XCOM 2
[WOTC] Combined Workshop and Laboratory
Showing 1-6 of 6 entries
Update: 6 Sep, 2024 @ 11:47am

v1.5

BUGFIX: The Combined Resource Adding Projects are now correctly gated behind the Elerium Tech research. Many thanks to Boundir for spotting the config typo!

Update: 14 Feb, 2024 @ 6:52am

v1.4

UPDATE: "Get Back To Work" projects have been overhauled. They are now a feature of the mod, only doable in the Combi-WorkLab. They should be unlocked after doing Elerium research. Extensive overhaul of the configs around them.

BUGFIX: Fixed some issues with how the above projects were giving resource/artifact rewards ~ many thanks to Zelfana for the fixes/issue awareness.

Update: 28 Jun, 2022 @ 7:43pm

v1.3

UPDATE: Includes special project settings for integration with the Get Back To Work mod.
These new projects use the same settings as the GBTW mod, so they'll become available with that mod and after the Psi Gate can be built. Designed to be lategame filler techs. Config options for the ones that turn up in this facility are in this mods configs. - Many Thanks to ADVENT Avenger and NelVlesis for the parent mod.

Update: 23 Jun, 2022 @ 12:33am

v1.2

BUGFIX: Should now work correctly with Pursuit Of Knowledge Resistance Card/Continent Bonus. Also exposed the list of facilities this card 'counts' to the configs;

+PursuitOfKnowledgeLabFacilities=PowerCore +PursuitOfKnowledgeLabFacilities=Laboratory +PursuitOfKnowledgeLabFacilities=CombiWorkLab
Many thanks to ExCrafty for highlighting the issue :)

Update: 25 May, 2022 @ 9:08am

v1.1

BUGFIX: Technically an omission and not a bugfix, but meh. Now includes the 'previously missing' Encyclopedia Entry

Update: 21 May, 2022 @ 9:27am

v1.0

Initial Release