X4: Foundations

X4: Foundations

Classic Mode 3.2
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Update: 7 Aug @ 7:21am

- Changed speeds of almost all units to better work with the 7.50 flight model changes. Everything is now balanced around a baseline. Slower ships tend to have better turn rates. Faster ships tend to have worse turn rates.
- Now compatible with pre-7.50 flight changes as well.
- Reduced health of surface elements.
- Reduced Burst Ray shield penetrating damage as well as surface element damage multiplier.
- Banshee Unguided Torpedo damage reduced from 30k to 20k.
- Wraith Long Range Torpedo damage reduced from 40k to 30k.
- Shadow Antimatter Torpedo hull damage reduced from 75k to 45k. Price lowered.
- Phantasm Ion Torpedo shield damage reduced from 75k to 45k. Price lowered.


- Fixed wrong price on Tau Accelerator
- Fixed ARG and SPL Flak timed fuse not working

Update: 20 Feb @ 9:11am

Updated for 7.50

Update: 25 Nov, 2024 @ 11:17pm

Fixed price of Terran M Fusion Beam Turret
Adjusted prices of M traders.

Update: 17 Nov, 2024 @ 3:45am

Fixed Terran S Engines not applying changes correctly

Update: 9 Oct, 2024 @ 10:59pm

The "i thought i already uploaded it" update

- Reduced shots until overheat on Railgun and Railcannon by 1
- Balanced Light Barrage missile for Classic Mode
- Fixed excessive range on TER M Particle Accelerator

Update: 6 Jul, 2024 @ 9:22am

Balanced new 7.10 items
Adjust Railguns, Bosons and Mesons for 7.10 changes
Increased prices for scouts
Reduced Gamma HEPT heat efficiency
Reduced S Engines travel speed
Reduced M Engines travel speed
Fixed TER M Particle Cannon name
Fixed S Beam weapons ranges being swapped
Fixed prices for Timelines reward ships

Update: 24 Jun, 2024 @ 10:21pm

- Fixed name of Argon M Beam Pulser turret in equipment screen.
- Fixed some typos.

Update: 20 Jun, 2024 @ 10:38pm

--- Classic Mode 3.0 Update ---

Completely rebuilt the mod from the ground up.
Rebalanced pretty much everything.

If you have current save of Classic Mode, it is recommended to start a new save with 3.0!

---Weapons---
Weapons no longer have different Mk levels. Each weapon is now its own thing.

- Pulse Laser is now split into Laser Burster and Laser Gatling.
- Bolt Repeater Mk2 is now Bolt Longshot
- Beam Emitter is now split into Beam Pulser and Beam Melter.
and so on.
- Prices have been adjusted accordingly.
- Timeline reward weapons have been balanced for Classic Mode.
(I am not listing all 120~ weapons)

--- Missiles ---
Missiles have be completely reworked into 3 categories, light, heavy, torpedo.

- Dumbfire Launchers are now Light Missile Launchers.
- Tracking Launchers are now Heavy Missile Launchers.
- Medium Dumbfire Turret is now Light Missile Turret.
- Medium Tracking Turret is now Heavy Missile Turret.
- Large Dumbfire Turret is now Light/Heavy Missile Turret, able to fire both types of missiles.
- Large Tracking Turret is now Torpedo Missile Turret.
- Smart Missiles are now Short Range Missiles.
- Guided Missiles are now Long Range Missiles.
- Heatseeker Missiles are now Medium Range Missiles.
- Dumbfire Mk1 Missiles are now Ion Missiles. Extra shield damage. Slows down targets. Disables Travel/Boost,
- Dumbfire Mk2 Missiles are now Breacher Missiles. Extra hull damage.
- Light Cluster Missile is now the Spectre Light Torpedo.
- Heavy Cluster Missile is now the Banshee Unguided Torpedo. The only unguided missile now.
- Light Torpedo is now Long Range Torpedo.
- Heavy Torpedo is now Antimatter Torpedo. Massive hull damage.
- EMP Missile is now Ion Torpedo.
- Split Interceptor Missile is now Light Neutron Missile. Bypasses shields.
- Split Disruptor Missile is now Light Swarm Neutron Missile. Bypasses shields.
- Split Starburst Missile is now Heavy Neutron Missile. Bypasses shields.
- Split Scatter Missile is now Heavy Swarm Neutron Missile. Bypasses shields.
- Ships missile capacity has been adjusted for the much higher damage of missiles.
- Missile costs as been adjusted to the new damage output.
- Close Loop can no longer create missiles from just energy. They all need now Hull Parts as well, with Torpedos also needing Claytronics.

--- Ships ---
Ships have gotten a complete do-over with a finer balance between them. Each ship should now better fit its niche.
- Changed EVERYTHING. If i try to list it all, i am still writing here next month.

-- Engines ---

- Redone the balance between the three types.
- Combat Engines now have the longest travel charge time and slowest travel acceleration.
- Travel Engines now have the fastest travel charge time and fastest acceleration.
- Travel Engines are now actually better at travelling than combat, unlike in vanilla.
- Normalised the differences between the engine types.
- Argon engines are the cheapest.
- Teladi have improved Travel Engines.
- Paranid got improved Boost on their engines.
- Split and Terran still fit their old specialisations.
- Boron are now the only without a travel charge time.
- Boron engines also got improved acceleration. Especially L and XL. They may now actually reach their top speed.
- Adjusted prices of most engines.

--- Shields ---

- Adjusted the progression of Shield Mk
- Adjusted prices of most shields.
- Adjusted shield health of all shields.
- Adjusted shield regeneration of all shields.
- Especially medium ships now got much better shield regen.

- Probably more things there but i am getting hungry and will now grab me some breakfast.
Have fun~

Update: 3 Nov, 2023 @ 12:51am

- Adjusted costs of many, many ships and equipments, generally cheaper, especially M combat ships.

- Adjusted targeting priority for L turrets, now prefer L/XL targets first. Exception is BOR L Flak.

- Slight increase in SPL L Pulse damage output.

- Increased rate of fire of BOR L Flak turret.

- Increased range of BOR L Ion Net Launcher. Also added a small amount of base damage to the explosion.

- Increased damage output of BOR L Phase turret.

- Improved damge output of BOR M Phase and Arc turrets.

- Increased range on BOR M Ion Pulse turret.

- Increased Torpedo and Cluster missile damage.

- Increased Starbust Missile Damage. Reduced reload time.

- Increased damage output of BOR M Phase Cannon. Reduced Heat Efficiency.

- Reduced Heat Efficiency of BOR M Ion Atomiser.

- Increased range of BOR M Ion Pulse Railgun.

- Increased damage output of BOR S Phase Gun.

- Reduced L and XL engine health.

- Fixed excessive XEN XL engine health.

- Removed built-in compatibility with other mods because it is a giant pain to keep track of which mods are still there and which are gone.

Update: 15 Jun, 2023 @ 11:32pm

Fixed a typo and thus price for the L/XL ship variant of the BOR M Phase Turret