun.
-Reduced firing rate of BOR M Ion Pulse Railgun.
-Increased damage of BOR M Phase turret slightly.
-Increased beam projectile velocity of Ray Ion Projector. Hits now instantly like all other beams.

-Doubled workforce capacity of all habitation modules
-Reduced materials needed for station construction as they were getting rather extreme when trying to build big.

-New sound effect for Bolt Repeater.
-New sound effect for SPL Neutron Gatling.
-New sound effect for Missile Launchers.

Update: 19 May, 2023 @ 5:42am

- Added compatibility with the Weapon Pack by Kungfury

- Modified the Cluster Missiles to be, well, Cluster Missiles. They are now a swarm type missile similar to the Scatter missile. Perfect to saturate and destroy capital ship and station turrets.
- Reduced Scatter missile range and increased reloading speed. Shotgun your enemies in the face with explosives.

- Doubled construction speed of most ships.

Update: 9 May, 2023 @ 9:34pm

A few small tweaks

Update: 22 Apr, 2023 @ 11:27pm

Attempted fix to make AI controlled Rays more reliable at firing their main battery.

Reduced firing rate of the M Ion Pulse turret slightly.

Update: 22 Apr, 2023 @ 12:01am

Fixed some changes to Boron equipment not applying.

The new Cyclops and Kea from Axeface are compatible once again.

Removed the XR Shippack from compatibility until it is updated for 6.0

Update: 14 Apr, 2023 @ 9:35am

-Boron are now balanced for Classic Mode.
-Removed Cyclops and Kea from the compatibility as they appear to not be the workshop anymore.

Update: 12 Apr, 2023 @ 10:41am

This dose not include rebalanced Boron yet. I should get them done on Friday.

-Reworked all engines for more consistency.
-Adjusted speed of many ships.
-Reworked capital ship main guns and L turrets for a bigger fun-factor.
-Also increased capital weapon and L turret damage by 50%.
-Doubled health of defence modules.
-Adjusted missiles flight performance and damage.
-Increased small shield health and recharge by 30%.
-Increased medium shield health by 20%.
-Increased most fighters hull health.
-Increased Teladi and Terran small shield recharge delay.
-Increased drone capacity for carriers, auxiliaries and L miners.
-Doubled rotation speed of M turrets.
-Adjustments to damage and heat performance of many weapons.
-Removed Xenon shield penetration damage.
-Remvoed shield penetration damage from Neutron Gatling and Tau Accelerator. Increased base damage to -compensate.
-Re-introduced Sentinal variant differences compared to Vanguard. Sentinel variants are similar to vanilla, but now boost increased mobility as well.

-Adjusted prices of pretty much everything.
-Reduced construction cost of stations.
-Reverted price of other wares to the original value. (high-tier wares still have increased production output)

-Added compatibility with Argonmatt's Valkyrie

Update: 4 Dec, 2022 @ 2:40am

XR Ship Pack is now compatible.
Teladi XL Drone-Carrier PS is now compatible.

Reduced damage of Mass Drivers
Muon Charger no longer ignores shields. Now it is a longer ranged, heavy-ish hitter.
Reduced accuracy and projectile speed of S and M Plasma Cannon.
Increased damage of S and M Neutron Gatling slightly.
Reduced shield damage of S and M Ion Blaster.
Fixed L Turret ranges somehow not ending up on the intended scale.