Space Engineers

Space Engineers

Terran Titans - Tactical Warfare Blocks
95 Comments
omniamori420 14 Jun @ 8:21am 
i use this mod in every server i use. it works real good for small grid drones. looking forward to large grid versions.
DarkXeRoX  [author] 4 Feb @ 2:58am 
disabled the debug logger for now should solve your issues for the moment
DarkXeRoX  [author] 4 Feb @ 2:46am 
@Sardaukar

Sorry for the late reply, been dealing with some RL issues.

This is new not sure why its doing it, looks like its not properly closing the log.
Will try n have a look at it today
Sardaukar 2 Feb @ 12:32pm 
I keep getting an error that crashes my game whenever i try to reload a save without closing and reopening the whole space engineers game:

Exception: System.IO.IOException: The process cannot access the file 'C:\Users\Megatron\AppData\Roaming\SpaceEngineers\Storage\2816464979.sbm_TTMissilePack\Debug_Space Explorers Guild - 2.log' because it is being used by another process.


I use plugin loader, as well as a great many mods, but this one is new, as it used to not happen. Any thoughts?
DarkXeRoX  [author] 18 Nov, 2024 @ 3:32am 
@miracler

I got a complete rework of the guidance block planned but havn't had a chance to work on it yet.
I can have a look maybe later in the week trying to fix it however keen updated the base blocks the logic runs on and some stuff doesn't work like it did before.
☠Miracler☠ 17 Nov, 2024 @ 9:21am 
The guidance block forgets all its settings when pasted in from a blueprint, is this fixable?
DarkXeRoX  [author] 10 Jul, 2024 @ 8:32am 
@DArmada03

Guidance blocks are based on a fairly old bit of code, the last SE update broke some of the functions it uses. Once i got some free time i will be reworking / fixing the code.

Might get some freetime in the summer holidays
DArmada03 9 Jul, 2024 @ 3:25pm 
Having the same issue with Missile Guidance block, it locks on but when you hit launch, nothing block turns off and stays attached
THE EXE DUDE 22 May, 2024 @ 5:49pm 
hello the missile guidance seems to be broken with the signal update
AN Marc Appledash 27 Sep, 2023 @ 4:36am 
missile and launching platform
AN Marc Appledash 27 Sep, 2023 @ 4:36am 
Mate you need a mergeblock on both grids
DarkXeRoX  [author] 27 Sep, 2023 @ 2:56am 
hmm wonder if the last update broke the merge block script thats in the pack, will have a lookie tonight when i get home
777 27 Sep, 2023 @ 1:59am 
Something broke the game. Cannot launch missiles. Each merge block stopped detaching missiles, as if they were one piece with the grid. Physics comes back to them when I remove a block on the same grid as them.

Vanilla SE + AWG ICP and Terran Titans TWB : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041939551
DarkXeRoX  [author] 31 Aug, 2023 @ 3:21am 
ah, i'll have to have a look when i get home from work later.

all the merge blocks in the pack are designed to work with each other, although its been a while since i used em and keen has dropped a few updates since.
Zuribachi 30 Aug, 2023 @ 12:50am 
I tried with the tomahawk and the hellfire merge block for the missiles (both missiles consisted only of either tomahawk or hellfire blocks, no mix and match used) and the mod's own merge block (the one used in the guidance block's group) as for a rotor/hinge turret platform and vanilly small merge block. When trying to shoot a hellfire from an aircraft-based platform, I used the mod's merge block and instead, my jet became the missile
DarkXeRoX  [author] 29 Aug, 2023 @ 8:00am 
what merge blocks are you using on the missile and on the launch platform?
Zuribachi 29 Aug, 2023 @ 4:58am 
For some reason, trying to launch missiles using WHAM and LAMP, the thrusters ignite and the missile's merge block turns off, yet it stays connected to the firing platform's merge block which I have to grind down in order for the missile to launch. I also tried using vanilla blocks, but the result stays the same. Any1 else had this issue?
DarkXeRoX  [author] 3 Aug, 2023 @ 1:54pm 
Will have a look into it, although my schedule is a little bit limited atm
777 2 Aug, 2023 @ 4:19pm 
Can you add missile a Event controller, please? I need it to control the speed of missile
DarkXeRoX  [author] 28 Apr, 2023 @ 6:30am 
good to hear, although the guidance blocks do need a bit more work.
planning to rewrite them completely at some stage when i get the chance.
777 26 Apr, 2023 @ 2:39pm 
Seems like Keen fixed my problem. Lets continue having fun
DarkXeRoX  [author] 20 Apr, 2023 @ 7:31pm 
guidance blocks i havn't found the issue with yet but the remote controls are fixed
DarkXeRoX  [author] 17 Apr, 2023 @ 5:16am 
oh not looked at those yet, will have a look into those as well tonight
777 17 Apr, 2023 @ 4:17am 
My problem is that I can`t copy and paste grids with modded guidance blocks.
DarkXeRoX  [author] 17 Apr, 2023 @ 2:01am 
last update i pushed seemed to have fixed the issue, i have yet to do a big test on it though.
But on a few small test is seems to work ok again. It was mainly pasting old bp in creative worlds that was a bit iffy will give that another test tonight.
777 16 Apr, 2023 @ 8:17pm 
:(

