Total War: WARHAMMER III

Total War: WARHAMMER III

Mortals, Mercs and Management
Showing 91-100 of 105 entries
< 1 ... 8  9  10  11 >
Update: 28 Aug, 2022 @ 3:04pm

- BROKEN WILL NOT WORK

Update: 28 Aug, 2022 @ 12:47pm

- Added scripting for adding your faction's pops to newly colonized cities.

Update: 28 Aug, 2022 @ 9:09am

- Fix for High Elves tier 1 units taking bottom_class pops when HE don't have any.

Update: 27 Aug, 2022 @ 4:42pm

- All T1 units now use slave_class troops.
- All T2 units now use working_class troops renamed to citizens.
- Rebalanced population distributions to be 60% bottom class, 35% citizens and 5% nobles.
- Increased food consumption and hamemr output for slaves.

Update: 26 Aug, 2022 @ 11:38am

Added missing population capacity values for high elves special settlements

Update: 24 Aug, 2022 @ 3:38pm

Update: 9 Aug, 2022 @ 9:47am

- Fixed Armies not properly deducting Food.
- Expanded the food UI to show civilian food consumption
- Added Population Capacity to public order buildings for each faction.
- Rebalanced food production levels for Cathay and Kislev.

Update: 6 Aug, 2022 @ 1:28pm

Update: 5 Aug, 2022 @ 11:57am

- Added Food to the Bastion Growth Buildings and the main building chain.

Update: 30 Jun, 2022 @ 12:17pm