Project Zomboid

Project Zomboid

[B41/B42] GTA Pack
45 Comments
Brooke Yomotsu 23 Jul @ 7:38am 
do the items have functionality? cleavers and knives working as knives, chainsaw working as axe, etc?
ReadyForTheDevil 25 Jun @ 7:56am 
aug fix please
咲恋 31 May @ 7:07am 
Is it compatible with 逃离肯塔基42?
Aloft_Fox 29 Apr @ 6:33pm 
is there a version without the "massagers?"
Park Ranger 14 Apr @ 10:41am 
Hey, nice mod, have been using it since I don't know when, but in b41. With b42 I have my own set of problems, mostly balancing spawns of weapons between different mods. My I ask you to make a separate mod or a, how to call it, file inside existing mod that adds only pistol from GTA:SA? I hate pistols in other mods, they are either undersized or oversized. But colt from SA is a thing of beauty. But rifles I prefer from other mods. So may I ask you to made a separate file just with SA's 1911 and standart PZ mag please?
jamie bertle 13 Apr @ 9:55am 
is the sachle c4 charges from san andras in this ?
PeculiarDirt  [author] 20 Mar @ 12:40pm 
plus, did you have any other mods enabled?
PeculiarDirt  [author] 20 Mar @ 12:39pm 
for that mp5k bug, ive tested in both builds with vanilla and custom mags, wasnt able to recreate that issue. is that in b41 or b42? vanilla mags or custom mags? new save or preexisting save? how are you aiming, with ctrl or holding right click?
Banzaikoowaid 14 Mar @ 10:47pm 
Weird bug with the MP5K: When holding down the left mouse button the gun will stop firing after 4-7 shots until I let go of the left mouse button and click again to fire. It seems kind of weird.
Bunebis 13 Mar @ 3:23pm 
Thank you, I don't know how I missed that
PeculiarDirt  [author] 13 Mar @ 2:57pm 
firearm jam multiplier is in the character section of custom sandbox
Bunebis 13 Mar @ 2:26pm 
Thank you,
I've been trying to, but I cant seam to find it.
I do a lot with fire arms, so this has always been a big pet peeve of mine.
IRL most guns rarely jam, it mostly happens under certain circumstances,
PeculiarDirt  [author] 13 Mar @ 10:22am 
For b42 they did lower the degrade chance from 1/60 to 1/200 for vanilla firearms so they should be breaking down slower since I copied their changes. I can probably double the max condition from 10 to 20 for all the firearms in the next update. There should be a firearm jam chance multiplier in the sandbox settings that you can mess with.
Bunebis 12 Mar @ 7:17pm 
I do love this mod, the suppressed 1911 is my favorite, and in reality would be a good choice in this kind of scenario
Bunebis 12 Mar @ 7:14pm 
I was wondering if the durability of the guns could be raised?
All guns in this game have way to low durability to begin with, and it bugs me just how much all guns in this game jam after a few mags.
PeculiarDirt  [author] 5 Mar @ 5:38pm 
Just finished updating the Manhunt pack to build 42:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2835751185
PeculiarDirt  [author] 2 Mar @ 2:51pm 
You "can" run this alongside that firearms mod, but these weapons won't be able to use any of the stuff he added into his mod, A lot of things are hard coded in the game and aren't that dynamic. The ammo MAYBE, but everything else would require extensive work. The only kind of dynamic thing i have found so far is stuff involving recipes that read the tags of an item.

