Space Engineers

Space Engineers

Terran Titans - Tactical Warfare Blocks
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Update: 16 Oct, 2022 @ 12:38pm

Version 1.0.7g

Fixes
- Atmospheric missile thrusters causing main grid dampening to be a lil weird

Tweaks
- Torpedo thruster output reduced in response to new watermod version drag physics

Update: 19 Sep, 2022 @ 9:44am

Version 1.0.7f

- Updated water mod api to latest version

Update: 26 Aug, 2022 @ 5:48pm

Version 1.0.7e


Fixes
- Missile utility connector block conveyor ports work again ( i messed up naming the dummies that define the ports ... )

Update: 24 Aug, 2022 @ 11:59am

Version 1.0.7d

New
- Wingtip mergeblock+connector set, should work in combo with consty's wing conveyors

Fixes
- Missile utility connector block now shows visual conveyor ports on all sides.

Update: 19 Aug, 2022 @ 6:43pm

Version 1.0.7c

New
- Large grid version of the VLS hatch

Update: 18 Aug, 2022 @ 5:29am

Version 1.0.7b

Fixes
- thruster engines using too much power and starving the gyro's

Tweaks
- Torpedo warhead gained a lil bit of hp to improve overall impact

Update: 18 Aug, 2022 @ 4:57am

Update: 16 Aug, 2022 @ 2:35pm

Version 1.0.7a

Changes
- slight tweaks to the torpedo thruster

Issues
- torpedo guidance block not always triggering warhead properly on large ships, due to the block its trying to hit being out of fuse range and it impacting the outer hull beforehand. Arm warheads before launch.

Update: 16 Aug, 2022 @ 1:54pm

Update: 13 Aug, 2022 @ 6:13pm

Version 1.0.7

New

- Torpedo blocks set : MK 54 Torpedo ( Warhead, Gyro, GuidanceBlock, Mergeblock, Battery, Thruster )

Torpedo thrusters have enough thrust to get the torpedo out of the launcher but wont have their full thrust untill they are in the water.

Changes

- Watermod support has been added to the mod, in result the Missile thrusters no longer work under water.


There is a large grid guidance control block on the way to make it easier to control missiles from large grid ships, guidance blocks either can lock onto whatever is in front of them or you can use a camera to lock a target. add the tag [AIM] in the name of the camera.