Crusader Kings III

Crusader Kings III

No More Levies
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Update: 3 Apr, 2024 @ 11:54am

4/03/24 - 1.12.4
Added Tiny Garrison Rules (I hoped to have a Knights-only mode, but there seems to be a hard 25 man limit).
Added Man-at-Arms -99 rules
Added Knight Limit and Knight Accolade Rules

Update: 10 Mar, 2024 @ 12:15pm

Update: 25 Feb, 2024 @ 2:19pm

02/25/24 - 1.11.0.05: Per SqueakyDiversity's suggestion, I split Vassal Contribution changes from the No Levies rules and into its own ruleset.

Update: 20 Feb, 2024 @ 7:27pm

02/20/24 - 1.11.0.5: I probably addressed the other incorrect modifiers. Some were additive and others were multiplicative, you see. I've also confirmed the rules are Gamerule Gadget compatible, but requires a saving and reloading your file. Thanks to Stik' of MMM for the help!

Update: 20 Feb, 2024 @ 6:34pm

Update: 13 Nov, 2023 @ 8:44pm

11/13/23 - 1.11.0.1: Per Constantinus' comments, I've corrected the increased maintenance fees from being an additional 100% than what is intended

Update: 28 Jul, 2023 @ 12:43pm

07/28/23 - 1.9.2.1: I've added new rules for Men-at-Arms, allowing for the adjustment of the regimental Cap, the stack Limit, the Recruitment Costs, and Maintenance Costs

Update: 4 Jun, 2023 @ 11:28am

Update: 19 May, 2023 @ 9:17pm

05/19/23 - 1.9.04: I've changed up a lot of the settings, making it more rule applicable for more player choice if they want anything from 0% to 200% levies for the player versus the AI (default set at 0), in addition to mercenaries, garrison size, and levy reinforcement. I also have separated the contracts system out to its own mod Men at Arms Contracts since it was having some issues between my two mods.

Update: 19 May, 2023 @ 9:00pm