tModLoader

tModLoader

Weapon Enchantments
Showing 241-250 of 383 entries
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Update: 30 Aug, 2022 @ 8:43am

0.2.3.5(30AUG22)
-Fixed freeze from items stacking while magic storage is enabled.(@Vyklade, @Circumstance)

Update: 30 Aug, 2022 @ 5:42am

0.2.3.4(30AUG22)
-Fixed OUT OF AMMO not happening when it should

Update: 29 Aug, 2022 @ 3:35am

0.2.3.3(29AUG22)
-Fixed Danger sense enchantment giving the spelunker effect.(@Dark_Link)

Update: 28 Aug, 2022 @ 5:15pm

0.2.3.2(28AUG22)
-Fixed offer menu not displaying the hardmode ores that will be received.

Update: 28 Aug, 2022 @ 3:41pm

0.2.3.1(28AUG22)
-Fixed printing a list of all enchantment tooltips config option not working.

Update: 28 Aug, 2022 @ 2:46pm

0.2.3.0(Published 28AUG22)
-Added helstone to the Hellish Enchanting Table to push it back just a bit in the game progression.(@sharkman0101)
-Attempted to fix the potion buff enchantments flickering. Expected cause is from applying them as 1 tick long. Lengthened to 5 ticks.
-Infusion power changes:
Minishark 182 -> 222
Star Cannon 200 -> 240 (@clark)
-New config option to automatically set the enchantment strength based on world difficulty (Enabled by default)(@MZX, Lab - Steam)
-Added craft able debuff enchantments (Created by @PrincessOfEvil(Princess of Evil)) : On fire, frostburn, cursed flames, ichor, venom, daybreak
-Fixed ColdSteel not spawning the snowflake when it is tier 4(only worked on tier 3 previously)
-Fixed Moonlight not applying it's signature debuff when it is tier 4(only worked on tier 3 previously)
-Slight "nerfs" to Moonlight, Jungles fury, Hells wrath: Moved some of the buffs they give to later tiers to have more rewards as you upgrade them instead of most at 0 and 4
-Buffed all Debuffs applied by enchantments: They now remove immunity to the debuff from an enemy before applying them. Aka, bosses that are normally immune to a debuff are not if the debuff is from an enchantment.
-Modified World Ablaze: Previously, the on fire buffs had decreasing durations the stronger the bonus. Changed them to all last 5 seconds but higher power effects having a chance to occur instead.
-Ammo Cost enchantment now stacks with vanilla sources. Modded sources will have to be added manually. Please tell me if you want something added. Aka, Megashark with +50% chance to not consume ammo from enchantments will never consume ammo instead of being about 75% chance to not consume from multiplicative stacking.
-Added Solar Dash Enchantment. This is the polished version of the previous Phase Jump enchantment that was removed. Still dropped from Deerclops.
It is a leg slot unique costing 15 at max tier
It will only override your vanilla dash if the enchantment's dash is better than your vanilla dash. (Fun fact, this can be used smoothly in conjunction with the solar armor to get dashes when the solar armor dash is on cooldown) The order I chose is EOC shield -> Ninja Tabi -> Ninja Crystal Armor -> Solar Armor.
Tier 0: Gives the Eye of Cthulhu shield dash
Tier 1: Gives the Eye of Cthulhu shield dash + 4% movement speed
Tier 2: Gives the Ninja Tabi dash + 4% movement speed
Tier 3: Gives the Solar Armor dash + 4% movement speed
Tier 4: Gives the Solar Armor dash +24% movement speed
-Fixed the Magic Storage essence duplication bug (Assisted (A LOT) by @Kokopai)
-Added Critical Strike Damage enchantment dropped by Medusa and Giant Fungi Bulbs. (@Kokopai)
-Added fishing support.
-Fishing rod level improves your fishing power. Example: lvl 40 item => 1.4x modifier (affected by the Global Enchantment Strength config)
-Added enchantments for the 3 vanilla fishing related potions, fishing power and crate chance.
-Added Calm Waters enchantment. Same as peace but is additive instead of multiplicative. 1 tier 5 enchantment is 100% peace effect (will not scale with config enchantment strengths except the individual enchantment strength)(@Creature)
-Added enchanted tools. The only tools so far are bug nets and the Clentaminator(@E6ycobak/Chaomen)
So far, only the utility enchantments and speed work on them.
-Added Lava Fishing Enchantment. Acts like the lavaproof fishing hook, but also stacks with the effect of lavaproof fishing hook to make catches more common in lava(@Fran)
-Added Fish Quest enchantment. It gives a bonus chance to get quest fish (2.5%). It also allows you to get quest fish in the wrong biomes or heights. If 1 is incorrect, it will be reduced by 3.16x (0.79%). If both are incorrect, it is reduced by 10x (0.25%). Catching a quest fish automatically turns it in and gives you the rewards. This also immediately changes the daily quest (bypassing the 1 per day limit).
-Added Chaotic Fishing Enchantment. When fishing, you have a chance to spawn enemies including the normal blood moon enemies, Duke Fishron and a few extra I chose to put in. (@Fran)
-Added enchantment drops to fishing crated(added by @PrincessOfEvil(Princess of Evil))
-Added a config option to print a list of all enchantment drop sources to your client.log
-Added support for Overloaded Scandrone boss bag from StormDiversMod (@rooogos)
-Added conifig option to allow you to craft enchantments back down to previous tiers or all the way to essence. Enabled by default. (@BlackHope)
-Added ability to craft enchanting tables directly to the desired tier if you have all required ingredients.(@Haturok)