If I wanted to use his features like new attachments then I would have to copy a bunch of his code and cannibalize it for my mod. Then I would have to keep up with his updates as well to see if he changed anything that I copied over, the guy seems to update that thing a decent amount so that puts way more work on me. Oh and getting permission from them in the first place to use their code, before I would even have to do any of that. If the game was more dynamic with things like attachments and mags, then maybe I would have had a go at it.
U.S.N.Sam 2 Mar @ 12:48am 
Can anyone confirm this works with firearms B42?
Banzaikoowaid 1 Mar @ 11:22pm 
I've had your mod favorited for years. With the advent of build 42 I have been fiending for a mod that adds grenades since there's already a plethora of military mods. It is finally time to try your mod once more and I look forward to it. That being said, have you considered doing a compatibility patch between your mod and the mod "Firearms B42" by Hyzo? :CrowdControl:
PeculiarDirt  [author] 1 Mar @ 5:18pm 
If you experience any bugs in the build 42 version, please report them: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2818757939/3470604115219401426/
PeculiarDirt  [author] 1 Mar @ 5:15pm 
ShortSnacc 10 Feb @ 3:14pm 
Looking forward to it. :zombiethumbsup:
PeculiarDirt  [author] 2 Feb @ 1:37pm 
Working on getting this compatible with b42, have to fix some issues with the weapons and updating the loot tables
Dr. Feelgood 29 Dec, 2024 @ 8:11pm 
Build 42?
mlinn 12 Jul, 2024 @ 2:17pm 
i want the widowmaker
Jora Mahoev 27 May, 2024 @ 6:59am 
where gta advance wearpon?:steamfacepalm:
Gran Trasero 15 May, 2024 @ 6:01pm 
This mod is pretty good but can you please make a plugin (like the standalone melee/gun files) for just the explosives? So they can be left out or kept in without the rest?
kotlet. 8 May, 2024 @ 8:19am 
that`s very cool mod, my favorite weapons mod, please continue updating this mod, you doing great, good luck:spiffo:
PeculiarDirt  [author] 6 May, 2024 @ 2:37pm 
LCS and VCS finally added, including a bunch of changes listed in the patch notes https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2818757939
justaguybynow193 1 Feb, 2024 @ 12:12pm 
im a menace to society pal-1986
Nalmighty 29 Dec, 2023 @ 3:38am 
enjoying this mod :steamthumbsup:
Kairos[1602] 8 Dec, 2023 @ 5:10pm 
Ah $H1t, here we go again
PeculiarDirt  [author] 9 Nov, 2023 @ 6:29pm 
Complete rework now uploaded, including new weapon attachments, mag rework, a few weapon reworks, and misc fixes
Demo-Cide! 7 Jun, 2023 @ 11:29pm 
hope i can see this get the work it needs, like working for sp and mp/host, and working well with other mods mostly because i really love the ingram/mac and i have yet to see a mod for the gun that works mainly in host mode.
Park Ranger 13 Jan, 2023 @ 4:06pm 
Nice!
PeculiarDirt  [author] 13 Jan, 2023 @ 12:35pm 
I'm working on some other stuff right now, but I plan on adding a few different options for this and the manhunt mod like names, icons, weapon stats. I also have the weapon files for VCS and LCS i just need to figure out how to export those
Park Ranger 11 Jan, 2023 @ 3:03am 
and sorry for my English
Park Ranger 11 Jan, 2023 @ 3:02am 
Yes, I understand that some stats are from GTA games. My favorite was always m16 from GTA3. But even then I thought 60 round mag was too much.
Maybe unite some of the items for convinience and more clear view and put stats in line? Like all m4/16 30 mags, let items use standard mags, like classic 9mm m1911 already uses 9mm mag from the game. Create 30 mag for smgs and stuff like that.
My critique comes from the love of this mod. Please at least think about this. And thanks for the mod!
Park Ranger 11 Jan, 2023 @ 3:02am 
Hey, really great mod! I like britta's weapons, but some of them are little too big, and here - just perfect!
But I have some complaints/suggestions. Icons. Yes, they are very good for recognising which weapon from what game. But they are sticking out way too much from general aesthetics of the game. As a suggestion, how about leaving pictures as they are (to not spend time redrawing them), but chenge color to be more in line with items' icons in game?
Second thing - way too much mags. And long names. It is just too cluttering. Like mk1 and mk2 mags for m4, they are basically the same, some of them has too little of a difference. And stats.
DarthMaxi 6 Nov, 2022 @ 6:53am 
how do you change firemodes?
PineNut 29 Oct, 2022 @ 1:57am 
sweeeeeeeeeeet
abyssWalker 26 Jul, 2022 @ 5:32am 
Chainsaw are too small
lyruhhh 11 Jul, 2022 @ 4:07pm 
now we just need a mod that replaces the jumpscare sound with "IT'S ME, YOUR COUSIN!"
BX Beamer Droid 30 Jun, 2022 @ 4:13pm 
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
NotEvenBeyond  [author] 9 Jun, 2022 @ 12:09pm 
Aw shieet, here we go again