tModLoader

tModLoader

Weapon Enchantments
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Update: 30 Jul, 2022 @ 11:52am

0.2.1.27(30JUL22 Preview Only)
-Removed Catastrophic release and Phase Jump until they can be finished.
-ShootSpeed Enchantment added. drops from snowmen and harpies (Created by @Sir Bumpleton✿)

Update: 30 Jul, 2022 @ 8:14am

0.2.1.26(30JUL22 Preview Only)
-Fixed the Enchantment essence sprites being the same between normal and alternate from the last update.
-Removed a message about items trying to re-apply their infusion damage. It is a bug that won't affect gameplay and is being worked on in the background.

Update: 29 Jul, 2022 @ 10:53pm

0.2.1.25(30JUL22 Preview Only)
-Changed rarity of Atomic Annie from 9 to 3 (400 Infusion Power) based on when it can be obtained in the game (pre-hardmode) (@lilmizace)
-Fixed Eater of worlds dropping essence in expert master (it already gives essence in the loot bag)
-Fixed the drop rates for Power Boosters and Superior Containments being MUCH higher than intended. (They were based on value when they were supposed to be based on a number that takes many npc characteristics into account mostly hp + 20% value)
-Fixed wall of flesh boss bag only having a 50% chance to drop an enchantment. (meant to be 100% like it is when killing it regularly) (affected by config multiplier)
-Minor buff to Ameterasu debuff (from World Ablaze enchantment tier 4). Damage over time from enemies near each other previously went up by 1 ever 10 seconds. It should now go up by 1 per second.
-Added Minion Life Steal Multiplier to allow you to reduce how much lifesteal you get from minions. Note you can also change the individual enchantment strengths of LifeSteal enchantments if you want a way to affect all items.(@Rixuous)
-Splitting renamed to Multishot(@pedro_123444)
-Nerfed critical strike damage past the first critical strike. It was previously multiplicative. The default is now additive. See announcements for explanation between the difference. Multiplicative critical hit damage can be enabled via config.
-Damage type changing enchantments will now always apply their damage type. Can be disabled in the config. The only time this is relevant that I know of is with Stars Above weapons. "Some mods like Stars Above change weapon damage types. If this option is enabled, Enchantments that change the damage type will always change the weapon's damage type. If not selected, the damage type will only be changed if the weapon is currently it's original damage type."(@Skyline222)
-Replaced the Wiki.txt on the github with a Readme file that has images and is more like an actual wiki. Updated a lot of information in it as well. (Created by @Kiroto)
-Enchantment Essence sprites have been changed and now have animations. (Created by @Kiroto)
-The default Enchantment Essence sprites are now color blind friendly. (Created by @Kiroto)(Thank you @ウィリアム and @oswarlan for assisting.)
-Config option to switch to alternate Enchantment Essence sprites that are not color blind friendly. (Created by @Kiroto)

Update: 23 Jul, 2022 @ 12:20am

0.2.1.24(23JUL22)
-Fixed Item stats resetting when Enchanting an item with "Calamitas the Brimstone Witch" from Calamity.(@Ashra)

Update: 20 Jul, 2022 @ 9:08am

0.2.1.23(20JUL22)
-Forgot to mention, added in 0.2.1.22: infusion power tier 17 added (1800 max now) due to Calamity having multiple items worth 50 gold instead of 40(tier 16 = 1700 power)
-Fixed editing individual Infusion Powers causing you to reload mods twice. (@Protein)
-Primary Zenith from Zenith Progression rarity set to 0 -> 60 Infusion power. It is not allowed to be upgraded with infusion since it grows in power as you use it.(@Toddy Goat) (Also worked with the developer of Zenith Progression to help fix a few incompatibilities in their mod that prevented speed enchantments from doing anything and helped upgrade a few of their mechanics. Will likely be released in their v0.3.3.
-Fixed Being able to infuse armor items of different types such as helmets and bodies.(Captain Chemo - steam)
-Fixed enchanted items being sold to the goblin tinker for their base price instead of modified from essence/enchantments (due to changing the reforge price)

Update: 18 Jul, 2022 @ 10:08pm

0.2.1.22(19JUL22)
-Fixed infusion multiplier being able to go < 1x in case infusion powers are updated (@!Luckeh)
-Fixed infusion power not recalculating(@!Luckeh)

