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tModLoader

Weapon Enchantments
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Update: 5 Jul, 2022 @ 8:27am

Reverted to 0.2.1.6 for now.
Magic Storage was made into a required mod on accident. I will re-upload the changes after that is fixed.

Update: 5 Jul, 2022 @ 12:33am

0.2.1.7(05JUL22)
-Fixed enchantments dropping at 100% when the config drop chance multiplier being set to 0 due to a divide by 0 error. (Idol Of Magic - Steam)
-The creator of the echoes of the ancient mod fixed an issue causing universium or to not be minable with Weapon Enchantment installed.(@DarkFate)
-Prevent block swapping with an enchanting table or on top of an enchanting table (because I couldn't figure out how to make it function correctly without crashing, and it's not worth the time investment.) (@Lonely @Demora )
-All for One is no longer allowed on Summon weapons. I tried many times to balance it, but after 50 or so hours, there are still too many ways for it to be broken. All for One is supposed to be the "Turn this weapon into a sniper rifle" enchantment, not the go do DPS enchantment for weapons.
-The power glove no longer allows auto swing when All for One is used.(@Lonely)
-Fixed the flamethrowers from vanilla/Calamity not being affected by splitting.(@Gulmok)
-Re-Fixed the Magic Storage experience/enchantment duplication bug with Magic Storage(@Kittenz)
-Added Magic Storage support:
-YOU MUST USE THE NEW __Environment Simulator__ from Magic Storage including when crafting weapons!!!!!!!
- (Doesn't work yet. Magic Storage mod developer is working on the bugs - will not craft an item!!!) The Environment Simulator now uses essence from the enchanting table for recopies and will count as the highest enchanting table tier that you've interacted with for crafting purposes (No need to add the table into the crafting module)
-Crafting items that use enchantable materials such as the Terra Blade or most accessories, will transfer experience / enchantments / power booster to the crafted item when the Environment Simulator is used. (Or return them to your Magic Storage if they don't fit)

Update: 4 Jul, 2022 @ 11:43am

0.2.1.6(04JUL22)
-Fixed multiple enchantment tooltips. Example Critical Strike Chance enchantment tier 4 was 0.25x instead of +10% when on armor/accessories.
-celebration mk2 and phantasm attack speed are now affected by speed enchantments such as speed and all for one(@Lonely)
-Fixed "Infusion is only possible between items of the same type (Weapon/Armor)" being displayed at incorrect times.

Update: 3 Jul, 2022 @ 8:23pm

0.2.1.5(03JUL22)
-Added support for accessory slots from mods

Update: 3 Jul, 2022 @ 6:16pm

0.2.1.4(03JUL22)
-Fixed multiple issues with fargo's mods effect that causes pirates to steal your weapon.(@Ext. @Lonely)

Update: 2 Jul, 2022 @ 10:05pm

0.2.1.3(02JUL22)
-Fixed Speed effects such as (speed and all for one enchantments) and splitting enchantment not affecting the Vortex Beater correctly (@Gl1tch)
-War's spawn rate multiplier required to prevent boss summons being consumed raised to > 1.6 instead of > 1. It feels too powerful and like you aren't getting the chaotic negative of higher spawns. For instance, tier 0 War would give 1.2x spawns which would be hardly noticeable for free boss summons. Now it will require t3 or t4 or a combination for normal mode and multiple War enchantments on master/expert.
-Attempted a fix for quick trash switching between shift/ctrl from using the enchanting table. I'm not sure how it happens yet. If you notice it, please let me know.
-Removed Magic Storage compatibility.

Update: 1 Jul, 2022 @ 11:02pm

0.2.1.2(01JUL22)
-Fixed item duplication bug caused from Offering items.(@Lonely)

Update: 1 Jul, 2022 @ 9:15pm

0.2.1.2(01JUL22)
-Fixed item duplication bug caused from Offering items.(@Lonely)

Update: 1 Jul, 2022 @ 7:43pm

0.2.1.1(01JUL22)
-Added Armor infusion see the Wiki.txt for description before trying to use it.
https://github.com/andro951/WeaponEnchantments/blob/master/Wiki.txt

Update: 1 Jul, 2022 @ 7:41pm

Duplicate - Ignore this.