Rivals of Aether

Rivals of Aether

Ravage
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Update: 15 Jan, 2023 @ 8:40pm

v1.37

General:
Edited the compatibility code so it would be able to detect if you have the variable or not
Gave ravage compatibility to a few characters (some bast cast and 2 workshop characters [LTG and Fire]

Dspecial:
Edited the code a tiny bit

Update: 1 Jan, 2023 @ 4:27pm

v1.36

Cage:
Should change color when she is in hitstun
Cage lifetime (when the opponent is touching the cage) 3 -> 10
On hit it reduces the cooldown by 25 frames
When this move gets parried it will increased the cooldown by 40 frames and it will disappear

Boogie Bomb:
Gave it an animation (it kinda looks like the one in fortnite)

Jab:
Removed Whifflag
Endlag 10 -> 13

Dtilt:
Removed hitlock out
Start up 8 -> 7

Utilt:
Removed hitlock out
Start up 9 -> 8

Fair:
Reduced Sweetspot's hit lockout 10 -> 5
Adder a 3rd and weaker hitbox that functions like Sivi's fair 3rd hitbox

Update: 31 Dec, 2022 @ 8:15pm

v1.35

Dspecial:
Touched up the code for Ravage's cage to be less jank
The opponent can now dodge cage when attacking
Catch Damage 1 -> 3
* Thank you V_force for the feedback and Krispy for the code

Nspecial:
It should detect if the opponenet is in hitstun before doing the taunt thing

* In short, her cage and boogie bomb should be less jank.

Update: 26 Dec, 2022 @ 11:26am

v1.34

Init:
Pratland time 14 -> 12
* I swapped TM's and Ravage's pratland as I think TM has a better recovery than Ravage

Jab:
Start up 7 -> 5

Ftilt:
Start 13 -> 11

Dattack:
Start up 11 -> 9

Utilt:
Start up 11 -> 9

Dtilt:
Start up 10 -> 8

Fair:
Start up 15 -> 14
Landing lag 8 -> 7
* I Was going to do this last patch but I got a little worried

Uair:
Start up 15 -> 14

Bair:
Start up 11 -> 10

Nair:
Landing lag 7 -> 6

Fstrong:
Start up 23 -> 21

Ustrong:
Made sweetspot hitbox a little bigger

* Focused on making her frame data less slugish, so they are slightly quicker. (I didn't touch any kbs stats to see how she would be in the meta)
~ The frame data is slightly better, it more like Mediocre instead of being god awful (to fit her trapper zoner archetype)
* and also to make her feel like she can do something in disadvantage

Update: 23 Dec, 2022 @ 9:00pm

v1.33

Init:
Air Friction 0.05 -> 0.07 (Test)

Nspecial:
Removed wallbounce now it blows up on walls. (iirc it blows up on impact in Fortnite)
Tried to fix an error where boogie bomb would sometimes (it wasn't very common though) stay on the ground and not blow up. [note may still happen on plats but there was jank when I did it for plats]
Boogie bomb will blow up when in contact with a player
Drag down hitbox damage 3 -> 1
If She hits her self with boogie it will do the drop instead of the hitbox thing
* Contact is kinda of a buff and nerf at the same time, she has think before throwing the boogie bomb.

Dspecial:
Start up 13 -> 14
Cooldown 280 -> 320

Fair:
Sour Angle 55 -> 50
* This move isn't as good as like Watermimic's Fair or the Batter's Fair

Fstrong:
Sour BKB 7 -> 8
Sweet KBS 1 -> 1.1 (Test changes)
* Fstrong was kinda bad compared to Dstrong (which is faster and had more kill power without the spacing)

Fspecial:
Hitstun 0.7 -> 0.5

Update: 21 Dec, 2022 @ 10:29pm

v1.32

Bugfixes:
Fixed an error where she would stop in place on the ground if an opponent went into pratland after they get hit with the boogie bomb
Removed the freeze effect from nspecial hitbox #3 [idk what to call it] (It was taken from eevee plush and I probably forgot to remove the freeze effect [note it didn't freeze the opponent lol.])

Dair (Test):
Late BKB 6.3 -> 6.5
* Idk why it was at 6.3

Update: 18 Dec, 2022 @ 10:55am

v1.31

General:
Fixed/Touched up hurtboxes
Crouch hurtbox is shorter


Update: 19 Nov, 2022 @ 8:36pm

v1.30

General:
Removed "Ignore projectile" on all her pickaxe moves

Nspecial:
Test: boogie bomb is now transcendent
Redid spark effect (Hitbox might be a little smaller, but it looks better to me imo)
Boogie bomb (unless it blows up) can't hit projectiles anymore
Test: If the opponent was hit in the air during hitstun & lands on the ground without teching they will taunt anyways
Removed KBS from boogie bomb 0.2 -> 0 (Makes it so boogie bomb is able to connect better)
* This should make boogie bomb more useful towards her trapping

Fspecial:
Projectile Air Friction 0.03 -> 0.01
If a player is haunted when they get boogied bombed they will stay in taunt for longer 45 -> 65
Fixed an error where it wouldn't give the opponent extra stun time when haunted and got trapped

Ustrong:
Sweet KBS 1.07 -> 1.10
Sour KBS 1 -> 1.05

Dspecial:
Did the same thing like I did to Tasque Manager's Tasque

Update: 23 Oct, 2022 @ 3:37pm

v1.29

Fair:
Endlag 15 -> 13

Nair:
Endlag 14 -> 11

Dair:
Endlag 16 -> 15

Ftilt:
endlag 17 -> 16

Dtilt:
endlag 12 -> 11

Utilt:
endlag 12 -> 11

Bair:
Endlag 16 -> 14

Cage:
It should be much harder for the cage to get on ledge.

Update: 9 Oct, 2022 @ 11:15am

v1.28

You should be able to fast fall during pratfall now