Project Zomboid

Project Zomboid

[B41/B42] GTA Pack
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Update: 12 Mar @ 2:24pm

B42
+added open model when reloading db shotguns
+LMGs now reload 50% slower
+MP5K and Micro Uzi Taped now reload 20% faster

B41
+added open model when reloading db shotguns
+LMGs now reload 50% slower
+MP5K and Micro Uzi Taped now reload 20% faster
+fixed error from mag swap recipe

Update: 6 Mar @ 11:37am

+updated firearm fixing file
+added missing researchable recipes
+misc fixes

Update: 1 Mar @ 5:13pm

+added support for build 42

+build 42 version is now on v2.3
+weapon stats have been reworked to fit the new vanilla weapons
+a few weapons have had minor reworks and name changes, and 2 mags were retired
+reworked fixing for firearms
+reworked fixing for melee, most weapons should be repairable
+reworked crafting recipes for new build
+throwables have been separated to their own mod (they do feel as weak as other vanilla throwables like the aerosol bomb or molotov even after spending time trying to boost their damage, if you experience any crashes please disable throwables, for me they have had rare and inconsistent crashing meaning i am unable to find what is causing it)
+colored weapon icons have been brightened up for better visability
+other misc fixes

+build 41 version is now on v2.2, and will probably be its final update
+fixed an issue where lcs and vcs weapons couldnt be repaired
+reworked fixing for firearms
+colored weapon icons have been brightened up for better visability
+other misc fixes

Update: 6 May, 2024 @ 2:22pm

+Added weapons from LCS and VCS, took more liberties with them and a few weapons are different from their original versions
-VCS MP5 is now silenced
-LCS MP5 is the civilian variant
-Python Sport loads all bullets at once
-LCS Tec 9 had the barrel extension removed
-Beretta uses a white variant from one of the cutscenes instead of the standard black
-Pump Shotgun is now a double barrel Over/Under shotgun
-Most weapons use vanilla mags or preexisting custom mags to avoid expanding the mag spam
-M60 and M249 use a custom mag since no mags were big enough, M249 uses its own 200 round mag when using custom mags
-Some weapons use textures from the other games since they were higher quality versions
+Slight rework to original trilogy weapons
-WARNING: some weapons/items have a chance to despawn after updates
-Added auto mode to all Spas shotguns
-Removed auto mode from weapons that don't have it in real life
-Renamed most weapons to have more unique names, and to better represent the weapons models
-Reworked VC M16 to be shorter variant, uses 20 round mag now
-Reworked VC Spas to remove stock
-Retired the custom M16 mag, most M16s will now use the vanilla M16 mag, two will use a new custom 20 round mag, existing mags can be converted
-All snipers had their scopes removed, they should all function like normal snipers and require scope attachments, AUG still has its scope
-Changed the door and floor hit noises for all melee weapons
-Reworked all colored icons for better visability and clarity
-Misc weapon stat changes and fixes
-Added repair to guns and melee that missed it
+Renamed the files for the colored icons to avoid having hosts reorder them in the mod list, you will have to reenable them for existing saves

Update: 9 Nov, 2023 @ 6:14pm

MAJOR REWORK OF FILE STRUCTURE, PLEASE READ INSTALL INSTRUCTIONS

+separated firearms and melee for those who only want to enable one of them, you can still enable both
+created two versions of firearms, the default is now vanilla weapon magazines, custom mags are optional, MUST BE ENABLED AFTER BASE FIREARMS MOD
+added working attachments to weapons, must be found in the same spots as vanilla attachments, made as new items with "- GTA" at the end to easily identify them
+added new optional weapon icons, separated for melee and firearms, colored versions of the originals to match the game style, MUST BE ENABLED AFTER BASE FIREARM OR MELEE MOD
+renamed files and folders to better support linux
-removed the weapon prefixes
+renamed most weapons to help separate them better and to properly group them
+renamed sawn AK to AKS 74U and reworked stats to be more cqc
+removed scope from SA sniper and added ability to use the attachable scopes
+reworked min and max ranges of all weapons with factory installed scopes
+reworked magazines to work with other weapons and reduce mag count, such as one mag for all M4 carbines, or for all AKs. Please note that some mags have become useless and should be renamed to CONVERT ME and appear as toilet paper when placed so they can easily be identified, crafting recipies have been added to convert them to the new versions. If a mag no longer works with a gun, please right click and check if you get a crafting recipe called CONVERT then select that to update the mags
+reworked some files and names to work better with the Manhunt pack
+misc weapon fixes
+renamed files and folders to better support linux

Update: 24 Jul, 2022 @ 3:23pm

+quick fix for incorrect mp5k ammo

Update: 24 Jul, 2022 @ 3:04pm

+updated misc weapon stats
+updated incorrect weapon stats+
+updated certain weapon names to improve clarity/identification

Update: 11 Jul, 2022 @ 2:57pm

+added beta/unused weapons
+updated some weapon model scales
+updated some weapon stats
+updated weapon names
+updated audio
+updated icons
+updated spawn lists
-removed auto fire mode from certain weapons, single and auto had exact same fire rates
+changed throwables icons due to the hud icon being used as the object when thrown

Update: 3 Jul, 2022 @ 9:45am

+added vc weapons
+added 3 weapons
+updated loot tables
+updated all weapon sounds

Update: 20 Jun, 2022 @ 1:42pm

+started finalizing mod page