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Sorry for the late reply, been dealing with some RL issues.
This is new not sure why its doing it, looks like its not properly closing the log.
Will try n have a look at it today
Exception: System.IO.IOException: The process cannot access the file 'C:\Users\Megatron\AppData\Roaming\SpaceEngineers\Storage\2816464979.sbm_TTMissilePack\Debug_Space Explorers Guild - 2.log' because it is being used by another process.
I use plugin loader, as well as a great many mods, but this one is new, as it used to not happen. Any thoughts?
I got a complete rework of the guidance block planned but havn't had a chance to work on it yet.
I can have a look maybe later in the week trying to fix it however keen updated the base blocks the logic runs on and some stuff doesn't work like it did before.
Guidance blocks are based on a fairly old bit of code, the last SE update broke some of the functions it uses. Once i got some free time i will be reworking / fixing the code.
Might get some freetime in the summer holidays
1. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041942756
2. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041942713
Vanilla SE + AWG ICP and Terran Titans TWB : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041939551
all the merge blocks in the pack are designed to work with each other, although its been a while since i used em and keen has dropped a few updates since.
planning to rewrite them completely at some stage when i get the chance.
But on a few small test is seems to work ok again. It was mainly pasting old bp in creative worlds that was a bit iffy will give that another test tonight.
Hope Keen will fix it soon
As the remote control blocks in the mod are basically just vanilla remote control blocks with a different look.
The lamp/wham guide will work for these blocks as well just the similar blocks from the pack to replace those mentioned in the guide.
The guidance blocks work fairly simple once you got the right set of blocks sorted, the guidance control block makes using multiple missiles a bit easier as it will lock and fire a missile on the from the toolbar instead of having to add each missile separate.
If you setup an aimblock ( cam with [AIM] in the name ) you can have missiles use those to lock on to a target instead. ( make sure to set missile in its settings to use the aimblock )
Without the aimblock it will lock onto whatever is infront of the missile within a tiny cone up to about 20ish km.
Seriously, really nice work, i'm really looking forward to what's next.
torpedo's and watermod support are next on the list. Also still working on the guides ;)
prolly be in the update next week, this will feature a bigger boom.
I'll have a look if i can add support for this mod to the pack as well
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2667547195