Rivals of Aether

Rivals of Aether

Maractus
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Update: 29 Jul, 2022 @ 11:05am

v1.26

General:
Gave him a spinhurt

Update: 28 Jul, 2022 @ 8:48pm

v1.25 Real Version

Init:
Pratland Time 13 -> 14

Uspecial:
Start up 11 -> 9
Nice Max Vsp 4 -> 5
Nice Vsp Accel 0.68 -> 0.75
Ok Max Vsp 3.85 -> 4
Normal Vsp 3.55 -> 3.7
Normal Vsp Accel 0.585 -> 0.6

* Basically Normal has slightly better vertical speed (almost can reach top plat), Ok is slightly better than Normal (Can reach top plat on training stage) and Nice has better vertical speed than Lilligant's Uspecial

Uair:
Sweetspot Damage 5 -> 6

Utilt:
Lifetime 2 -> 3

Update: 28 Jul, 2022 @ 8:48pm

v1.25 (fake version)

Rivals decided to be stupid

Update: 20 Jul, 2022 @ 12:56am

v1.24


Jab:
When he gets parried on first hit he won't go into stun
* Basically functions like Hodan's Jab

Update: 15 Jul, 2022 @ 11:10pm

v1.23

Alts:
Redid Alts

Gimmick:
On hit he won't lose a beat when he hits these moves now: Uair, Bair, Nair, Utilt, Dtilt and Uspecial
On hit slightly increase the kb he has to do before it takes a beat 6.1 -> 8.6
Dropped the kb amount before he loses a beat when he gets hit 14 -> 12
If he has at least 5 beats his initial dash gets increased by 1 (4.5 -> 5.5)
Simplifited the minor buffs he gets [it being instead of 6 & 7 beats for buffs, it's just 5 beats]

* Basically he doesn't lose beats as much on hit, but he loses more beats when he gets hit instead.

Rune H:
Increased the stun time from 240 to 320 frames
Lose less stun on hit
Increased the max timer from 1000 frames to 3600 frames

Update: 8 Jul, 2022 @ 12:08pm

v1.22


Runes:
5 New runes

Update: 21 Jun, 2022 @ 7:38am

v1.21

Fixed a little error on Dspecial

Update: 21 Jun, 2022 @ 7:34am

v1.20

General:
Fixed some typos and mistakes in Munophone

Gimmick:
Raised Max amount of beats you can have from 8 -> 10
Projectiles will no longer remove beats from you on hit
Gave slight buffs to other moves when you are above 6 or 4 beats
Dspecial and Fspecial will play NICE or OK if you time them correctly

Fspecial:
Gave back hitting the move on NICE or OK giving slightly extra hitpause

Update: 20 Jun, 2022 @ 5:03am

v1.19

Gimmick:
Revert the less beats on attack only on strongs. [Ustrong, Dstrong and Fstrong get 2 beats on Nice and 1 beat on OK; while Jab and Nair only get 1 beat on NICE and 0 on OK]
You get one beat if you time Wavelanding and Dashstart on NICE

Update: 19 Jun, 2022 @ 5:07pm

v1.18 [Gimmick rework]

Gimmick:
Removed KB buff on NICE and OK [Instead it's on Rune J now]
Dashing at the right time grants you a slight speed boost
instrument move on NICE or OK will get slight endlag reduction
instrument moves only get beats on NICE
Wavedashes on NICE and OK will go slighlty further
Non-instrument moves if you have 4 beats or above will grant slighty quicker moves
Beats get resetted on death now
Beats should be said on the hud now
Weak moves don't get effected by the beats (under 6 KB on hit)

Nspecial:
KBS 1.05 -> 1.15
The opponent's KBA should now affect the knockback a little
Fair:
Weak angle 30 -> 35
Weak KBS 0.5 -> 0.4

Uair:
Sweet BKB 9 -> 7
Sweet KBS 0.6 -> 0.7
Weak BKB 7 -> 6

Fstrong:
Damage 7 -> 9

Dstrong:
Damage 7,6 -> 8,6

Ustrong:
OK (8,1)
Nice (9,1.1)+
[This only applies to the explosion on OK and NICE]
Fire hit damage 6 -> 3

Fstrong:
applied the instrument rule to this
Endlag 15 -> 16
Start up 10 -> 11

Nair:
Start up 7 -> 8

Bair:
Damage 5,3 -> 6,3

Uspecial:
On NICE or OK he will get a boost to his vspeed

Jab:
Endlag 8 -> 9