Rivals of Aether

Rivals of Aether

Lobomon
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Update: 2 Oct, 2024 @ 4:43pm

v1.1

Update: 2 Oct, 2024 @ 4:38pm

v1.0

Update: 20 May, 2023 @ 5:49pm

> Adjustments & Tweaks

>> Added hit FX for when the NSpecial (ground) projectile reaches the end of its lifespan.
>> Updated the tips for USpecial (ground) and FSpecial on the Munophone with more information.

> Bug Fixes & Corrections

>> FTilt: Fixed jerkiness in its movement, also added two extra animation frames at the end to make it smoother (but also longer).
>> Removed the incorrect mentions of 'Pratfall' in the Tips section of the Munophone when they should have been referring to 'Fastfall'.
>> I accidentally forgot to remove the ability to fastfall during fixed height attacks such as the FSpecials. However, while playing around with it I've come to realise myself that this could work well as a hidden tech. With this in mind, I've taken the following decisions:

>>> FSpecial (air): Removed the ability to fastfall.
>>> FSpecial (ground): Removed the ability to fastfall.
>>> USpecial (ground): KEPT the ability to fastfall. Now you can adjust your height during the flight (you can't go up though, only down).

Update: 6 Jul, 2022 @ 5:33pm

> Adjustments & Tweaks

>> Adjusted the hit FX for certain attacks.
>> Improved hitbox names for the attack frame data on the Munophone.

> Bug Fixes & Corrections

>> Fixed several embarrassing bugs that tampered with the assignment
of points of evolution orbs. You should notice certain attacks such as USpecial (ground) giving less points now.
>> DAir: Fixed hit SFX not playing for one of the hitboxes.
>> Fixed the destroy effect of most projectiles being off-center when hitting walls.

Update: 5 Jul, 2022 @ 5:51pm

> New: UAir 2.0!

>> Reworked the animation for UAir! Old UAir was kinda stale and a bit slow for an air attack, so I scrapped it and created a new animation from scratch (which means I recycled sprites 'til no tomorrow!).
>> You should find this new version a lot more suitable to chain air combos!
>> As a side effect, UAir no longer transitions to UTilt on landing, but rather it gets landing lag. Check the frame data for more information.

> Adjustments & Tweaks

>> DTilt: Buffed speed, damage, knockback scaling, hitpause and angle flipper. Now it should actually be worth your time!
>> DAir: Nerfed damage, knockback, knockback scaling, hitpause and hitpause scaling as it was waaaay too strong.
>> DAttack: Adjusted hitbox sizes and nerfed custom friction so that it slides a bit less.
>> Updated a tip on the Munophone regarding USpecial (ground).

Update: 27 Jun, 2022 @ 9:34pm

> New: DSpecial (air)!

>> Added a new attack: DSpecial (air)! This attack can only be used during Enhanced Mode, otherwise it'll default to NSpecial (air) like it currently does.
>> This attack essentially functions as a pratfall on steroids, going through platforms and with hitboxes to boot. Use it wisely!

> Adjustments & Tweaks

>> NAir and BAir now both have angle flipper 1 (sending away from the player).

> Bug Fixes & Corrections

>> Fixed Orbs being 'denied' by Lobomon's own teammates (now teammates can't pick them up).
>> Fixed Lobomon's custom HUD elements drawing on top of the Munophone instead of underneath (for when you're Player 1 and there's 4 players).
>> Fixed non-existent sprite trying to be drawn during DTilt by mistake.
>> Improved RNG function for the points generation of Evolution Orbs.

Update: 26 Jun, 2022 @ 2:17pm

Version 0.4.1 coming hot with a small hotfix!

> Fixed Orb Total counter being misplaced outside of Practice Mode.

Update: 26 Jun, 2022 @ 2:15pm

> Just testing Steam Workshop's upload process, please ignore this.

Update: 26 Jun, 2022 @ 2:12pm

> Just testing Steam Workshop's upload process, please ignore this.

Update: 26 Jun, 2022 @ 2:11pm

> Just testing Steam Workshop's upload process, please ignore this.