Crusader Kings III

Crusader Kings III

No More Levies
Showing 31-40 of 56 entries
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Update: 26 Mar, 2023 @ 9:26am

03/26/23 - 1.8.1: I have added a new game rule for levy reinforcement rates, either keeping them the same, or halving/quartering them for everyone/only the player/only the AI. These rates only applies if you're playing with levies, naturally.

Update: 26 Mar, 2023 @ 9:03am

Update: 16 Jan, 2023 @ 10:31am

01/16/23 - 1.8.1: I have added a new game rule for garrisons, either keeping them the same, or halving/quartering them for everyone/only the player/only the AI.

Update: 20 Dec, 2022 @ 7:29am

12/20/22 - 1.8.1: I have added a new game rule for mercenaries, either as usual, 100x more expensive for everyone, 100x expensive for just the player, or 100x more expensive for just the AI.

Update: 21 Nov, 2022 @ 6:29am

11/21/22 - 1.7.2: After many requests, I've finally gotten around to updating the mod to be a set of modifiers instead of hard-coding buildings to produce 0 levies. This means that it is possible for levies to be disabled for just the player, or just the AI in addition to both the player and the AI.

Update: 21 Nov, 2022 @ 6:17am

Changed from using hard-coded building values to modifiers and rules, which is easier to shift things a lot

Update: 21 Nov, 2022 @ 6:12am

Update: 18 Sep, 2022 @ 10:01am

Update: 8 Sep, 2022 @ 6:37pm

Update: 8 Aug, 2022 @ 10:19am