Hope Keen will fix it soon
DarkXeRoX  [author] 18 Feb, 2023 @ 7:19am 
Seems that the beta is causing some issues with mods, not much i can do about that till they release the full update.
DarkXeRoX  [author] 18 Feb, 2023 @ 6:55am 
Do you have the beta installed? and if possible can you fling over a log in discord?
As the remote control blocks in the mod are basically just vanilla remote control blocks with a different look.
DarkXeRoX  [author] 18 Feb, 2023 @ 6:51am 
hmm thats a new thing, i currently use the missiles on my own servers and havn't run into these issues. I'll see if i can replicate the issue and find a fix.
QualityPen 18 Feb, 2023 @ 12:22am 
Actually, scratch that. All missile remote control blocks prevent a grid from being copy-pasted AND trying to do so causes save file corruption until this mod is removed.
QualityPen 18 Feb, 2023 @ 12:14am 
The RIM-7 remote control block prevents the grid from being copy-pasted.
DarkXeRoX  [author] 18 Oct, 2022 @ 4:38pm 
i do have some videoguides in the works i just need to finish cutting those and record a few more bits. With a bit of luck i might be able to get em done this weekend
DarkXeRoX  [author] 18 Oct, 2022 @ 4:37pm 
I've added a blueprint for the Tomahawk with guidance block, and a blueprint for a whole demo setup with them.

The lamp/wham guide will work for these blocks as well just the similar blocks from the pack to replace those mentioned in the guide.

The guidance blocks work fairly simple once you got the right set of blocks sorted, the guidance control block makes using multiple missiles a bit easier as it will lock and fire a missile on the from the toolbar instead of having to add each missile separate.

If you setup an aimblock ( cam with [AIM] in the name ) you can have missiles use those to lock on to a target instead. ( make sure to set missile in its settings to use the aimblock )

Without the aimblock it will lock onto whatever is infront of the missile within a tiny cone up to about 20ish km.
MangyFurball 18 Oct, 2022 @ 3:56pm 
how do you use the missles? im sure there is something in the descritpion i overlooked, but seirously, i cant figure our the guide blocks and stuff
DarkXeRoX  [author] 27 Aug, 2022 @ 5:03pm 
@DrKartoffelsalat, Thank you for the kind words. I still have a fair few bits on the drawing board just working a few projects at the same time causing time to be a bit of a limiting factor. But more is on the way.
DrKartoffelsalat 27 Aug, 2022 @ 11:50am 
I think it's only appropriate to say thanks for this mod. I simply love this. Simple as the old Guided Torpedo Mod, but modern and alot better looking. Can't wait for more variety. And while i don't run the water mod, i found you can combine the new Mk54 well with the Tomahawk parts for a cheap lower powered missile solution.

Seriously, really nice work, i'm really looking forward to what's next.
DarkXeRoX  [author] 26 Aug, 2022 @ 5:43pm 
@Krachbummente, i would need to look into aerodynamics mod and add its api to my mod and rework the missiles a fair bit. I might do this but not quite in the near future.
Nova 26 Aug, 2022 @ 3:53am 
Is there any way to get those things working with the aerodynamics mod? They are amazing and I really want to use them but I also really like my planes depending on aerodynamics
DarkXeRoX  [author] 22 Aug, 2022 @ 7:02pm 
i have some larger small grid missiles next on the drawing board and slowly working towards some large grid stuff. just a few other projects keeping me busy but still working on things ;)
WlnDrg 22 Aug, 2022 @ 6:10pm 
you will add more missiles models? <3
DarkXeRoX  [author] 17 Aug, 2022 @ 2:47pm 
save the blueprints with the thrusters turned off, the script or guidance block will turn on thrusters upon launch. Thank you for the kind words ;)
WlnDrg 16 Aug, 2022 @ 3:02pm 
man, your mod is very very cool... but, is there any way you can make the Thrusters turn on by themselves after the missile launch? leaving them on all the time consumes a lot of resource
DarkXeRoX  [author] 3 Aug, 2022 @ 3:47am 
i been a lil busy working on a new naval server, but i am still working on the next update.
torpedo's and watermod support are next on the list. Also still working on the guides ;)
Osome 2 Aug, 2022 @ 3:22pm 
you are a saint, the pylon block is amazing
DarkXeRoX  [author] 13 Jul, 2022 @ 3:21am 
i think currently their setup to max out at about 25-30km, missiles with basic config max out about that range as well
kota 9 Jul, 2022 @ 6:23pm 
What is the effective range of the missile guidance system?? Would i be able to hit a target from space from 40km away?
kota 9 Jul, 2022 @ 10:50am 
Cool!
DarkXeRoX  [author] 9 Jul, 2022 @ 10:35am 
i will be adding larger sized missiles ( still small grid but lg ish in size ) that will carry either a nuclear warhead or a cluster missile head.

prolly be in the update next week, this will feature a bigger boom.

I'll have a look if i can add support for this mod to the pack as well