Update: 18 Jul, 2022 @ 7:22pm

0.2.1.21(18JUL22)
-Fixed God Slayer tooltip displaying it was able to be applied to accessories and armor. It is a weapon only enchantment.(@JamesTill)
-Fixed Syphon essence duplication bug caused by removing essence from the enchanting table then doing syphon.(@Yolociller) This is because it was copying the player essence data when syphon happens, but did not update the player essence data when the essence was removed.
-Stars above has changed Bury the Light and Ultima Thule's rarity to 11, so I've removed the manually set Infusion Power of 1200. (The Only Thing I Know For Real left manually set to 900 based on vote)
-Nullification pistol rarity manually set to 8 to match other Martian invasion weapons. Infusion Power 880 (@Dnarris)
-Fixed issues with calamity weapon infusion:
Weapon reforge modifiers were affecting infusion power.(@Protein)
All Calamity weapons had a higher rarity than intended due to item.value not being the same as item sell price (got sell price from the Calamity wiki) woops.(@Suko)
-Added support for Fargos and Stars Above boss bags(@SnarkyEspresso)

Update: 17 Jul, 2022 @ 8:15am

0.2.1.20(17JUL22)
-Fixed error message for boss bags only being displayed when a boss bag was found....... nice one me.(bigmanbig - Steam)
-Changed all instances of "please inform andro951" to "please inform andro951(Weapon Enchantments)" cuz most people don't know mod creators names.......derp
-Fixed spelling error "limmited" -> "limited"(@JamesTill)

Update: 16 Jul, 2022 @ 10:56pm

0.2.1.19(17JUL22)
-All calamity weapon Infusion Powers are now calculated only off of value because they all have hard set values according to the wiki. Please let me know if you find issues.(@Nipple)
-Arkhalis Infusion Power reduced to 549 from 900-something.(@Sir Bumpleton✿)
-Infusion power manual changes:
The Only Thing I Know For Real: 800 -> 900
Ultima Thule: 84 -> 1200
Bury the Light 84 -> 1200(ifune - Stars Above Discord)
-Fixed Stars Above making all non-melee weapons revert to their original damage type so that Cold Steel/Hells Wrath/Jungles Fury/Moonlight weren't working correctly. The creator of Stars Above said there may be issues with Stars Above weapons when the damage type is changed with these enchantments, so please keep a look out and report anything strange.(@Kirbo.exe#9655)
-Fixed bug causing any modded boss bag not from Calamity to not open. (Greg - Steam)
-Added PhaseJump enchantment. (Work in Progress) Dropped from Deerclops.

Update: 16 Jul, 2022 @ 6:04pm

0.2.1.18(16JUL22)
-Fixed an exploit where stackable items with experience or enchantments had an sell price that was much higher than intended. It was multiplying the sell price by the stack size where the added value from experience and enchantments is only supposed to be added once instead of for the whole stack.
-Raised the infusion damage multiplier from 1.25 to 1.3. This is because I feel that the numbers now are just a little low especially for ones that are upgraded through many tiers.
-Added a config for adjusting the infusion damage multiplier. Default value of 1300 (Divides by 1000)
-Offering items now gives half of the items value as ores and half as essence. Config option added to adjust as you like.(@InstantKill8224) I'll personally be doing 100% essence because I like carrying around an enchanting table to manage inventory space. (Note, items being converted to essence is not 100% gold efficient unless you craft them into tier 4 essence. If you intend to just sell essence, make sure you craft them to tier 4 essence using the ULTIMATE Table (4 to 1 conversion rate).
-Pre hardmode bosses no longer drop power boosters. This can be toggled back on with a config option. Only Calamity pre-hardmode bosses are affected now. Please let me know if you're willing to help with bosses from other mods.(@Quizzlesticks)
-Fixed issue with player swap mod causing stats to be re-applied each time a player is swapped.(@Zen Roshan)
-Added a config option to prevent minions from being able to crit. (@Amorbus)
-Added a config option to always display item Infusion Power instead of just in the enchanting table(@Dnarris)
-Weapons now gain 1% critical strike chance per level. Can be disabled in the mod config. Multiplied by the Recommended or Linear strength multiplier, if you use one of them.(@Dnarris and many others)
-Calamity boss bags now drop essence and other general drops from my mod (and are set up to eventually drop their own unique loot) (Contributed by @SnarkyEspresso )
-Murasama banned from infusion until I have time to set up a check for Jungle Dragon, Yharon having been defeated.