Avorion

Avorion

[Vanilla] Better Scaled Systems v1.1.1 [v2.5.*]
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Update: 19 Jun, 2024 @ 10:36am

Changes
- Updated mod to game version v2.5.*
-- No obvious changes made or incompatibilities were found and thus nothing has changed.

Update: 15 Dec, 2023 @ 10:22am

v1.1.1

Changes
- Updated mod to game version v2.4.*
-- No obvious changes made or incompatibilities were found and thus nothing has changed.

Update: 30 Nov, 2022 @ 4:41am

v1.1

Additions
- Stabilised Mainframe Wiring
-- Only 1 can be installed
-- Please check table in Description for stats

Changes
- XSTN-II/III/IV now scale above 15 slots
-- Changed tooltip description to account for post-15 slot scaling
-- Will be subjected to change in the future

Update: 4 Aug, 2022 @ 7:20am

v1.0

Changes
- Updated to game version v2.2
- Changed Object detectors
-- Altered cooldown cycles of modules Rare or better
- Changes made to XSTN-K I, II, III and IV
-- XSTN-K I can now be slotted for bonuses, without permanent installation. Underlying bug is still unchangeable.
-- XSTN-K II, III and IV now all scale to your ship/station's current subsystem slots! Please check the table in the description tab for more information.
- Localisation for all altered systems have been updated

Update: 21 May, 2022 @ 11:04am

v0.3.3

Changes
- Bugfix for 008
-- Auto Turret Systems will now show the correct information and will give the correct stats

Update: 20 May, 2022 @ 1:31pm

v0.3.2

Changes
- Bugfix for 005
-- Mining systems now show correct range and asteroid amount information when installed
- Bugfix for 006
-- Cargo Booster systems now show correct percentage and flat amounts when installed

Update: 20 May, 2022 @ 9:58am

v0.3.1

Changes
- Fixed issue [004] where Tractor Beam systems were not showing correct looting range when installed

Update: 19 May, 2022 @ 1:38pm

v0.3

Additions
- Object Detectors have been added to the mod!
-- Exotic-grade Detectors no longer give infinite Highlight Range, Legendary-grade Detectors retain the infinite Highlighting range


Changes
- Tractor Beam systems have buffed loot collection ranges
- Hyperspace Booster jump range and cooldowns have been buffed
- The Mining System's asteroid markers have been largely reduced and have slightly more range
- Cargo Booster systems have been largely altered
-- Flat cargo buffs now scale greatly depending on rarity
-- Percentage cargo gains are slightly buffed and scale better
- Battery Boosters have been changed
-- Scaling of more energy altered to balance between all rarities
- Generator Boosters now scale to rarity better and have received a nerf
- XSTN-K VII's power generation has been buffed
- Civilian Turret Systems have been slightly nerfed
- Combat Turret Systems have been slightly nerfed
- Turret Systems have been slightly buffed
- XSTN-K II, III, IV, V, VI, VII and VIII's tooltips have been changed

Update: 17 May, 2022 @ 5:09pm

v0.2

Changes
- Battery Booster systems have been changed
-- Battery Boosters have received a nerf to energy capacity
-- Battery Booster's tooltips are now accurate to the mod's changes
- Hull-Polarisers have been changed
-- Hull-Polariser's prices have been largely reduced
-- Hull-Polariser's power requirement scales toward Petty to indicate inefficiency
-- Hull-Polarisers, Hull durability buff and Weakness debuffs have been slightly changed
- All XSTN-K artifacts now have a warning message to indicate an issue/b]
- XSTN-K VI's Free Fighter Squadrons have been nerfed from 4 to 2 squadrons
- XSTN-K VIII's Recharge Energy buff has been changed from 80% to 60%

Update: 14 May, 2022 @ 6:04pm

v0.1

Additions
- Changes to most vanilla ship systems
- Major overhaul to XSTN-K I
- Added thumbnail for the mod