Update: 22 Aug, 2022 @ 1:52pm

0.2.2.11(22AUG22)
-Attempted a fix for OldItemManager system outside the index of the array error.

Update: 20 Aug, 2022 @ 2:07pm

0.2.2.10(20AUG22)
-Fixed a very bad game breaking freeze introduced when Phase Jump was removed. It was replaced with coins as a small compensation for removing the enchantment. For players who had it on their armor, it caused a full game freeze because the coins where in the enchantment slot. (Thanks @Uzi Loogies for the multiple hours of troubleshooting assistance)

Update: 18 Aug, 2022 @ 10:01am

0.2.2.9(18AUG22)
-Potion buffs will now set their duration to 60 ticks every tick to try to stop the issue of them flickering for some players (@Sgt.Squigles)
-Attempted fixes for an error causing minions to despawn when using a journey autotrash mod(@LuigiGeek)
-Attempted a fix for huge amounts of essence being created when opening the magic storage system. This bug happens when 2 stacks of enchanted items such as throwing knives try to stack together in magic storage.(@SlayerOfTheBad)
-Fixed a bug causing low damage per hit minions with lifesteal to heal nothing because the life steal carryover was being halved when it shouldn't be.(@Circumstance)

Update: 14 Aug, 2022 @ 12:00pm

0.2.2.8(14AUG22)
-Fixed offer giving ores and essence based off of the current item value instead of excluding the experience and enchantment value(@E6ycobak/Chaomen) This allowed for an infinite loop of leveling then offering any item to get tons of ores/essence for free.
-Potentially fixed an issue where the crashing issue could happen after saving and quitting. Would like testing on this from someone who experienced a crash from 0.2.2.6. To try it, try this on 0.2.2.7: just join a world that would have crashed before, save and quit them rejoin as the same character. I would expect it to crash when you hit the simgleplayer button the 2nd time. If it does crash, Try it in 0.2.2.8. Either way, plz let me know the result. (I never experienced a crash, so I can't test)
-Fixed an error with AltLibraries because they replace an old boss bag with a vanilla item. (Shouldn't need testing)
-Fixed multiple config values being stored during load instead of recalculating each time. The made reloading required but it would not force you to reload. They should now correctly calculate when changed in game.(@Skayan)
-Moved "Percentage of offered Item value converted to essence." from server to client config.
-Amaterasu nerf: (@Yaldebyoth)
-Normally, an enemy with Amaterasu will spread the Amaterasu debuff to other nearby enemies. Previously, this would happen instantly. An enemy could gain and spread the debuff in the same tick which feels wrong. Now, enemies must have a minimum amaterasuDamage of 130 (13 for worms) to be able to spread. This is equivalent to dealing 130 damage to that enemy or 2 seconds of them having the debuff from it spreading to them (they start with 10 (1 for worms) when recieving the debuff).
-Normally, an enemy with Amaterasu will make the Amaterasu damage of nearby enemies go up. This is now disabled if the nearby enemy is a worm. Have not tested against modded ones, please let me know if the debuff damage on them is still going up very fast (video would be appreciated). This will add to the damage mentioned before, reducing the 2 second timer.
-Normally, the amaterasuDamage of an enemy goes up (regardless of being near other enemies) by 60 per second. Reduced to 6 per second for worms.
-The Debuffs actual damage is amaterasuDamage / 30. It happens twice per second. So the dps is amaterasuDamage / 15. Aka, it's dps will go up by 4 every second for normal enemies and 0.4 for worms.
-Dealing damage to enemies with a weapon with Amaterasu increases the amaterasuDamage of the enemy. Dealing 100 damage will add 100 amaterasuDamage -> 6.7 dps added. Aka 6.7% of your damage is added to the debuff dps. Inversely, it takes 15 seconds for the buff to pay out the exact same damage you dealt.
-Increased the spread range by 66% from 60 to 100 to counterbalance the delay.
-Amaterasu range increased again 100 -> 160
-Reduced damage added to nearby enemies 10 -> 5 (occurs 6 times per second)
-Reduced minimum Amaterasu damage required to spread to 100
-Debuff duration from enchantments on works type enemies reduced to 20% (no effect on Amaterasu.)